Offline 74.75.239.215:28015 checked 5d ago
My Rust Development Server
Connect
srv = rust.server("74.75.239.215:28017")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 34% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| Empty DataFrame · no wipe seen yet. | |||||
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Procedural Map
- size
- –
- seed
- –
Server
srv.info()- address
- 74.75.239.215:28015
- region
- –
- max players
- 10
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 22 Oct 2026, 15:42 UTC
- hostname
- –
- first seen
- 22 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 157 on average | 205/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 127 on average | 121/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 116 on average | 183/225 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 90 on average | 126/700 |
| 4 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 87 on average | 19/200 |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 50/1000 |
Quick answers
From the figures on this page.
Player counts
What position does My Rust Development Server take in the server rankings?
Player hours over seven days put My Rust Development Server at #7,449, in the top 34% of the ranked set.
How full does My Rust Development Server run?
Offline now for My Rust Development Server, with the last sample 5 days 19 hours ago. Over the last seven days it averaged 1 players and peaked at 2.
About the server
What is the Rust version on My Rust Development Server?
Rust network protocol 2634 and build 167781 on Windows is what My Rust Development Server runs. The protocol has to match before you can join, and Steam does the updating.
How reliable is My Rust Development Server, and is it online now?
Offline now for My Rust Development Server, last seen 5 days 19 hours ago. Uptime of 1% across the last 5 full days: 1 hours of 120. The first row Rust Data holds for it is dated 22 October 2026.
Where does My Rust Development Server sit?
For My Rust Development Server, no region is published. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. You can reach it at 74.75.239.215:28015.
Map and rules
Which rules apply on My Rust Development Server, and what settings?
You will not find a gather rate in the string My Rust Development Server. No custom cap; the default of 8 players per group stands. Game mode survival, with this note: gather, build, raid: the standard loop. Raids and player combat are enabled. It appears under Modded, where plugins or settings change how the game plays. The plugin count is Carbon. VAC is running: Valve's anti-cheat is on.
Which map has My Rust Development Server selected?
A procedural map runs on My Rust Development Server, generated by the game.
Wipes and dates
When does My Rust Development Server wipe, and how often?
The record for My Rust Development Server holds too few wipes to show a rhythm. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. A new world was started 6 days 4 hours ago, and that is the one in play.
Tags, lists
Which Rust Data filters and lists contain My Rust Development Server?
The Rust Data lists that My Rust Development Server fits are: Modded Rust servers. Under these filters on the server list, it is listed: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
How should you read the server tags on My Rust Development Server?
These tags are published by My Rust Development Server and read by the game's server browser: gmrust (Game mode): Survival play, standard Rust; mp10 (Max players): 10 slots in total; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2634 (Protocol): To join, your game must run protocol 2634; cs167781 (Build): Recorded game build: 167781; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): Region code: not set; ^z (Modded): The Modded section lists it, because plugins or settings change the game; ^y (Carbon): The plugin framework in use is Carbon. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
Join steps
How can I connect to My Rust Development Server?
In Rust, F1 opens the console: type client.connect 74.75.239.215:28015. Launch Rust on this page does the same by opening the game through Steam and connecting.