Rust Data

rustdata.spaceservers77.48.176.80:28017.ipynb

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Offline 77.48.176.80:28015 checked 7d ago

[LOCAL] GameTeam PvE - acceptance

moddedcarbon

Connect

srv = rust.server("77.48.176.80:28017")
print(srv.connect_command)

Right now

srv.summary()
players now 1/4 # 25% full
7-day average 1 # peak 1
rank #13,857 # top 63%
last wipe 10d ago # no schedule published
next wipe – # too few wipes seen yet

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k16 Oct18 Oct20 Oct23 Oct25 Oct27 Oct

Top 63% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · too few wipes seen yet

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap0.7 daysbetween real wipes
wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

Sat 17 OctFri 16 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Sat 17 Oct, 10:54 UTC10d ago 1 NaN running 0
1 Fri 16 Oct, 17:56 UTC11d ago 1 NaN 0.7 days 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

No map picture published
map
Procedural Map
size
–
seed
–

Server

srv.info()
address
77.48.176.80:28015
region
–
max players
4
group limit
8, the default
wipe schedule
–
last wipe
17 Oct 2026, 13:41 UTC
hostname
–
first seen
16 Oct 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0ShockRust | Blue | NoLimitno group limit · 164 on average117/500
1МИНИ-КАРТА 2Х | STORM | FPS+ 24.10EU · groups of 8+ · weekly · 128 on average128/100
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 112 on average119/225
3RustSpain.com | EU MainEU · groups of 12+ · weekly · 87 on average29/200
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 86 on average113/700
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 83 on average35/1000

Quick answers

From the figures on this page.

Population data

Against other Rust servers, how does [LOCAL] GameTeam PvE - acceptance rank?

Over the last seven days [LOCAL] GameTeam PvE - acceptance sits at #13,857 on player hours, in the top 63% of ranked servers.

How many players does [LOCAL] GameTeam PvE - acceptance hold at once?

The current row shows [LOCAL] GameTeam PvE - acceptance offline; the last response was 7 days 7 hours ago. Over the last seven days it averaged 1 players and peaked at 1.

Server facts

Which Rust version is [LOCAL] GameTeam PvE - acceptance on?

Rust network protocol 2634 and build 167398 on Linux is what [LOCAL] GameTeam PvE - acceptance runs. Joining needs the same protocol on your game; Steam handles the update.

How reliable is [LOCAL] GameTeam PvE - acceptance, and is it online now?

Offline now for [LOCAL] GameTeam PvE - acceptance, last seen 7 days 7 hours ago. 1 of 168 hours up over the last 7 full days, or 1%. Its earliest recorded date in Rust Data is 16 October 2026.

In which location is [LOCAL] GameTeam PvE - acceptance hosted?

No region is published by [LOCAL] GameTeam PvE - acceptance. Rust Data does not look up where the machine stands; it shows where a server says it is. 77.48.176.80:28015 is its address.

Rules, settings, map

Which settings and rules does [LOCAL] GameTeam PvE - acceptance run?

No gather rate appears in the name: [LOCAL] GameTeam PvE - acceptance. The group limit sits at the default of 8 players. Game mode survival, with this note: the usual game, with gathering, building and raiding. Raids and player combat are enabled. Modded is the browser category: plugins or settings alter the game. Carbon plugins run on it. Anti-cheat status: VAC on.

Which map has [LOCAL] GameTeam PvE - acceptance selected?

The game generates its map: procedural, on [LOCAL] GameTeam PvE - acceptance.

Wipe data

On what schedule does [LOCAL] GameTeam PvE - acceptance wipe?

Too few wipes are on record for [LOCAL] GameTeam PvE - acceptance to reveal its rhythm. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. A new world was started 10 days 8 hours ago, and that is the one in play.

On [LOCAL] GameTeam PvE - acceptance, what happens on wipe day?

The average peak over recent wipes is 1 players. The crowd on the latest wipe topped out 1 hours after it began.

Lists and tags

Which Rust Data filters and lists contain [LOCAL] GameTeam PvE - acceptance?

The Rust Data lists that [LOCAL] GameTeam PvE - acceptance fits are: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Which meanings do the tags on [LOCAL] GameTeam PvE - acceptance hold?

The game's server browser reads these tags from [LOCAL] GameTeam PvE - acceptance: gmrust (Game mode): Rust survival in its standard form; mp4 (Max players): Slot count: 4; ts8 (Group limit): The default cap applies: 8 per team; v2634 (Protocol): Protocol 2634 is required; a different game version cannot connect; cs167398 (Build): Build number: 167398; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): The region field is empty; ^z (Modded): The Modded section lists it, because plugins or settings change the game; ^y (Carbon): The plugin framework in use is Carbon. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.

How to join

What is the way to join [LOCAL] GameTeam PvE - acceptance?

In Rust, F1 opens the console: type client.connect 77.48.176.80:28015. Launch Rust on this page does the same by opening the game through Steam and connecting.

Server tags · what each one means

srv.tags.decode()

Published as mp4,ptrak,$r?,v2634,gmrust,cs167398,ts8,^z,^y

Game

gmrust
Game mode Rust survival in its standard form.
mp4
Max players Slot count: 4.
ts8
Group limit The default cap applies: 8 per team.
v2634
Protocol Protocol 2634 is required; a different game version cannot connect.
cs167398
Build Build number: 167398.
ptrak
Networking Network traffic runs over RakNet, the game standard.
$r?
Region code The region field is empty.

Mods and access

^z
Modded The Modded section lists it, because plugins or settings change the game.
^y
Carbon The plugin framework in use is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 72,496 players 11,811 servers online