Rust Data

rustdata.spaceservers73.0.98.12:28017.ipynb

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Online 73.0.98.12:28015 checked 7m ago

Lost Lives | Development Server

moddedcarbon

Connect

srv = rust.server("73.0.98.12:28017")
print(srv.connect_command)

Right now

srv.summary()
players now 0/50 # 0% full
7-day average 0 # peak 1
rank #8,860 # top 40%
last wipe 7d ago # no schedule published
next wipe – # too few wipes seen yet

Players

srv.players.plot(range="48h")
AveragePeak
0123421:0006:0015:0000:0009:0019:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
05010015020021:0006:0015:0000:0009:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Oct22 Oct23 Oct25 Oct26 Oct28 Oct

Top 40% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · too few wipes seen yet

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Tue 20 Oct, 21:06 UTC7d ago 1 NaN running 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

4500 · seed 12345
Map of Lost Lives | Development Server
map
Procedural Map
size
4500
seed
12345
Open on RustMaps

Server

srv.info()
address
73.0.98.12:28015
region
–
max players
50
group limit
8, the default
wipe schedule
–
last wipe
20 Oct 2026, 21:06 UTC
hostname
–
first seen
20 Oct 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0ShockRust | Blue | NoLimitno group limit · 157 on average119/500
1МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 127 on average121/100
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 115 on average140/225
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 90 on average105/700
4RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average31/200
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average30/1000

Quick answers

From the figures on this page.

Player counts

What position does Lost Lives | Development Server take in the server rankings?

Rank #8,860 on seven-day player hours for Lost Lives | Development Server, within the top 40% of all ranked servers.

How full does Lost Lives | Development Server run?

The sample now reads 0 players for Lost Lives | Development Server, out of 50 slots. Over the last seven days it averaged 0 players and peaked at 1.

About the server

What does performance look like on Lost Lives | Development Server?

Averaged over 48 hours: 122 server fps, never under 65. The entity count peaked at 121,691, covering buildings, deployables and the rest of the world. Memory peaked at 7,206 MB. Low fps plus an entity count on the way up is the lag players report.

Which Rust version is Lost Lives | Development Server on?

Rust network protocol 2634 and build 167781 on Linux is what Lost Lives | Development Server runs. Steam updates your game for you, but the protocol must match to join.

How reliable is Lost Lives | Development Server, and is it online now?

Lost Lives | Development Server reports itself online at the current refresh. Count back 7 days from its reported uptime to get the last restart. Over the last 7 full days the hours up number 168 of 168, 100%. The first row Rust Data holds for it is dated 20 October 2026.

In which location is Lost Lives | Development Server hosted?

For Lost Lives | Development Server, no region is published. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. 73.0.98.12:28015 is its address.

Map and rules

Which settings and rules does Lost Lives | Development Server run?

You will not find a gather rate in the string Lost Lives | Development Server. The group limit sits at the default of 8 players. Game mode survival, with this note: gather, build, raid: the standard loop. Fighting and raiding between players are allowed. Modded is the browser category: plugins or settings alter the game. Plugins installed: Carbon. VAC, Valve's anti-cheat, is enabled.

What is the map on Lost Lives | Development Server?

Size 4,500, seed 12345: the procedural map on Lost Lives | Development Server, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page.

Wipe schedule

When does Lost Lives | Development Server wipe, and on what schedule?

Too few wipes are on record for Lost Lives | Development Server to reveal its rhythm. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. This world was created 7 days 23 hours ago.

What is wipe day on Lost Lives | Development Server like?

The average peak over recent wipes is 1 players. 0 hours after the latest wipe, the crowd reached its peak.

Tags and filters

Where does Lost Lives | Development Server appear among Rust Data lists and filters?

These Rust Data lists include Lost Lives | Development Server: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Which meanings do the tags on Lost Lives | Development Server hold?

The game's server browser reads these tags from Lost Lives | Development Server: gmrust (Game mode): Survival play, standard Rust; mp50 (Max players): Slot count: 50; ts8 (Group limit): The default cap applies: 8 per team; v2634 (Protocol): To join, your game must run protocol 2634; cs167781 (Build): Recorded game build: 167781; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): Region code: not set; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; ^y (Carbon): Plugin framework: Carbon. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

Connecting

What is the way to join Lost Lives | Development Server?

Enter client.connect 73.0.98.12:28015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.

Server tags · what each one means

srv.tags.decode()

Published as mp50,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z,^y

Game

gmrust
Game mode Survival play, standard Rust.
mp50
Max players Slot count: 50.
ts8
Group limit The default cap applies: 8 per team.
v2634
Protocol To join, your game must run protocol 2634.
cs167781
Build Recorded game build: 167781.
ptrak
Networking Network traffic runs over RakNet, the game standard.
$r?
Region code Region code: not set.

Mods and access

^z
Modded Plugins or settings alter the game, so it sits under Modded.
^y
Carbon Plugin framework: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 77,039 players 11,802 servers online