Offline 77.173.218.14:28015 checked 22d ago
Jorgen Dev Server
Connect
srv = rust.server("77.173.218.14:28017")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 62% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · no rhythm it keeps
srv.wipe_schedule()
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Tue 6 Oct, 15:59 UTC22d ago | 1 | NaN | running | 1 |
| 1 | Tue 6 Oct, 07:59 UTC23d ago | 1 | NaN | 0.3 days | 0 |
| 2 | Mon 5 Oct, 15:47 UTC23d ago | 1 | NaN | 0.7 days | 0 |
| 3 | Mon 28 Sep, 12:26 UTC30d ago | 1 | NaN | 7.1 days | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Procedural Map
- size
- –
- seed
- –
Server
srv.info()- address
- 77.173.218.14:28015
- region
- –
- max players
- 10
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 6 Oct 2026, 15:59 UTC
- hostname
- –
- first seen
- 20 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 149 on average | 154/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 120/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 118 on average | 186/225 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 93 on average | 78/700 |
| 4 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 88 on average | 8/200 |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 22/1000 |
Quick answers
From the figures on this page.
Player counts
Against other Rust servers, how does Jorgen Dev Server rank?
Player hours over seven days put Jorgen Dev Server at #13,779, in the top 62% of the ranked set.
What population does Jorgen Dev Server carry?
Offline now for Jorgen Dev Server, with the last sample 22 days 14 hours ago.
Server facts
What is the Rust version on Jorgen Dev Server?
Version Rust network protocol 2634 and build 166652 on Windows is reported by Jorgen Dev Server. The protocol has to match before you can join, and Steam does the updating.
Is Jorgen Dev Server up, and what does its uptime show?
Jorgen Dev Server is offline at this refresh; the last response came 22 days 14 hours ago. Uptime of 0% across the last 7 full days: 0 hours of 168. Rust Data logged it first on 20 September 2026.
Which location does Jorgen Dev Server run from?
For Jorgen Dev Server, no region is published. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. 77.173.218.14:28015 is its address.
Rules, settings, map
What rules and settings are recorded for Jorgen Dev Server?
You will not find a gather rate in the string Jorgen Dev Server. The group limit sits at the default of 8 players. Recorded as survival, gather, build, raid: the standard loop. Raids and player combat are enabled. Browser listing: Modded. Plugins or settings modify the game. The plugin count is Oxide. VAC is running: Valve's anti-cheat is on.
Which map has Jorgen Dev Server loaded?
Jorgen Dev Server runs a procedural map, which the game generates.
Wipes and dates
On what schedule does Jorgen Dev Server wipe?
No next wipe can be predicted for Jorgen Dev Server, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. The world it runs now was generated 22 days 19 hours ago.
What is wipe day on Jorgen Dev Server like?
Across recent wipes the busiest point averaged 1 players. 1 hours after the latest wipe, the crowd reached its peak.
Lists and tags
Where does Jorgen Dev Server appear among Rust Data lists and filters?
The Rust Data lists that Jorgen Dev Server fits are: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Which meanings do the tags on Jorgen Dev Server hold?
These tags are published by Jorgen Dev Server and read by the game's server browser: gmrust (Game mode): Survival play, standard Rust; mp10 (Max players): 10 slots in total; ts8 (Group limit): The default cap applies: 8 per team; v2634 (Protocol): To join, your game must run protocol 2634; cs166652 (Build): Build number: 166652; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): Region code: not set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The Modded section lists it, because plugins or settings change the game. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.
How to join
How can I connect to Jorgen Dev Server?
The manual route: launch Rust, F1, then client.connect 77.173.218.14:28015. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.