Rust Data

rustdata.spaceservers75.133.62.211:28016.ipynb

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Online 75.133.62.211:28015 checked 12m ago

Dustsackies Test Server

moddedcarbon

Connect

srv = rust.server("75.133.62.211:28016")
print(srv.connect_command)

Right now

srv.summary()
players now 0/50 # 0% full
7-day average 0 # peak 1
rank #9,451 # top 43%
last wipe 3d ago # no schedule published
next wipe – # no rhythm it keeps

Players

srv.players.plot(range="48h")
AveragePeak
0123422:0007:0016:0001:0011:0020:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
05010015020022:0007:0016:0001:0011:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 43% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · no rhythm it keeps

srv.wipe_schedule()

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap3.8 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held25%else halves by day 1

The first 48 hours of its last wipes

Fri 23 OctSat 10 OctSat 10 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Fri 23 Oct, 21:33 UTC3d ago 1 NaN running 0
1 Sat 10 Oct, 23:18 UTC16d ago 1 halved by day 1 12.9 days 0
2 Sat 10 Oct, 16:37 UTC17d ago 1 NaN 0.3 days 0
3 Sun 4 Oct, 13:14 UTC23d ago 1 halved by day 2 6.1 days 0
4 Fri 2 Oct, 09:10 UTC25d ago 1 held half 2.2 days 0
5 Sat 26 Sep, 22:24 UTC30d ago 1 halved by day 1 5.4 days 1
6 Sun 20 Sep, 21:09 UTC37d ago 1 halved by day 1 6.1 days 1
7 Sat 19 Sep, 20:18 UTC38d ago 1 NaN 1 days 0
8 Fri 18 Sep, 20:21 UTC39d ago 1 NaN 1 days 0
9 Tue 15 Sep, 20:56 UTC42d ago 1 held half 3 days 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

5800 · seed 1
Custom map, no picture published
map
Custom Map
size
5800
seed
1

Server

srv.info()
address
75.133.62.211:28015
region
–
max players
50
group limit
8, the default
wipe schedule
–
last wipe
23 Oct 2026, 21:33 UTC
hostname
–
first seen
13 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0ShockRust | Blue | NoLimitno group limit · 164 on average137/500
1МИНИ-КАРТА 2Х | STORM | FPS+ 24.10EU · groups of 8+ · weekly · 128 on average121/100
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 112 on average133/225
3RustSpain.com | EU MainEU · groups of 12+ · weekly · 87 on average30/200
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 86 on average123/700
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 83 on average41/1000

Quick answers

From the figures on this page.

Player counts

What position does Dustsackies Test Server take in the server rankings?

Player hours over seven days put Dustsackies Test Server at #9,451, in the top 43% of the ranked set.

How full does Dustsackies Test Server run?

Dustsackies Test Server reports 0 players at this refresh, with 50 slots configured. Over the last seven days it averaged 0 players and peaked at 1.

Server facts

How smoothly does Dustsackies Test Server run?

Averaged over 48 hours: 99 server fps, never under 63. The entity count peaked at 79,736, covering buildings, deployables and the rest of the world. Memory peaked at 3,955 MB. What players call lag is these two fields together: low fps and a rising entity count.

What Rust version does Dustsackies Test Server run?

Rust network protocol 2635 and build 168909 on Windows is what Dustsackies Test Server runs. The protocol has to match before you can join, and Steam does the updating.

How reliable is Dustsackies Test Server, and is it online now?

Online is the state at the latest refresh for Dustsackies Test Server. A restart about 10 hours ago is what its reported uptime implies. Uptime of 45% across the last 7 full days: 76 hours of 168. The first row Rust Data holds for it is dated 13 September 2026.

Where does Dustsackies Test Server sit?

No region is published by Dustsackies Test Server. Rust Data does not look up where the machine stands; it shows where a server says it is. 75.133.62.211:28015 is its address.

Map and rules

What rules and settings are recorded for Dustsackies Test Server?

The name Dustsackies Test Server carries no gather rate. No custom cap; the default of 8 players per group stands. Game mode survival, with this note: the base game, where you gather, build and raid. Combat and raiding between players: both allowed. Modded is the browser category: plugins or settings alter the game. Plugins installed: Carbon. VAC is running: Valve's anti-cheat is on.

Which map has Dustsackies Test Server selected?

The game generates the map on Dustsackies Test Server: procedural, size 5,800, seed 1. Because size and seed determine the map, it can be viewed on RustMaps via this page. Under map name you will find: Custom Map.

Wipes and dates

On what schedule does Dustsackies Test Server wipe?

Irregular wipe times on Dustsackies Test Server leave no next wipe to forecast. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. The world it runs now was generated 3 days 23 hours ago.

On Dustsackies Test Server, what happens on wipe day?

The average peak over recent wipes is 1 players. 1 hours after the latest wipe, the crowd reached its peak. The crowd stayed above half that peak until the next wipe in 25% of recent wipes. Otherwise the crowd fell below half by day 1.

Lists and tags

Which Rust Data filters and lists contain Dustsackies Test Server?

On Rust Data, Dustsackies Test Server appears in these lists: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.

How should you read the server tags on Dustsackies Test Server?

These tags are published by Dustsackies Test Server and read by the game's server browser: gmvanilla (Game mode): The mode is vanilla survival; mp50 (Max players): Slot count: 50; ts8 (Group limit): The default cap applies: 8 per team; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs168909 (Build): The server runs build 168909; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): The region field is empty; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; ^y (Carbon): Runs on Carbon for plugins. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

Join steps

What is the way into Dustsackies Test Server?

Enter client.connect 75.133.62.211:28015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.

Server tags · what each one means

srv.tags.decode()

Published as mp50,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^z,^y

Game

gmvanilla
Game mode The mode is vanilla survival.
mp50
Max players Slot count: 50.
ts8
Group limit The default cap applies: 8 per team.
v2635
Protocol Protocol 2635 is required; a different game version cannot connect.
cs168909
Build The server runs build 168909.
ptrak
Networking Standard network layer for Rust: RakNet.
$r?
Region code The region field is empty.

Mods and access

^z
Modded Plugins or settings alter the game, so it sits under Modded.
^y
Carbon Runs on Carbon for plugins.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 75,561 players 11,821 servers online