Rust Data

rustdata.spaceservers76.109.160.102:28117.ipynb

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Offline 76.109.160.102:28115 checked 22d ago

Local Monument Combat Test

moddedoxide

Connect

srv = rust.server("76.109.160.102:28117")
print(srv.connect_command)

Right now

srv.summary()
players now 0/4 # 0% full
7-day average 0 # peak –
rank #15,961 # top 71%
last wipe 23d ago # no schedule published
next wipe – # no wipe seen yet

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k6 Oct8 Oct9 Oct11 Oct12 Oct14 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
Empty DataFrame · no wipe seen yet.

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

Custom map, no picture published
map
Custom Map
size
–
seed
–

Server

srv.info()
address
76.109.160.102:28115
region
–
max players
4
group limit
8, the default
wipe schedule
–
last wipe
6 Oct 2026, 06:45 UTC
hostname
–
first seen
6 Oct 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0ShockRust | Blue | NoLimitno group limit · 149 on average164/500
1МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average124/100
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average187/225
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average69/700
4RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average13/200
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average19/1000

Quick answers

From the figures on this page.

Population data

Against other Rust servers, how does Local Monument Combat Test rank?

Over the last seven days Local Monument Combat Test sits at #15,961 on player hours, in the top 71% of ranked servers.

How many players does Local Monument Combat Test hold at once?

Local Monument Combat Test returns no live count at this refresh, having last been seen 22 days 5 hours ago.

About the server

What is the Rust version on Local Monument Combat Test?

The build is Rust network protocol 2634 and build 166652 on Windows, run by Local Monument Combat Test. The protocol has to match before you can join, and Steam does the updating.

How reliable is Local Monument Combat Test, and is it up?

Local Monument Combat Test is offline at this refresh; the last response came 22 days 5 hours ago. Uptime of 0% across the last 7 full days: 0 hours of 168. Rust Data logged it first on 6 October 2026.

In which location is Local Monument Combat Test hosted?

For Local Monument Combat Test, no region is published. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 76.109.160.102:28115.

Rules, settings, map

What rules and settings are recorded for Local Monument Combat Test?

No gather rate appears in the name: Local Monument Combat Test. No custom cap; the default of 8 players per group stands. survival is the game mode here, and gather, build, raid: the standard loop. Raids and player combat are enabled. It appears under Modded, where plugins or settings change how the game plays. Plugins installed: Oxide. VAC, Valve's anti-cheat, is enabled.

Wipe data

When does Local Monument Combat Test wipe, and on what schedule?

A rhythm cannot be read from the wipes of Local Monument Combat Test on record, which are too few. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. This world was created 23 days 5 hours ago.

Tags, lists

Which lists on Rust Data hold Local Monument Combat Test, and which filters?

These Rust Data lists include Local Monument Combat Test: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

How should you read the server tags on Local Monument Combat Test?

These tags are published by Local Monument Combat Test and read by the game's server browser: gmrust (Game mode): Survival play, standard Rust; mp4 (Max players): The server lists 4 slots; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2634 (Protocol): To join, your game must run protocol 2634; cs166652 (Build): Recorded game build: 166652; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): The region field is empty; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.

Join steps

What is the way into Local Monument Combat Test?

In Rust, F1 opens the console: type client.connect 76.109.160.102:28115. Launch Rust on this page does the same by opening the game through Steam and connecting.

Server tags · what each one means

srv.tags.decode()

Published as mp4,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode Survival play, standard Rust.
mp4
Max players The server lists 4 slots.
ts8
Group limit Unchanged from default, teams hold up to 8.
v2634
Protocol To join, your game must run protocol 2634.
cs166652
Build Recorded game build: 166652.
ptrak
Networking Network traffic runs over RakNet, the game standard.
$r?
Region code The region field is empty.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 65,278 players 11,749 servers online