Offline 75.204.192.191:28015 checked 17d ago
Local Dev Server
Connect
srv = rust.server("75.204.192.191:28016")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| Empty DataFrame · no wipe seen yet. | |||||
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Procedural Map
- size
- –
- seed
- –
Server
srv.info()- address
- 75.204.192.191:28015
- region
- –
- max players
- 8
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 3 Oct 2026, 22:19 UTC
- hostname
- –
- first seen
- 11 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 150 on average | 171/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 134/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 118 on average | 182/225 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 94 on average | 80/700 |
| 4 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 | EU · groups of 16+ · monthly · 87 on average | 253/700 |
| 5 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 84 on average | 344/350 |
Quick answers
From the figures on this page.
Player counts
Against other Rust servers, how does Local Dev Server rank?
Over the last seven days Local Dev Server sits at #15,608 on player hours, in the top 71% of ranked servers.
What population does Local Dev Server carry?
The current row shows Local Dev Server offline; the last response was 17 days 22 hours ago.
Server data
What is the Rust version on Local Dev Server?
Version Rust network protocol 2634 and build 167398 on Windows is reported by Local Dev Server. The protocol has to match before you can join, and Steam does the updating.
How reliable is Local Dev Server, and is it up?
Local Dev Server is offline at this refresh; the last response came 17 days 22 hours ago. Over the last 7 full days the hours up number 0 of 168, 0%. The first row Rust Data holds for it is dated 11 October 2026.
In which location is Local Dev Server hosted?
No region is published by Local Dev Server. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. You can reach it at 75.204.192.191:28015.
Rules, settings, map
Which settings and rules does Local Dev Server run?
You will not find a gather rate in the string Local Dev Server. No custom cap; the default of 8 players per group stands. survival is the game mode here, and the base game, where you gather, build and raid. Raids and player combat are enabled. It appears under Modded, where plugins or settings change how the game plays. Plugins installed: Oxide. VAC, Valve's anti-cheat, is enabled.
Which map has Local Dev Server loaded?
Local Dev Server runs a procedural map, which the game generates.
Wipe schedule
On what schedule does Local Dev Server wipe?
Too few wipes are on record for Local Dev Server to reveal its rhythm. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. This world was created 25 days 17 hours ago.
Tags and filters
Which lists on Rust Data hold Local Dev Server, and which filters?
On Rust Data, Local Dev Server appears in these lists: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the server tags on Local Dev Server?
Read by the game's server browser, the tags Local Dev Server publishes are: gmrust (Game mode): Rust survival in its standard form; mp8 (Max players): The server lists 8 slots; ts8 (Group limit): Team limit of 8, as shipped by default; v2634 (Protocol): To join, your game must run protocol 2634; cs167398 (Build): Build number: 167398; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): No region code is set; ^o (Oxide): Runs on Oxide (uMod) for plugins; ^z (Modded): Modded listing: the game is changed by plugins or settings. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.
How to join
What is the way to join Local Dev Server?
In Rust, F1 opens the console: type client.connect 75.204.192.191:28015. Launch Rust on this page does the same by opening the game through Steam and connecting.