Offline 76.13.112.232:28017 checked 1d ago
My Rust server | Powered by AMP
Connect
srv = rust.server("76.13.112.232:28018")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · too few wipes seen yet
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Sun 11 Oct, 00:35 UTC16d ago | 0 | NaN | running | 0 |
| 1 | Wed 30 Sep, 22:31 UTC26d ago | 4 | halved by day 1 | 10.1 days | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 164 on average | 128/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 | EU · groups of 8+ · weekly · 128 on average | 128/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 112 on average | 121/225 |
| 3 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 87 on average | 26/200 |
| 4 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 86 on average | 115/700 |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 83 on average | 37/1000 |
Quick answers
From the figures on this page.
Population data
What position does My Rust server | Powered by AMP take in the server rankings?
Over the last seven days My Rust server | Powered by AMP sits at #15,400 on player hours, in the top 69% of ranked servers.
What population does My Rust server | Powered by AMP carry?
My Rust server | Powered by AMP returns no live count at this refresh, having last been seen 27 hours ago. Over the last seven days it averaged 0 players.
Server data
How well does My Rust server | Powered by AMP perform?
Averaged over 48 hours: 54 server fps, never under 7. Entity numbers reached 71,245, and that includes buildings, deployables and the rest. The memory field tops out at 2,790 MB. Lag, as players feel it, comes from an entity count that climbs and fps that falls.
Which Rust version is My Rust server | Powered by AMP on?
Rust network protocol 2635 and build 167781 on Linux is what My Rust server | Powered by AMP runs. Joining needs the same protocol on your game; Steam handles the update.
How reliable is My Rust server | Powered by AMP, and is it up?
Offline now for My Rust server | Powered by AMP, last seen 27 hours ago. The uptime it reports puts the last restart about 41 hours ago. 91 of 168 hours up over the last 7 full days, or 54%. The first row Rust Data holds for it is dated 13 September 2026.
In which location is My Rust server | Powered by AMP hosted?
No region is published by My Rust server | Powered by AMP. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. You can reach it at 76.13.112.232:28017.
Map and rules
Which settings and rules does My Rust server | Powered by AMP run?
The name My Rust server | Powered by AMP carries no gather rate. No custom cap; the default of 8 players per group stands. survival is the game mode here, and the usual game, with gathering, building and raiding. Combat and raiding between players: both allowed. Modded is the browser category: plugins or settings alter the game. Oxide plugins run on it. VAC is running: Valve's anti-cheat is on.
Which map has My Rust server | Powered by AMP selected?
My Rust server | Powered by AMP runs a procedural map of size 4,096 with seed 1497290993, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page. Under map name you will find: Custom Map.
Wipe schedule
When does My Rust server | Powered by AMP wipe, and how often?
Too few wipes are on record for My Rust server | Powered by AMP to reveal its rhythm. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. The world it runs now was generated 16 days 21 hours ago.
What is wipe day on My Rust server | Powered by AMP like?
Across recent wipes the busiest point averaged 2 players. The crowd on the latest wipe topped out 0 hours after it began. Recent wipes kept the crowd above half the peak until the next wipe 0% of the time. In the wipes where it did not hold, half was lost by day 1.
Tags, lists
Where does My Rust server | Powered by AMP appear among Rust Data lists and filters?
On Rust Data, My Rust server | Powered by AMP appears in these lists: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the server tags on My Rust server | Powered by AMP?
These tags are published by My Rust server | Powered by AMP and read by the game's server browser: gmrust (Game mode): Rust survival in its standard form; mp25 (Max players): The server lists 25 slots; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs167781 (Build): The server runs build 167781; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): The region field is empty; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Modded listing: the game is changed by plugins or settings. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
Connecting
What is the way to join My Rust server | Powered by AMP?
In Rust, F1 opens the console: type client.connect 76.13.112.232:28017. Launch Rust on this page does the same by opening the game through Steam and connecting.