Online 72.60.151.232:28015 checked 12m ago
Imperium Plugin Development
Connect
srv = rust.server("72.60.151.232:28016")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 26% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · fixed weekdays
srv.wipe_schedule()
Next wipe Thursday 5 November, 19:00 UTC, in 8d 20h. # The force wipe · high confidence
Coming wipes
| in | at | kind | |
|---|---|---|---|
| 0 | 8d 20h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 1 | 17d 19h | Sat 14 Nov, 18:03 UTC | wipe |
| 2 | 36d 20h | Thu 3 Dec, 19:00 UTC | FW force wipe |
| 3 | 38d 19h | Sat 5 Dec, 18:03 UTC | wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Sat 24 Oct, 18:03 UTC3d ago | 1 | NaN | running | 0 |
| 1 | Sat 3 Oct, 18:59 UTC24d ago | 1 | halved by day 8 | 21 days | 1 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
3000 · seed 543543
- map
- Procedural Map
- size
- 3000
- seed
- 543543
Server
srv.info()- address
- 72.60.151.232:28015
- region
- –
- max players
- 2
- group limit
- 128 max
- wipe schedule
- –
- last wipe
- 24 Oct 2026, 18:03 UTC
- hostname
- –
- first seen
- 1 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 164 on average | 100/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 | EU · groups of 8+ · weekly · 128 on average | 131/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 112 on average | 110/225 |
| 3 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 87 on average | 29/200 |
| 4 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 86 on average | 96/700 |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 83 on average | 34/1000 |
Quick answers
From the figures on this page.
Player counts
How does Imperium Plugin Development compare in the rankings?
Rank #5,667 on seven-day player hours for Imperium Plugin Development, within the top 26% of all ranked servers.
How full does Imperium Plugin Development run?
Imperium Plugin Development reports 1 players at this refresh, with 2 slots configured. Over the last seven days it averaged 0 players and peaked at 1. The 48-hour sample puts the busiest hour at 23:00 UTC, averaging 1 players.
Server facts
How well does Imperium Plugin Development perform?
Averaged over 48 hours: 79 server fps, never under 14. Entity numbers reached 46,709, and that includes buildings, deployables and the rest. A high of 2,745 MB of memory used. Low fps plus an entity count on the way up is the lag players report.
Which Rust version is Imperium Plugin Development on?
The build is Rust network protocol 2635 and build 168909 on Linux, run by Imperium Plugin Development. The protocol has to match before you can join, and Steam does the updating.
Is Imperium Plugin Development up, and what does its uptime show?
Online is the state at the latest refresh for Imperium Plugin Development. Count back 2 days 19 hours from its reported uptime to get the last restart. 168 of 168 hours up over the last 7 full days, or 100%. Its earliest recorded date in Rust Data is 1 October 2026.
In which location is Imperium Plugin Development hosted?
No region is published by Imperium Plugin Development. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. You can reach it at 72.60.151.232:28015.
Settings and map
What rules and settings are recorded for Imperium Plugin Development?
The name Imperium Plugin Development carries no gather rate. Group size tops out at 128 players. Recorded as survival, gather, build, raid: the standard loop. Combat and raiding between players: both allowed. It appears under Modded, where plugins or settings change how the game plays. Plugins installed: Oxide. VAC, Valve's anti-cheat, is enabled.
Which map has Imperium Plugin Development loaded?
Imperium Plugin Development runs a procedural map of size 3,000 with seed 543543, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page.
Wipes and dates
On what schedule does Imperium Plugin Development wipe?
Wipes on Imperium Plugin Development run every 3 weeks on Saturday at 18:03 UTC. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world it runs now was generated 3 days 4 hours ago.
What is wipe day on Imperium Plugin Development like?
Recent wipes averaged 1 players at their peak. Peak population on the latest wipe came 0 hours in. Recent wipes kept the crowd above half the peak until the next wipe 0% of the time. Otherwise the crowd fell below half by day 8.
Tags and filters
Where does Imperium Plugin Development appear among Rust Data lists and filters?
On Rust Data, Imperium Plugin Development appears in these lists: Modded Rust servers. Under these filters on the server list, it is listed: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
How should you read the server tags on Imperium Plugin Development?
Read by the game's server browser, the tags Imperium Plugin Development publishes are: gmrust (Game mode): Survival play, standard Rust; mp2 (Max players): The server lists 2 slots; ts128 (Group limit): No team may exceed 128; v2635 (Protocol): The server speaks protocol 2635, so match your game version; cs168909 (Build): Build number: 168909; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): Region code: not set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The Modded section lists it, because plugins or settings change the game. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.
Connecting
What is the way to join Imperium Plugin Development?
Enter client.connect 72.60.151.232:28015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.