Offline 76.164.201.10:28115 checked 3d ago
RandomRaids local test
Connect
srv = rust.server("76.164.201.10:28115")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · too few wipes seen yet
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Sun 18 Oct, 08:06 UTC10d ago | NaN | NaN | running | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Procedural Map
- size
- –
- seed
- –
Server
srv.info()- address
- 76.164.201.10:28115
- region
- –
- max players
- 2
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 18 Oct 2026, 08:06 UTC
- hostname
- –
- first seen
- 17 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 157 on average | 89/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 124/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 116 on average | 96/225 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 91 on average | 79/700 |
| 4 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 88 on average | 25/200 |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 18/1000 |
Quick answers
From the figures on this page.
Population data
How does RandomRaids local test compare in the rankings?
Player hours over seven days put RandomRaids local test at #15,339, in the top 69% of the ranked set.
How many players does RandomRaids local test hold at once?
RandomRaids local test returns no live count at this refresh, having last been seen 3 days 19 hours ago. Over the last seven days it averaged 0 players.
Server data
What is the Rust version on RandomRaids local test?
Rust network protocol 2634 and build 167781 on Windows is what RandomRaids local test runs. Joining needs the same protocol on your game; Steam handles the update.
How reliable is RandomRaids local test, and is it up?
RandomRaids local test is offline at this refresh; the last response came 3 days 19 hours ago. Uptime of 8% across the last 7 full days: 13 hours of 168. Its earliest recorded date in Rust Data is 17 October 2026.
Where does RandomRaids local test sit?
For RandomRaids local test, no region is published. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. 76.164.201.10:28115 is its address.
Settings and map
What rules and settings are recorded for RandomRaids local test?
The name RandomRaids local test carries no gather rate. Eight players per group: that is the game's default, and it applies here. survival is the game mode here, and the usual game, with gathering, building and raiding. Combat and raiding between players: both allowed. Browser listing: Modded. Plugins or settings modify the game. Plugins installed: Oxide. VAC, Valve's anti-cheat, is enabled.
What is the map on RandomRaids local test?
RandomRaids local test runs a procedural map, which the game generates.
Wipes and dates
When does RandomRaids local test wipe, and how often?
Too few wipes are on record for RandomRaids local test to reveal its rhythm. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. This world was created 10 days 13 hours ago.
Tags and filters
Where does RandomRaids local test appear among Rust Data lists and filters?
The Rust Data lists that RandomRaids local test fits are: Modded Rust servers. Under these filters on the server list, it is listed: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How should you read the server tags on RandomRaids local test?
The game's server browser reads these tags from RandomRaids local test: gmrust (Game mode): Rust survival in its standard form; mp2 (Max players): 2 slots in total; ts8 (Group limit): The default cap applies: 8 per team; v2634 (Protocol): To join, your game must run protocol 2634; cs167781 (Build): The server runs build 167781; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): Region code: not set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The Modded section lists it, because plugins or settings change the game. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.
Join steps
What is the way into RandomRaids local test?
The manual route: launch Rust, F1, then client.connect 76.164.201.10:28115. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.