Rust Data

rustdata.spaceservers75.175.131.181:28017.ipynb

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Offline 75.175.131.181:28015 checked 1d ago

BZPVETEST

moddedoxide

Connect

srv = rust.server("75.175.131.181:28017")
print(srv.connect_command)

Right now

srv.summary()
players now 0/50 # 0% full
7-day average 0 # peak –
rank #15,323 # top 69%
last wipe 10d ago # no schedule published
next wipe – # no rhythm it keeps

Players

srv.players.plot(range="48h")
AveragePeak
0123421:0022:0023:0000:0001:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
01020304021:0022:0023:0000:0001:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 6 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · no rhythm it keeps

srv.wipe_schedule()

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap10.3 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 8

The first 48 hours of its last wipes

Sun 18 OctThu 1 OctMon 28 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Sun 18 Oct, 18:41 UTC10d ago 1 NaN running 0
1 Thu 1 Oct, 17:38 UTC FW27d ago 1 halved by day 8 17 days 0
2 Mon 28 Sep, 04:21 UTC30d ago 0 NaN 3.6 days 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

4250 · seed 1413175854
Map of BZPVETEST
map
Custom Map
size
4250
seed
1413175854

Server

srv.info()
address
75.175.131.181:28015
region
–
max players
50
group limit
8, the default
wipe schedule
–
last wipe
18 Oct 2026, 18:41 UTC
hostname
–
first seen
20 Sep 2026

About this server · in its own words

print(srv.description)
Welcome to BattleZone.gg challenging PvE experience!! -Features- ★ Monthly Map & BP Wipes on First Thursday. ★ Zombies & Bots across the entire map. ★ No Raiding, Killing or Stealing from other players. ★ Inactive players are removed after 10 days for supporters, 7 days for verified discord members, and 5 days for everyone else. ★ Two real currencies - scrap for everyday costs, Gold Coins looted from crates for premium events. ★ Train skills with scrap at the Skills Trainer in Bandit Camp. -Events- ★ Raidable NPC bases (/buyraid) - spend blueprint fragments, raid NPC bases for juicy loot. ★ Patrol Helicopter Signals - six tiers bought with Gold Coins at Bandit Camp. ★ Private Cargo Ship - charter one with Gold Coins from any Fishing Village. ★ Raiding Zombies - they will try to raid you if you don't kill them! ★ Bot Purge & Bounty Hunts - compete for Gold Coin rewards. ★ Parachuting NPCs protect Heli loot. ★ Tons of Custom NPC events and additional loot on the map. Visit us on discord @ discord.gg/battlezone or visit our website @ www.battlezone.gg

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0ShockRust | Blue | NoLimitno group limit · 157 on average132/500
1МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 127 on average128/100
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 115 on average148/225
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 90 on average117/700
4RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average33/200
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average33/1000

Quick answers

From the figures on this page.

Population data

What position does BZPVETEST take in the server rankings?

Rank #15,323 on seven-day player hours for BZPVETEST, within the top 69% of all ranked servers.

How full does BZPVETEST run?

BZPVETEST returns no live count at this refresh, having last been seen 42 hours ago. Over the last seven days it averaged 0 players.

Server facts

How smoothly does BZPVETEST run?

The 48-hour average is 40 server fps, with a low of 40. The entity count peaked at 96,743, covering buildings, deployables and the rest of the world. A high of 5,085 MB of memory used. Low fps plus an entity count on the way up is the lag players report.

What is the Rust version on BZPVETEST?

Rust network protocol 2634 and build 167781 on Linux is what BZPVETEST runs. The protocol has to match before you can join, and Steam does the updating.

Is BZPVETEST up, and what does its uptime show?

Offline now for BZPVETEST, last seen 42 hours ago. A restart about 8 days 6 hours ago is what its reported uptime implies. Uptime of 87% across the last 7 full days: 146 hours of 168. Rust Data logged it first on 20 September 2026.

Which location does BZPVETEST run from?

For BZPVETEST, no region is published. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 75.175.131.181:28015.

Rules, settings, map

Which settings and rules does BZPVETEST run?

No gather rate appears in the name: BZPVETEST. No custom cap; the default of 8 players per group stands. Game mode survival, with this note: the base game, where you gather, build and raid. Fighting and raiding between players are allowed. Browser listing: Modded. Plugins or settings modify the game. Plugins installed: Oxide. VAC, Valve's anti-cheat, is enabled.

Which map has BZPVETEST loaded?

The game generates the map on BZPVETEST: procedural, size 4,250, seed 1413175854. Because size and seed determine the map, it can be viewed on RustMaps via this page. Under map name you will find: Custom Map.

Wipe data

On what schedule does BZPVETEST wipe?

No next wipe can be predicted for BZPVETEST, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. A new world was started 10 days 2 hours ago, and that is the one in play.

On BZPVETEST, what happens on wipe day?

Recent wipes averaged 1 players at their peak. The crowd on the latest wipe topped out 0 hours after it began. Recent wipes kept the crowd above half the peak until the next wipe 0% of the time. Otherwise the crowd fell below half by day 8.

Lists and tags

Which lists on Rust Data hold BZPVETEST, and which filters?

On Rust Data, BZPVETEST appears in these lists: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How should you read the server tags on BZPVETEST?

The game's server browser reads these tags from BZPVETEST: gmrust (Game mode): Rust survival in its standard form; mp50 (Max players): The server lists 50 slots; ts8 (Group limit): The default cap applies: 8 per team; v2634 (Protocol): Protocol 2634 is required; a different game version cannot connect; cs167781 (Build): Recorded game build: 167781; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.

How to join

What is the way into BZPVETEST?

In Rust, F1 opens the console: type client.connect 75.175.131.181:28015. Launch Rust on this page does the same by opening the game through Steam and connecting. You will find its website at https://battlezone.gg/.

Server tags · what each one means

srv.tags.decode()

Published as mp50,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Rust survival in its standard form.
mp50
Max players The server lists 50 slots.
ts8
Group limit The default cap applies: 8 per team.
v2634
Protocol Protocol 2634 is required; a different game version cannot connect.
cs167781
Build Recorded game build: 167781.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 78,222 players 11,801 servers online