Offline 77.90.52.21:28115 checked 29d ago
Cinematic Local Test
Connect
srv = rust.server("77.90.52.21:28116")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| Empty DataFrame · no wipe seen yet. | |||||
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Procedural Map
- size
- –
- seed
- –
Server
srv.info()- address
- 77.90.52.21:28115
- region
- –
- max players
- 2
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 27 Sep 2026, 04:31 UTC
- hostname
- –
- first seen
- 29 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 151 on average | 87/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 130/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 118 on average | 148/225 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 96 on average | 60/700 |
| 4 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 | EU · groups of 16+ · monthly · 91 on average | 160/700 |
| 5 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 85 on average | 348/350 |
Quick answers
From the figures on this page.
Population
What position does Cinematic Local Test take in the server rankings?
Player hours over seven days put Cinematic Local Test at #14,465, in the top 61% of the ranked set.
How many players does Cinematic Local Test hold at once?
Offline now for Cinematic Local Test, with the last sample 29 days 20 hours ago.
Server facts
Which Rust version is Cinematic Local Test on?
Rust network protocol 2633 and build 165217 on Windows is what Cinematic Local Test runs. The protocol has to match before you can join, and Steam does the updating.
How reliable is Cinematic Local Test, and is it online now?
Offline now for Cinematic Local Test, last seen 29 days 20 hours ago. Uptime of 0% across the last 7 full days: 0 hours of 168. Rust Data logged it first on 29 September 2026.
In which location is Cinematic Local Test hosted?
For Cinematic Local Test, no region is published. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 77.90.52.21:28115.
Rules, settings, map
What rules and settings are recorded for Cinematic Local Test?
The name Cinematic Local Test carries no gather rate. No custom cap; the default of 8 players per group stands. Game mode survival, with this note: the base game, where you gather, build and raid. Raids and player combat are enabled. It appears under Modded, where plugins or settings change how the game plays. Plugins installed: Carbon. VAC, Valve's anti-cheat, is enabled.
Which map has Cinematic Local Test loaded?
A procedural map runs on Cinematic Local Test, generated by the game.
Wipe schedule
When does Cinematic Local Test wipe, and on what schedule?
A rhythm cannot be read from the wipes of Cinematic Local Test on record, which are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. This world was created 32 days 15 hours ago.
Tags and filters
Which lists on Rust Data hold Cinematic Local Test, and which filters?
These Rust Data lists include Cinematic Local Test: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
How should you read the server tags on Cinematic Local Test?
The game's server browser reads these tags from Cinematic Local Test: gmrust (Game mode): Rust survival in its standard form; mp2 (Max players): The server lists 2 slots; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2633 (Protocol): The server speaks protocol 2633, so match your game version; cs165217 (Build): The server runs build 165217; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): The region field is empty; ^z (Modded): The Modded section lists it, because plugins or settings change the game; ^y (Carbon): Runs on Carbon for plugins. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.
Connecting
What is the way into Cinematic Local Test?
In Rust, F1 opens the console: type client.connect 77.90.52.21:28115. Launch Rust on this page does the same by opening the game through Steam and connecting.