Online NA 75.111.8.80:28015 checked 4m ago
Bigfoot Island
Connect
srv = rust.server("75.111.8.80:28030")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 26% of all ranked servers, top 50% in NA. Ranked on player hours over the last seven days.
Wipe schedule · force wipes only
srv.wipe_schedule()
Next wipe Thursday 5 November, 19:00 UTC, in 8d 16h. # The force wipe · high confidence
Coming wipes
| in | at | kind | |
|---|---|---|---|
| 0 | 8d 16h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 1 | 36d 16h | Thu 3 Dec, 19:00 UTC | FW force wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 6 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Thu 1 Oct, 17:41 UTC FW26d ago | 3 | NaN | running | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
5000 · seed 1851427332
- map
- Procedural Map
- size
- 5000
- seed
- 1851427332
Server
srv.info()- address
- 75.111.8.80:28015
- region
- NA
- max players
- 69
- group limit
- 8, the default
- wipe schedule
- monthly
- last wipe
- 1 Oct 2026, 17:41 UTC
- hostname
- –
- first seen
- 13 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | [US] RustEZ Scourge PvE | Zombies | No Raiding | No Killing | NA · groups of 8+ · monthly · 52 on average | 55/200 |
| 1 | [US] RustEZ Survival PvE | No Decay | No Raiding | No Killing | NA · groups of 8+ · monthly · 39 on average | 39/200 |
| 2 | Zombie Land PVE Monthly | Raids | Skills | Custom Maps | NA · groups of 14+ · monthly · 34 on average | 50/100 |
| 3 | Hex US PVE Monthly 1X BiWeekly 5X | RPG | Custom Weapons | Jet | NA · no group limit · 1x · monthly · 32 on average | 44/100 |
| 4 | [US] Salty Zombies PvE #1 | Skills | Raid | Quests | Jetpack | | NA · groups of 20+ · monthly · 25 on average | 41/150 |
| 5 | RustPlay PVE/PVP-Zones TP|Zombies|LVLs|Kits|Quests|Clans|+More! | NA · groups of 8+ · monthly · 12 on average | 12/420 |
Quick answers
From the figures on this page.
Population
What position does Bigfoot Island take in the server rankings?
Player hours over the last seven days: #5,731 for Bigfoot Island, #946 in North America, within the top 26% of the ranked set.
How full does Bigfoot Island run?
Bigfoot Island reports 1 players at this refresh, with 69 slots configured. Over the last seven days it averaged 0 players and peaked at 2. Peak hour in the last 48 hours: 00:00 UTC, mean 1 players.
Server facts
What does performance look like on Bigfoot Island?
Averaged over 48 hours: 101 server fps, never under 74. The entity count peaked at 165,220, covering buildings, deployables and the rest of the world. A high of 5,998 MB of memory used. What players call lag is these two fields together: low fps and a rising entity count.
Which Rust version is Bigfoot Island on?
Version Rust network protocol 2635 and build 168909 on Windows is reported by Bigfoot Island. Steam updates your game for you, but the protocol must match to join.
How reliable is Bigfoot Island, and is it up?
The current sample puts Bigfoot Island online. Count back 5 days 5 hours from its reported uptime to get the last restart. 168 of 168 hours up over the last 7 full days, or 100%. Rust Data logged it first on 13 September 2026.
In which location is Bigfoot Island hosted?
The NA tag is what Bigfoot Island uses to list itself in North America. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. You can reach it at 75.111.8.80:28015.
Settings and map
Which rules apply on Bigfoot Island, and what settings?
The name Bigfoot Island carries no gather rate. Eight players per group: that is the game's default, and it applies here. Game mode pve, with this note: player combat is not allowed. Modded is the browser category: plugins or settings alter the game. The plugin count is Oxide. VAC, Valve's anti-cheat, is enabled.
What is the map on Bigfoot Island?
Bigfoot Island runs a procedural map of size 5,000 with seed 1851427332, generated by the game. Size and seed fix the map, so RustMaps can show it, linked from this page.
Wipe data
On what schedule does Bigfoot Island wipe?
Once a month Bigfoot Island wipes, with the force wipe. On Thursday 5 November at 19:00 UTC the force wipe comes; that is the next wipe, and every Rust server takes it. A new world was started 26 days 8 hours ago, and that is the one in play. Its tags carry a monthly wipe schedule.
On Bigfoot Island, what happens on wipe day?
The average peak over recent wipes is 3 players. 6 hours after the latest wipe, the crowd reached its peak.
Tags and filters
Which lists on Rust Data hold Bigfoot Island, and which filters?
These Rust Data lists include Bigfoot Island: Modded Rust servers, Rust PvE servers and North America Rust servers. Under these filters on the server list, it is listed: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
How should you read the server tags on Bigfoot Island?
Read by the game's server browser, the tags Bigfoot Island publishes are: gmrust (Game mode): Rust survival in its standard form; mp69 (Max players): Slot count: 69; ts8 (Group limit): The default cap applies: 8 per team; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): No region code is set; ^m (Monthly): Wipes follow the monthly force wipe from Facepunch; ^p (PvE): No player-versus-player combat; the danger comes from the world; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The Modded section lists it, because plugins or settings change the game; NA (North America): In the server browser it sits under North America. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.
Connecting
How can I connect to Bigfoot Island?
Enter client.connect 75.111.8.80:28015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection. You will find its website at https://discord.com/invite/Ps5TxDP6rr.