Online 73.0.98.12:28015 checked 7m ago
Lost Lives | Development Server
Connect
srv = rust.server("73.0.98.12:28017")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 40% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · too few wipes seen yet
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Tue 20 Oct, 21:06 UTC7d ago | 1 | NaN | running | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
4500 · seed 12345
- map
- Procedural Map
- size
- 4500
- seed
- 12345
Server
srv.info()- address
- 73.0.98.12:28015
- region
- –
- max players
- 50
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 20 Oct 2026, 21:06 UTC
- hostname
- –
- first seen
- 20 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 157 on average | 119/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 127 on average | 121/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 115 on average | 140/225 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 90 on average | 105/700 |
| 4 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 88 on average | 31/200 |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 30/1000 |
Quick answers
From the figures on this page.
Player counts
What position does Lost Lives | Development Server take in the server rankings?
Rank #8,860 on seven-day player hours for Lost Lives | Development Server, within the top 40% of all ranked servers.
How full does Lost Lives | Development Server run?
The sample now reads 0 players for Lost Lives | Development Server, out of 50 slots. Over the last seven days it averaged 0 players and peaked at 1.
About the server
What does performance look like on Lost Lives | Development Server?
Averaged over 48 hours: 122 server fps, never under 65. The entity count peaked at 121,691, covering buildings, deployables and the rest of the world. Memory peaked at 7,206 MB. Low fps plus an entity count on the way up is the lag players report.
Which Rust version is Lost Lives | Development Server on?
Rust network protocol 2634 and build 167781 on Linux is what Lost Lives | Development Server runs. Steam updates your game for you, but the protocol must match to join.
How reliable is Lost Lives | Development Server, and is it online now?
Lost Lives | Development Server reports itself online at the current refresh. Count back 7 days from its reported uptime to get the last restart. Over the last 7 full days the hours up number 168 of 168, 100%. The first row Rust Data holds for it is dated 20 October 2026.
In which location is Lost Lives | Development Server hosted?
For Lost Lives | Development Server, no region is published. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. 73.0.98.12:28015 is its address.
Map and rules
Which settings and rules does Lost Lives | Development Server run?
You will not find a gather rate in the string Lost Lives | Development Server. The group limit sits at the default of 8 players. Game mode survival, with this note: gather, build, raid: the standard loop. Fighting and raiding between players are allowed. Modded is the browser category: plugins or settings alter the game. Plugins installed: Carbon. VAC, Valve's anti-cheat, is enabled.
What is the map on Lost Lives | Development Server?
Size 4,500, seed 12345: the procedural map on Lost Lives | Development Server, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page.
Wipe schedule
When does Lost Lives | Development Server wipe, and on what schedule?
Too few wipes are on record for Lost Lives | Development Server to reveal its rhythm. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. This world was created 7 days 23 hours ago.
What is wipe day on Lost Lives | Development Server like?
The average peak over recent wipes is 1 players. 0 hours after the latest wipe, the crowd reached its peak.
Tags and filters
Where does Lost Lives | Development Server appear among Rust Data lists and filters?
These Rust Data lists include Lost Lives | Development Server: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Which meanings do the tags on Lost Lives | Development Server hold?
The game's server browser reads these tags from Lost Lives | Development Server: gmrust (Game mode): Survival play, standard Rust; mp50 (Max players): Slot count: 50; ts8 (Group limit): The default cap applies: 8 per team; v2634 (Protocol): To join, your game must run protocol 2634; cs167781 (Build): Recorded game build: 167781; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): Region code: not set; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; ^y (Carbon): Plugin framework: Carbon. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
Connecting
What is the way to join Lost Lives | Development Server?
Enter client.connect 73.0.98.12:28015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.