Offline 75.109.37.163:28021 checked 32d ago
XESSIVEMINDS DEVELOPMENT SERVER ONLY
Connect
srv = rust.server("75.109.37.163:28019")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · no rhythm it keeps
srv.wipe_schedule()
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Fri 25 Sep, 16:44 UTC33d ago | 1 | NaN | running | 0 |
| 1 | Mon 21 Sep, 22:13 UTC37d ago | 1 | halved by day 1 | 3.8 days | 0 |
| 2 | Fri 18 Sep, 01:00 UTC41d ago | 0 | NaN | 3.9 days | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | [US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo | NA · no group limit · biweekly · 253 on average | 107/2000 |
| 1 | [EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo | EU · no group limit · biweekly · 242 on average | 127/2000 |
| 2 | Chrayntopia ♡ ︎PvE | RP | PvP | NA · groups of 8+ · biweekly · 106 on average | 38/200 |
| 3 | 【炮炮PVE启蒙】纯净|特色|突袭|技能 | EA · groups of 16+ · biweekly · 58 on average | 63/200 |
| 4 | [PvE] Relic | No Killing | No Raiding | No Decay | Noob Friendl | groups of 30+ · monthly · 54 on average | 26/300 |
| 5 | TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10 | EU · groups of 30+ · biweekly · 50 on average | 38/100 |
Quick answers
From the figures on this page.
Population
Against other Rust servers, how does XESSIVEMINDS DEVELOPMENT SERVER ONLY rank?
Over the last seven days XESSIVEMINDS DEVELOPMENT SERVER ONLY sits at #16,829 on player hours, in the top 72% of ranked servers.
How many players does XESSIVEMINDS DEVELOPMENT SERVER ONLY hold at once?
Offline now for XESSIVEMINDS DEVELOPMENT SERVER ONLY, with the last sample 32 days 16 hours ago.
About the server
What Rust version does XESSIVEMINDS DEVELOPMENT SERVER ONLY run?
Rust network protocol 2633 and build 165217 on Windows is what XESSIVEMINDS DEVELOPMENT SERVER ONLY runs. The protocol has to match before you can join, and Steam does the updating.
How reliable is XESSIVEMINDS DEVELOPMENT SERVER ONLY, and is it up?
Offline now for XESSIVEMINDS DEVELOPMENT SERVER ONLY, last seen 32 days 16 hours ago. 0 of 168 hours up over the last 7 full days, or 0%. The first row Rust Data holds for it is dated 17 September 2026.
Where does XESSIVEMINDS DEVELOPMENT SERVER ONLY sit?
For XESSIVEMINDS DEVELOPMENT SERVER ONLY, no region is published. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 75.109.37.163:28021.
Rules, settings, map
Which rules apply on XESSIVEMINDS DEVELOPMENT SERVER ONLY, and what settings?
No gather rate appears in the name: XESSIVEMINDS DEVELOPMENT SERVER ONLY. No custom cap; the default of 8 players per group stands. Recorded as pve, no combat between players. Modded is the browser category: plugins or settings alter the game. Plugins installed: Oxide. Anti-cheat status: VAC on.
What is the map on XESSIVEMINDS DEVELOPMENT SERVER ONLY?
XESSIVEMINDS DEVELOPMENT SERVER ONLY runs a procedural map of size 4,000 with seed 1337, generated by the game. Size and seed fix the map, so RustMaps can show it, linked from this page. Recorded under map name: Custom Map.
Wipe data
When does XESSIVEMINDS DEVELOPMENT SERVER ONLY wipe, and on what schedule?
XESSIVEMINDS DEVELOPMENT SERVER ONLY wipes on no fixed rhythm, so there is nothing to predict. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. The world it runs now was generated 33 days 16 hours ago.
On XESSIVEMINDS DEVELOPMENT SERVER ONLY, what happens on wipe day?
Recent wipes averaged 1 players at their peak. The crowd on the latest wipe topped out 0 hours after it began. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. Otherwise the crowd fell below half by day 1.
Tags and filters
Which lists on Rust Data hold XESSIVEMINDS DEVELOPMENT SERVER ONLY, and which filters?
On Rust Data, XESSIVEMINDS DEVELOPMENT SERVER ONLY appears in these lists: Modded Rust servers and Rust PvE servers. It appears under these filters on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more.
Which meanings do the tags on XESSIVEMINDS DEVELOPMENT SERVER ONLY hold?
These tags are published by XESSIVEMINDS DEVELOPMENT SERVER ONLY and read by the game's server browser: gmrust (Game mode): Rust survival in its standard form; mp150 (Max players): 150 slots in total; ts8 (Group limit): Team limit of 8, as shipped by default; v2633 (Protocol): The server speaks protocol 2633, so match your game version; cs165217 (Build): Recorded game build: 165217; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): No region code is set; ^p (PvE): No player-versus-player combat; the danger comes from the world; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The Modded section lists it, because plugins or settings change the game. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.
Connecting
How can I connect to XESSIVEMINDS DEVELOPMENT SERVER ONLY?
In Rust, F1 opens the console: type client.connect 75.109.37.163:28021. Launch Rust on this page does the same by opening the game through Steam and connecting.
