Rust Data

rustdata.spaceservers72.60.151.232:28016.ipynb

Run all rust-data · live

‹ All servers

Online 72.60.151.232:28015 checked 12m ago

Imperium Plugin Development

moddedoxide

Connect

srv = rust.server("72.60.151.232:28016")
print(srv.connect_command)

Right now

srv.summary()
players now 1/2 # 50% full
7-day average 0 # peak 1
rank #5,667 # top 26%
last wipe 3d ago # no schedule published
next wipe 8d 20h # Thu 5 Nov, 19:00 UTC FW

Players

srv.players.plot(range="48h")
AveragePeak
00.250.50.75123:0008:0017:0002:0011:0020:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
05010015020023:0008:0017:0002:0011:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k1 Oct6 Oct11 Oct17 Oct22 Oct27 Oct

Top 26% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · fixed weekdays

srv.wipe_schedule()

Next wipe Thursday 5 November, 19:00 UTC, in 8d 20h. # The force wipe · high confidence

usual gap21 daysbetween real wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 8

Coming wipes

inatkind
08d 20hThu 5 Nov, 19:00 UTCFW force wipe
117d 19hSat 14 Nov, 18:03 UTCwipe
236d 20hThu 3 Dec, 19:00 UTCFW force wipe
338d 19hSat 5 Dec, 18:03 UTCwipe

The first 48 hours of its last wipes

Sat 24 OctSat 3 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Sat 24 Oct, 18:03 UTC3d ago 1 NaN running 0
1 Sat 3 Oct, 18:59 UTC24d ago 1 halved by day 8 21 days 1

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

3000 · seed 543543
Map of Imperium Plugin Development
map
Procedural Map
size
3000
seed
543543
Open on RustMaps

Server

srv.info()
address
72.60.151.232:28015
region
–
max players
2
group limit
128 max
wipe schedule
–
last wipe
24 Oct 2026, 18:03 UTC
hostname
–
first seen
1 Oct 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0ShockRust | Blue | NoLimitno group limit · 164 on average100/500
1МИНИ-КАРТА 2Х | STORM | FPS+ 24.10EU · groups of 8+ · weekly · 128 on average131/100
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 112 on average110/225
3RustSpain.com | EU MainEU · groups of 12+ · weekly · 87 on average29/200
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 86 on average96/700
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 83 on average34/1000

Quick answers

From the figures on this page.

Player counts

How does Imperium Plugin Development compare in the rankings?

Rank #5,667 on seven-day player hours for Imperium Plugin Development, within the top 26% of all ranked servers.

How full does Imperium Plugin Development run?

Imperium Plugin Development reports 1 players at this refresh, with 2 slots configured. Over the last seven days it averaged 0 players and peaked at 1. The 48-hour sample puts the busiest hour at 23:00 UTC, averaging 1 players.

Server facts

How well does Imperium Plugin Development perform?

Averaged over 48 hours: 79 server fps, never under 14. Entity numbers reached 46,709, and that includes buildings, deployables and the rest. A high of 2,745 MB of memory used. Low fps plus an entity count on the way up is the lag players report.

Which Rust version is Imperium Plugin Development on?

The build is Rust network protocol 2635 and build 168909 on Linux, run by Imperium Plugin Development. The protocol has to match before you can join, and Steam does the updating.

Is Imperium Plugin Development up, and what does its uptime show?

Online is the state at the latest refresh for Imperium Plugin Development. Count back 2 days 19 hours from its reported uptime to get the last restart. 168 of 168 hours up over the last 7 full days, or 100%. Its earliest recorded date in Rust Data is 1 October 2026.

In which location is Imperium Plugin Development hosted?

No region is published by Imperium Plugin Development. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. You can reach it at 72.60.151.232:28015.

Settings and map

What rules and settings are recorded for Imperium Plugin Development?

The name Imperium Plugin Development carries no gather rate. Group size tops out at 128 players. Recorded as survival, gather, build, raid: the standard loop. Combat and raiding between players: both allowed. It appears under Modded, where plugins or settings change how the game plays. Plugins installed: Oxide. VAC, Valve's anti-cheat, is enabled.

Which map has Imperium Plugin Development loaded?

Imperium Plugin Development runs a procedural map of size 3,000 with seed 543543, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page.

Wipes and dates

On what schedule does Imperium Plugin Development wipe?

Wipes on Imperium Plugin Development run every 3 weeks on Saturday at 18:03 UTC. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world it runs now was generated 3 days 4 hours ago.

What is wipe day on Imperium Plugin Development like?

Recent wipes averaged 1 players at their peak. Peak population on the latest wipe came 0 hours in. Recent wipes kept the crowd above half the peak until the next wipe 0% of the time. Otherwise the crowd fell below half by day 8.

Tags and filters

Where does Imperium Plugin Development appear among Rust Data lists and filters?

On Rust Data, Imperium Plugin Development appears in these lists: Modded Rust servers. Under these filters on the server list, it is listed: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

How should you read the server tags on Imperium Plugin Development?

Read by the game's server browser, the tags Imperium Plugin Development publishes are: gmrust (Game mode): Survival play, standard Rust; mp2 (Max players): The server lists 2 slots; ts128 (Group limit): No team may exceed 128; v2635 (Protocol): The server speaks protocol 2635, so match your game version; cs168909 (Build): Build number: 168909; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): Region code: not set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The Modded section lists it, because plugins or settings change the game. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.

Connecting

What is the way to join Imperium Plugin Development?

Enter client.connect 72.60.151.232:28015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.

Server tags · what each one means

srv.tags.decode()

Published as mp2,ptrak,$r?,v2635,gmrust,cs168909,ts128,^o^z

Game

gmrust
Game mode Survival play, standard Rust.
mp2
Max players The server lists 2 slots.
ts128
Group limit No team may exceed 128.
v2635
Protocol The server speaks protocol 2635, so match your game version.
cs168909
Build Build number: 168909.
ptrak
Networking Network traffic runs over RakNet, the game standard.
$r?
Region code Region code: not set.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The Modded section lists it, because plugins or settings change the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 69,659 players 11,803 servers online