Rust Data

rustdata.spaceservers74.131.100.148:28016.ipynb

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Online 74.131.100.148:28015 checked 8m ago

Snaplatacks Plugin Shack

quad moddedcarbonsoftcore

Connect

srv = rust.server("74.131.100.148:28016")
print(srv.connect_command)

Right now

srv.summary()
players now 0/50 # 0% full
7-day average 0 # peak 1
rank #6,582 # top 30%
last wipe 17d ago # no schedule published
next wipe – # no wipe seen yet

Players

srv.players.plot(range="48h")
AveragePeak
00.250.50.75105:0014:0023:0008:0017:0002:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
010020030040005:0014:0023:0008:0017:0002:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k23 Oct24 Oct25 Oct26 Oct27 Oct28 Oct

Top 30% of all ranked servers, and #386 of the quad servers (top 46%). Ranked on player hours over the last seven days.

Wipe schedule

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
Empty DataFrame · no wipe seen yet.

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

5000 · seed 2147483647
Map of Snaplatacks Plugin Shack
map
Procedural Map
size
5000
seed
2147483647
Open on RustMaps

Server

srv.info()
address
74.131.100.148:28015
region
–
max players
50
group limit
quad
wipe schedule
–
last wipe
11 Oct 2026, 00:35 UTC
hostname
server.snaplatack.info
first seen
23 Oct 2026

Operator · snaplatack.info

rust.servers(operator="snaplatack.info").sort_values("players")
serverplayers
0 Snaplatacks Plugin Shack1/50

2 servers publish a snaplatack.info hostname.

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0Noobs 4 Real | No Pros, No Sweats, Just Noobs, Solo/Duo!EU · quad · monthly · 2 on average2/100
1 Asgard 2服 中国|官方|二倍|软核新手服 10.16清EA · quad · biweekly · 2 on average1/233
2[EA] Softcore 1quad · monthly · 69 on average42/350
3[US] Facepunch Softcore 2NA · quad · monthly · 60 on average44/300
4Reddit.com/r/PlayRust - AU SoftcoreOC · quad · monthly · 36 on average31/150
5Rusty Sporks PvP | softcore / noob friendlyNA · quad · biweekly · 12 on average8/100

Quick answers

From the figures on this page.

Population data

What position does Snaplatacks Plugin Shack take in the server rankings?

Player hours over seven days put Snaplatacks Plugin Shack at #6,582, in the top 30% of the ranked set. The quad group places it at #386.

How full does Snaplatacks Plugin Shack run?

Snaplatacks Plugin Shack reports 0 players at this refresh, with 50 slots configured. Over the last seven days it averaged 0 players and peaked at 1. The 48-hour sample puts the busiest hour at 20:00 UTC, averaging 1 players.

Server data

What does performance look like on Snaplatacks Plugin Shack?

Server fps over the last 48 hours averages 231; the floor is 220. Entity numbers reached 147,353, and that includes buildings, deployables and the rest. Memory peaked at 5,370 MB. Low fps plus an entity count on the way up is the lag players report.

What Rust version does Snaplatacks Plugin Shack run?

Rust network protocol 2635 and build 168909 on Linux is what Snaplatacks Plugin Shack runs. Steam updates your game for you, but the protocol must match to join.

Is Snaplatacks Plugin Shack up, and what does its uptime show?

The current sample puts Snaplatacks Plugin Shack online. Count back 16 hours from its reported uptime to get the last restart. 96 of 96 hours up over the last 4 full days, or 100%. Rust Data logged it first on 23 October 2026.

Which location does Snaplatacks Plugin Shack run from?

There is no region published for Snaplatacks Plugin Shack. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. 74.131.100.148:28015 is its address.

Settings and map

Which settings and rules does Snaplatacks Plugin Shack run?

No gather rate appears in the name: Snaplatacks Plugin Shack. The group limit is 4 players, the quad setting. Game mode softcore, with this note: Facepunch's lighter mode, with partial loot kept. Raids and player combat are enabled. Modded is the browser category: plugins or settings alter the game. Carbon plugins run on it. Anti-cheat status: VAC on.

What is the map on Snaplatacks Plugin Shack?

The game generates the map on Snaplatacks Plugin Shack: procedural, size 5,000, seed 2147483647. The same size and seed produce the same map; this page links to RustMaps so it can be viewed.

Wipes and dates

When does Snaplatacks Plugin Shack wipe, and how often?

The record for Snaplatacks Plugin Shack holds too few wipes to show a rhythm. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. This world was created 17 days 3 hours ago.

Tags, lists

Where does Snaplatacks Plugin Shack appear among Rust Data lists and filters?

On Rust Data, Snaplatacks Plugin Shack appears in these lists: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Game mode: Softcore; Server tag: Modded ^z and Carbon ^y; Group limit: Quad.

Who operates Snaplatacks Plugin Shack?

The same operator most likely runs Snaplatacks Plugin Shack and 1 other server we track, as all publish a snaplatack.info hostname.

Which meanings do the tags on Snaplatacks Plugin Shack hold?

The game's server browser reads these tags from Snaplatacks Plugin Shack: gmsoftcore (Game mode): Softcore ruleset, the easier one; mp50 (Max players): 50 slots in total; ts4 (Group limit): No team may exceed 4; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): Region code: not set; ^z (Modded): The Modded section lists it, because plugins or settings change the game; ^y (Carbon): The plugin framework in use is Carbon. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.

Connecting

What is the way to join Snaplatacks Plugin Shack?

Enter client.connect 74.131.100.148:28015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection. https://discord.com/invite/VVaGjV2rk9 is the website recorded for it.

Server tags · what each one means

srv.tags.decode()

Published as mp50,ptrak,$r?,v2635,gmsoftcore,cs168909,ts4,^z,^y

Game

gmsoftcore
Game mode Softcore ruleset, the easier one.
mp50
Max players 50 slots in total.
ts4
Group limit No team may exceed 4.
v2635
Protocol To join, your game must run protocol 2635.
cs168909
Build Recorded game build: 168909.
ptrak
Networking Network traffic runs over RakNet, the game standard.
$r?
Region code Region code: not set.

Mods and access

^z
Modded The Modded section lists it, because plugins or settings change the game.
^y
Carbon The plugin framework in use is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 35,149 players 11,607 servers online