Offline 74.130.231.139:28025 checked 13h ago
KSK-Labs Testing
Connect
srv = rust.server("74.130.231.139:28027")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 9 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 46% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · no rhythm it keeps
srv.wipe_schedule()
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Sat 24 Oct, 00:36 UTC5d ago | 1 | NaN | running | 0 |
| 1 | Tue 13 Oct, 08:22 UTC16d ago | 1 | NaN | 10.7 days | 0 |
| 2 | Mon 12 Oct, 01:49 UTC17d ago | 1 | NaN | 1.3 days | 0 |
| 3 | Fri 9 Oct, 07:02 UTC20d ago | 1 | NaN | 2.8 days | 1 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
3500 · seed 10- map
- Procedural Map
- size
- 3500
- seed
- 10
Server
srv.info()- address
- 74.130.231.139:28025
- region
- –
- max players
- 100
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 24 Oct 2026, 00:36 UTC
- hostname
- –
- first seen
- 9 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 149 on average | 143/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 135/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 118 on average | 189/225 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 93 on average | 78/700 |
| 4 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 88 on average | 10/200 |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 19/1000 |
Quick answers
From the figures on this page.
Player counts
How does KSK-Labs Testing compare in the rankings?
Rank #10,178 on seven-day player hours for KSK-Labs Testing, within the top 46% of all ranked servers.
How many players does KSK-Labs Testing hold at once?
Offline now for KSK-Labs Testing, with the last sample 13 hours ago. Over the last seven days it averaged 0 players and peaked at 1. Averaged by hour over 48 hours, 21:00 UTC is the busiest, at 1 players.
Server facts
What does performance look like on KSK-Labs Testing?
Server fps over the last 48 hours averages 146; the floor is 120. Entity numbers reached 71,215, and that includes buildings, deployables and the rest. The memory field tops out at 2,483 MB. Lag, as players feel it, comes from an entity count that climbs and fps that falls.
What Rust version does KSK-Labs Testing run?
Rust network protocol 2635 and build 168909 on Windows is what KSK-Labs Testing runs. The protocol has to match before you can join, and Steam does the updating.
How reliable is KSK-Labs Testing, and is it online now?
The latest sample has KSK-Labs Testing offline, with a last sighting 13 hours ago. A restart about 23 hours ago is what its reported uptime implies. 57 of 168 hours up over the last 7 full days, or 34%. Rust Data logged it first on 9 October 2026.
Where does KSK-Labs Testing sit?
No region is published by KSK-Labs Testing. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. 74.130.231.139:28025 is its address.
Rules, settings, map
What rules and settings are recorded for KSK-Labs Testing?
The name KSK-Labs Testing carries no gather rate. Eight players per group: that is the game's default, and it applies here. Recorded as survival, gather, build, raid: the standard loop. Combat and raiding between players: both allowed. Browser listing: Modded. Plugins or settings modify the game. The plugin count is Carbon. VAC is running: Valve's anti-cheat is on.
What is the map on KSK-Labs Testing?
Size 3,500, seed 10: the procedural map on KSK-Labs Testing, generated by the game. The same size and seed produce the same map; this page links to RustMaps so it can be viewed.
Wipe schedule
When does KSK-Labs Testing wipe, and how often?
No next wipe can be predicted for KSK-Labs Testing, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. This world was created 5 days 9 hours ago.
On KSK-Labs Testing, what happens on wipe day?
Recent wipes averaged 1 players at their peak. Peak population on the latest wipe came 0 hours in.
Lists and tags
Where does KSK-Labs Testing appear among Rust Data lists and filters?
These Rust Data lists include KSK-Labs Testing: Modded Rust servers. Under these filters on the server list, it is listed: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
How should you read the server tags on KSK-Labs Testing?
These tags are published by KSK-Labs Testing and read by the game's server browser: gmrust (Game mode): Survival play, standard Rust; mp100 (Max players): 100 slots in total; ts8 (Group limit): Team limit of 8, as shipped by default; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): The server runs build 168909; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): Region code: not set; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; ^y (Carbon): Plugin framework: Carbon. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
Connecting
What is the way to join KSK-Labs Testing?
The manual route: launch Rust, F1, then client.connect 74.130.231.139:28025. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.