Online 74.244.31.245:28025 checked 12m ago
Peace, Then War
Connect
srv = rust.server("74.244.31.245:27025")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 21% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · too few wipes seen yet
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 5, 1 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Thu 1 Oct, 19:43 UTC FW27d ago | 5 | NaN | running | 0 |
| 1 | Sun 6 Sep, 19:56 UTC52d ago | 3 | halved by day 8 | 25 days | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
4800 · seed 2056159002
- map
- Procedural Map
- size
- 4800
- seed
- 2056159002
Server
srv.info()- address
- 74.244.31.245:28025
- region
- –
- max players
- 50
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 1 Oct 2026, 19:43 UTC
- hostname
- –
- first seen
- 13 Sep 2026
About this server · in its own words
print(srv.description)
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 150 on average | 105/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 123/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 118 on average | 136/225 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 93 on average | 47/700 |
| 4 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 88 on average | 4/200 |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 19/1000 |
Quick answers
From the figures on this page.
Player counts
How does Peace, Then War compare in the rankings?
Player hours over seven days put Peace, Then War at #4,734, in the top 21% of the ranked set.
How full does Peace, Then War run?
The sample now reads 0 players for Peace, Then War, out of 50 slots. Over the last seven days it averaged 0 players and peaked at 8. Averaged by hour over 48 hours, 00:00 UTC is the busiest, at 8 players.
Server facts
What does performance look like on Peace, Then War?
Averaged over 48 hours: 173 server fps, never under 108. The entity count peaked at 146,136, covering buildings, deployables and the rest of the world. The memory field tops out at 4,565 MB. Lag, as players feel it, comes from an entity count that climbs and fps that falls.
What Rust version does Peace, Then War run?
The build is Rust network protocol 2635 and build 168909 on Windows, run by Peace, Then War. Steam updates your game for you, but the protocol must match to join.
Is Peace, Then War up, and what does its uptime show?
The current sample puts Peace, Then War online. The uptime it reports puts the last restart about 20 hours ago. Over the last 7 full days the hours up number 167 of 168, 99%. Its earliest recorded date in Rust Data is 13 September 2026.
Where does Peace, Then War sit?
No region is published by Peace, Then War. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. 74.244.31.245:28025 is its address.
Map and rules
Which rules apply on Peace, Then War, and what settings?
The name Peace, Then War carries no gather rate. Eight players per group: that is the game's default, and it applies here. Recorded as survival, the base game, where you gather, build and raid. Combat and raiding between players: both allowed. Browser listing: Modded. Plugins or settings modify the game. Plugins installed: Carbon. VAC is running: Valve's anti-cheat is on.
Which map has Peace, Then War selected?
The game generates the map on Peace, Then War: procedural, size 4,800, seed 2056159002. The same size and seed produce the same map; this page links to RustMaps so it can be viewed.
Wipe data
On what schedule does Peace, Then War wipe?
The record for Peace, Then War holds too few wipes to show a rhythm. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. This world was created 27 days 12 hours ago.
What is wipe day on Peace, Then War like?
The average peak over recent wipes is 4 players. The crowd on the latest wipe topped out 1 hours after it began. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. In the wipes where it did not hold, half was lost by day 8.
Tags and filters
Which lists on Rust Data hold Peace, Then War, and which filters?
These Rust Data lists include Peace, Then War: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Which meanings do the tags on Peace, Then War hold?
These tags are published by Peace, Then War and read by the game's server browser: gmrust (Game mode): Rust survival in its standard form; mp50 (Max players): The server lists 50 slots; ts8 (Group limit): Team limit of 8, as shipped by default; v2635 (Protocol): The server speaks protocol 2635, so match your game version; cs168909 (Build): Build number: 168909; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): Region code: not set; ^z (Modded): The Modded section lists it, because plugins or settings change the game; ^y (Carbon): Runs on Carbon for plugins. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.
How to join
What is the way into Peace, Then War?
Enter client.connect 74.244.31.245:28025 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.
