Online 75.185.133.138:28015 checked 8m ago
BIG JOHN RUST
Connect
srv = rust.server("75.185.133.138:28016")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 7 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · too few wipes seen yet
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 16 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Thu 15 Oct, 11:22 UTC12d ago | 1 | NaN | running | 0 |
| 1 | Thu 8 Oct, 01:31 UTC20d ago | 1 | held half | 7.4 days | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
3500 · seed 6738
- map
- Procedural Map
- size
- 3500
- seed
- 6738
Server
srv.info()- address
- 75.185.133.138:28015
- region
- –
- max players
- 10
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 15 Oct 2026, 11:22 UTC
- hostname
- –
- first seen
- 7 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 160 on average | 40/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 | EU · groups of 8+ · weekly · 128 on average | 134/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 114 on average | 49/225 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 88 on average | 20/700 |
| 4 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 87 on average | 7/200 |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 83 on average | 5/1000 |
Quick answers
From the figures on this page.
Population data
Against other Rust servers, how does BIG JOHN RUST rank?
Over the last seven days BIG JOHN RUST sits at #15,420 on player hours, in the top 69% of ranked servers.
How many players does BIG JOHN RUST hold at once?
BIG JOHN RUST reports 0 players at this refresh, with 10 slots configured. Over the last seven days it averaged 0 players.
About the server
How smoothly does BIG JOHN RUST run?
Averaged over 48 hours: 93 server fps, never under 77. Entity numbers reached 66,523, and that includes buildings, deployables and the rest. A high of 3,952 MB of memory used. What players call lag is these two fields together: low fps and a rising entity count.
Which Rust version is BIG JOHN RUST on?
The build is Rust network protocol 2634 and build 167058 on Windows, run by BIG JOHN RUST. Steam updates your game for you, but the protocol must match to join.
Is BIG JOHN RUST up, and what does its uptime show?
BIG JOHN RUST reports itself online at the current refresh. The uptime it reports puts the last restart about 10 days 22 hours ago. 168 of 168 hours up over the last 7 full days, or 100%. Its earliest recorded date in Rust Data is 7 October 2026.
Which location does BIG JOHN RUST run from?
No region is published by BIG JOHN RUST. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. You can reach it at 75.185.133.138:28015.
Settings and map
What rules and settings are recorded for BIG JOHN RUST?
The name BIG JOHN RUST carries no gather rate. The group limit sits at the default of 8 players. survival is the game mode here, and gather, build, raid: the standard loop. Raids and player combat are enabled. Browser listing: Modded. Plugins or settings modify the game. The plugin count is Oxide. Anti-cheat status: VAC on.
Which map has BIG JOHN RUST selected?
Size 3,500, seed 6738: the procedural map on BIG JOHN RUST, generated by the game. Size and seed fix the map, so RustMaps can show it, linked from this page.
Wipes and dates
On what schedule does BIG JOHN RUST wipe?
A rhythm cannot be read from the wipes of BIG JOHN RUST on record, which are too few. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. A new world was started 12 days 15 hours ago, and that is the one in play.
On BIG JOHN RUST, what happens on wipe day?
Across recent wipes the busiest point averaged 1 players. 16 hours after the latest wipe, the crowd reached its peak. The crowd stayed above half that peak until the next wipe in 100% of recent wipes.
Lists and tags
Which lists on Rust Data hold BIG JOHN RUST, and which filters?
The Rust Data lists that BIG JOHN RUST fits are: Modded Rust servers. Under these filters on the server list, it is listed: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How should you read the server tags on BIG JOHN RUST?
The game's server browser reads these tags from BIG JOHN RUST: gmrust (Game mode): Survival play, standard Rust; mp10 (Max players): The server lists 10 slots; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2634 (Protocol): The server speaks protocol 2634, so match your game version; cs167058 (Build): Recorded game build: 167058; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): Region code: not set; ^o (Oxide): Runs on Oxide (uMod) for plugins; ^z (Modded): Modded listing: the game is changed by plugins or settings. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.
Connecting
How can I connect to BIG JOHN RUST?
The manual route: launch Rust, F1, then client.connect 75.185.133.138:28015. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.