Rust Data

rustdata.spaceservers74.244.31.245:27025.ipynb

Run all rust-data · live

‹ All servers

Online 74.244.31.245:28025 checked 12m ago

Peace, Then War

moddedcarbon

Connect

srv = rust.server("74.244.31.245:27025")
print(srv.connect_command)

Right now

srv.summary()
players now 0/50 # 0% full
7-day average 0 # peak 8
rank #4,734 # top 21%
last wipe 27d ago # no schedule published
next wipe – # too few wipes seen yet
display(Image(srv.banner))

Players

srv.players.plot(range="48h")
AveragePeak
0246809:0018:0003:0012:0022:0007:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
010020030040009:0018:0003:0012:0022:0007:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 21% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · too few wipes seen yet

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap25 daysbetween real wipes
wipe-day peak4players, last three wipes
crowd held0%else halves by day 8

The first 48 hours of its last wipes

Thu 1 OctSun 6 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 5, 1 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Thu 1 Oct, 19:43 UTC FW27d ago 5 NaN running 0
1 Sun 6 Sep, 19:56 UTC52d ago 3 halved by day 8 25 days 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

4800 · seed 2056159002
Map of Peace, Then War
map
Procedural Map
size
4800
seed
2056159002
Open on RustMaps

Server

srv.info()
address
74.244.31.245:28025
region
–
max players
50
group limit
8, the default
wipe schedule
–
last wipe
1 Oct 2026, 19:43 UTC
hostname
–
first seen
13 Sep 2026

About this server · in its own words

print(srv.description)
PVE-No raiding, no KOS, unless mutually consensual. No decay, Armored Train, Convoy, Guarded Crate, Remover Tool, Skinbox, Sign Artist, & more. All are welcome.

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0ShockRust | Blue | NoLimitno group limit · 150 on average105/500
1МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average123/100
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average136/225
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average47/700
4RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average4/200
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average19/1000

Quick answers

From the figures on this page.

Player counts

How does Peace, Then War compare in the rankings?

Player hours over seven days put Peace, Then War at #4,734, in the top 21% of the ranked set.

How full does Peace, Then War run?

The sample now reads 0 players for Peace, Then War, out of 50 slots. Over the last seven days it averaged 0 players and peaked at 8. Averaged by hour over 48 hours, 00:00 UTC is the busiest, at 8 players.

Server facts

What does performance look like on Peace, Then War?

Averaged over 48 hours: 173 server fps, never under 108. The entity count peaked at 146,136, covering buildings, deployables and the rest of the world. The memory field tops out at 4,565 MB. Lag, as players feel it, comes from an entity count that climbs and fps that falls.

What Rust version does Peace, Then War run?

The build is Rust network protocol 2635 and build 168909 on Windows, run by Peace, Then War. Steam updates your game for you, but the protocol must match to join.

Is Peace, Then War up, and what does its uptime show?

The current sample puts Peace, Then War online. The uptime it reports puts the last restart about 20 hours ago. Over the last 7 full days the hours up number 167 of 168, 99%. Its earliest recorded date in Rust Data is 13 September 2026.

Where does Peace, Then War sit?

No region is published by Peace, Then War. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. 74.244.31.245:28025 is its address.

Map and rules

Which rules apply on Peace, Then War, and what settings?

The name Peace, Then War carries no gather rate. Eight players per group: that is the game's default, and it applies here. Recorded as survival, the base game, where you gather, build and raid. Combat and raiding between players: both allowed. Browser listing: Modded. Plugins or settings modify the game. Plugins installed: Carbon. VAC is running: Valve's anti-cheat is on.

Which map has Peace, Then War selected?

The game generates the map on Peace, Then War: procedural, size 4,800, seed 2056159002. The same size and seed produce the same map; this page links to RustMaps so it can be viewed.

Wipe data

On what schedule does Peace, Then War wipe?

The record for Peace, Then War holds too few wipes to show a rhythm. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. This world was created 27 days 12 hours ago.

What is wipe day on Peace, Then War like?

The average peak over recent wipes is 4 players. The crowd on the latest wipe topped out 1 hours after it began. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. In the wipes where it did not hold, half was lost by day 8.

Tags and filters

Which lists on Rust Data hold Peace, Then War, and which filters?

These Rust Data lists include Peace, Then War: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Which meanings do the tags on Peace, Then War hold?

These tags are published by Peace, Then War and read by the game's server browser: gmrust (Game mode): Rust survival in its standard form; mp50 (Max players): The server lists 50 slots; ts8 (Group limit): Team limit of 8, as shipped by default; v2635 (Protocol): The server speaks protocol 2635, so match your game version; cs168909 (Build): Build number: 168909; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): Region code: not set; ^z (Modded): The Modded section lists it, because plugins or settings change the game; ^y (Carbon): Runs on Carbon for plugins. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.

How to join

What is the way into Peace, Then War?

Enter client.connect 74.244.31.245:28025 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.

Server tags · what each one means

srv.tags.decode()

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Rust survival in its standard form.
mp50
Max players The server lists 50 slots.
ts8
Group limit Team limit of 8, as shipped by default.
v2635
Protocol The server speaks protocol 2635, so match your game version.
cs168909
Build Build number: 168909.
ptrak
Networking Standard network layer for Rust: RakNet.
$r?
Region code Region code: not set.

Mods and access

^z
Modded The Modded section lists it, because plugins or settings change the game.
^y
Carbon Runs on Carbon for plugins.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 43,286 players 11,649 servers online