Online 75.133.62.211:28015 checked 12m ago
Dustsackies Test Server
Connect
srv = rust.server("75.133.62.211:28016")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 43% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · no rhythm it keeps
srv.wipe_schedule()
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Fri 23 Oct, 21:33 UTC3d ago | 1 | NaN | running | 0 |
| 1 | Sat 10 Oct, 23:18 UTC16d ago | 1 | halved by day 1 | 12.9 days | 0 |
| 2 | Sat 10 Oct, 16:37 UTC17d ago | 1 | NaN | 0.3 days | 0 |
| 3 | Sun 4 Oct, 13:14 UTC23d ago | 1 | halved by day 2 | 6.1 days | 0 |
| 4 | Fri 2 Oct, 09:10 UTC25d ago | 1 | held half | 2.2 days | 0 |
| 5 | Sat 26 Sep, 22:24 UTC30d ago | 1 | halved by day 1 | 5.4 days | 1 |
| 6 | Sun 20 Sep, 21:09 UTC37d ago | 1 | halved by day 1 | 6.1 days | 1 |
| 7 | Sat 19 Sep, 20:18 UTC38d ago | 1 | NaN | 1 days | 0 |
| 8 | Fri 18 Sep, 20:21 UTC39d ago | 1 | NaN | 1 days | 0 |
| 9 | Tue 15 Sep, 20:56 UTC42d ago | 1 | held half | 3 days | 0 |
| 10 | Tue 15 Sep, 00:36 UTC42d ago | 1 | NaN | 0.8 days | 0 |
| 11 | Sun 13 Sep, 16:29 UTC44d ago | 1 | NaN | 1.3 days | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
5800 · seed 1- map
- Custom Map
- size
- 5800
- seed
- 1
Server
srv.info()- address
- 75.133.62.211:28015
- region
- –
- max players
- 50
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 23 Oct 2026, 21:33 UTC
- hostname
- –
- first seen
- 13 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 164 on average | 137/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 | EU · groups of 8+ · weekly · 128 on average | 121/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 112 on average | 133/225 |
| 3 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 87 on average | 30/200 |
| 4 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 86 on average | 123/700 |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 83 on average | 41/1000 |
Quick answers
From the figures on this page.
Player counts
What position does Dustsackies Test Server take in the server rankings?
Player hours over seven days put Dustsackies Test Server at #9,451, in the top 43% of the ranked set.
How full does Dustsackies Test Server run?
Dustsackies Test Server reports 0 players at this refresh, with 50 slots configured. Over the last seven days it averaged 0 players and peaked at 1.
Server facts
How smoothly does Dustsackies Test Server run?
Averaged over 48 hours: 99 server fps, never under 63. The entity count peaked at 79,736, covering buildings, deployables and the rest of the world. Memory peaked at 3,955 MB. What players call lag is these two fields together: low fps and a rising entity count.
What Rust version does Dustsackies Test Server run?
Rust network protocol 2635 and build 168909 on Windows is what Dustsackies Test Server runs. The protocol has to match before you can join, and Steam does the updating.
How reliable is Dustsackies Test Server, and is it online now?
Online is the state at the latest refresh for Dustsackies Test Server. A restart about 10 hours ago is what its reported uptime implies. Uptime of 45% across the last 7 full days: 76 hours of 168. The first row Rust Data holds for it is dated 13 September 2026.
Where does Dustsackies Test Server sit?
No region is published by Dustsackies Test Server. Rust Data does not look up where the machine stands; it shows where a server says it is. 75.133.62.211:28015 is its address.
Map and rules
What rules and settings are recorded for Dustsackies Test Server?
The name Dustsackies Test Server carries no gather rate. No custom cap; the default of 8 players per group stands. Game mode survival, with this note: the base game, where you gather, build and raid. Combat and raiding between players: both allowed. Modded is the browser category: plugins or settings alter the game. Plugins installed: Carbon. VAC is running: Valve's anti-cheat is on.
Which map has Dustsackies Test Server selected?
The game generates the map on Dustsackies Test Server: procedural, size 5,800, seed 1. Because size and seed determine the map, it can be viewed on RustMaps via this page. Under map name you will find: Custom Map.
Wipes and dates
On what schedule does Dustsackies Test Server wipe?
Irregular wipe times on Dustsackies Test Server leave no next wipe to forecast. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. The world it runs now was generated 3 days 23 hours ago.
On Dustsackies Test Server, what happens on wipe day?
The average peak over recent wipes is 1 players. 1 hours after the latest wipe, the crowd reached its peak. The crowd stayed above half that peak until the next wipe in 25% of recent wipes. Otherwise the crowd fell below half by day 1.
Lists and tags
Which Rust Data filters and lists contain Dustsackies Test Server?
On Rust Data, Dustsackies Test Server appears in these lists: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
How should you read the server tags on Dustsackies Test Server?
These tags are published by Dustsackies Test Server and read by the game's server browser: gmvanilla (Game mode): The mode is vanilla survival; mp50 (Max players): Slot count: 50; ts8 (Group limit): The default cap applies: 8 per team; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs168909 (Build): The server runs build 168909; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): The region field is empty; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; ^y (Carbon): Runs on Carbon for plugins. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
Join steps
What is the way into Dustsackies Test Server?
Enter client.connect 75.133.62.211:28015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.