Rust Data

rustdata.spaceservers77.90.144.100:28016.ipynb

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Offline 77.90.144.100:28015 checked 6d ago

[DEV] Blackout Monument Event Testserver

moddedcarbon

Connect

srv = rust.server("77.90.144.100:28016")
print(srv.connect_command)

Right now

srv.summary()
players now 0/10 # 0% full
7-day average 0 # peak –
rank #15,276 # top 69%
last wipe 9d ago # no schedule published
next wipe – # no wipe seen yet

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k21 Oct23 Oct24 Oct26 Oct27 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
Empty DataFrame · no wipe seen yet.

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

No map picture published
map
Procedural Map
size
–
seed
–

Server

srv.info()
address
77.90.144.100:28015
region
–
max players
10
group limit
8, the default
wipe schedule
–
last wipe
20 Oct 2026, 22:20 UTC
hostname
–
first seen
21 Oct 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0ShockRust | Blue | NoLimitno group limit · 150 on average40/500
1МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average128/100
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 120 on average84/225
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 96 on average34/700
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 92 on average87/700
5RustSpain.com | EU MainEU · groups of 12+ · weekly · 85 on average301/310

Quick answers

From the figures on this page.

Player counts

What position does [DEV] Blackout Monument Event Testserver take in the server rankings?

Player hours over seven days put [DEV] Blackout Monument Event Testserver at #15,276, in the top 69% of the ranked set.

How many players does [DEV] Blackout Monument Event Testserver hold at once?

[DEV] Blackout Monument Event Testserver returns no live count at this refresh, having last been seen 6 days 6 hours ago. Over the last seven days it averaged 0 players.

Server facts

What Rust version does [DEV] Blackout Monument Event Testserver run?

Rust network protocol 2634 and build 167781 on Windows is what [DEV] Blackout Monument Event Testserver runs. Joining needs the same protocol on your game; Steam handles the update.

How reliable is [DEV] Blackout Monument Event Testserver, and is it online now?

[DEV] Blackout Monument Event Testserver is offline at this refresh; the last response came 6 days 6 hours ago. Uptime of 3% across the last 7 full days: 5 hours of 168. Its earliest recorded date in Rust Data is 21 October 2026.

In which location is [DEV] Blackout Monument Event Testserver hosted?

For [DEV] Blackout Monument Event Testserver, no region is published. Rust Data does not look up where the machine stands; it shows where a server says it is. 77.90.144.100:28015 is its address.

Rules, settings, map

Which rules apply on [DEV] Blackout Monument Event Testserver, and what settings?

You will not find a gather rate in the string [DEV] Blackout Monument Event Testserver. The group limit sits at the default of 8 players. Game mode survival, with this note: gather, build, raid: the standard loop. Fighting and raiding between players are allowed. Browser listing: Modded. Plugins or settings modify the game. Plugins installed: Carbon. Anti-cheat status: VAC off.

What is the map on [DEV] Blackout Monument Event Testserver?

The game generates its map: procedural, on [DEV] Blackout Monument Event Testserver.

Wipes and dates

When does [DEV] Blackout Monument Event Testserver wipe, and how often?

The record for [DEV] Blackout Monument Event Testserver holds too few wipes to show a rhythm. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. This world was created 9 days ago.

Tags, lists

Which lists on Rust Data hold [DEV] Blackout Monument Event Testserver, and which filters?

On Rust Data, [DEV] Blackout Monument Event Testserver appears in these lists: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Which meanings do the tags on [DEV] Blackout Monument Event Testserver hold?

These tags are published by [DEV] Blackout Monument Event Testserver and read by the game's server browser: gmrust (Game mode): Rust survival in its standard form; mp10 (Max players): 10 slots in total; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2634 (Protocol): Protocol 2634 is required; a different game version cannot connect; cs167781 (Build): Build number: 167781; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): No region code is set; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; ^y (Carbon): Runs on Carbon for plugins. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.

How to join

What is the way into [DEV] Blackout Monument Event Testserver?

In Rust, F1 opens the console: type client.connect 77.90.144.100:28015. Launch Rust on this page does the same by opening the game through Steam and connecting.

Server tags · what each one means

srv.tags.decode()

Published as mp10,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z,^y

Game

gmrust
Game mode Rust survival in its standard form.
mp10
Max players 10 slots in total.
ts8
Group limit Unchanged from default, teams hold up to 8.
v2634
Protocol Protocol 2634 is required; a different game version cannot connect.
cs167781
Build Build number: 167781.
ptrak
Networking Standard network layer for Rust: RakNet.
$r?
Region code No region code is set.

Mods and access

^z
Modded Plugins or settings alter the game, so it sits under Modded.
^y
Carbon Runs on Carbon for plugins.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 78,914 players 11,790 servers online