Rust Data

rustdata.spaceservers78.148.63.98:27015.ipynb

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Offline 78.148.63.98:28015 checked 28d ago

My Local Rust Server [78.148.63.98:28015]

moddedoxide

Connect

srv = rust.server("78.148.63.98:27015")
print(srv.connect_command)

Right now

srv.summary()
players now 0/10 # 0% full
7-day average 0 # peak –
rank #16,709 # top 70%
last wipe 28d ago # no schedule published
next wipe – # no rhythm it keeps

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep23 Sep27 Sep30 Sep4 Oct7 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · no rhythm it keeps

srv.wipe_schedule()

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1.9 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Wed 30 SepSun 27 SepThu 24 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Wed 30 Sep, 13:38 UTC28d ago 1 NaN running 1
1 Sun 27 Sep, 08:16 UTC32d ago 1 held half 3.2 days 0
2 Thu 24 Sep, 20:42 UTC34d ago 1 NaN 2.5 days 1
3 Wed 23 Sep, 22:35 UTC35d ago 1 NaN 0.9 days 0
4 Tue 22 Sep, 15:19 UTC36d ago 1 NaN 1.3 days 1

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

No map picture published
map
Procedural Map
size
–
seed
–

Server

srv.info()
address
78.148.63.98:28015
region
–
max players
10
group limit
8, the default
wipe schedule
–
last wipe
30 Sep 2026, 13:38 UTC
hostname
–
first seen
15 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0ShockRust | Blue | NoLimitno group limit · 149 on average157/500
1МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average129/100
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average188/225
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average66/700
4RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average11/200
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average21/1000

Quick answers

From the figures on this page.

Population

Against other Rust servers, how does My Local Rust Server [78.148.63.98:28015] rank?

Rank #16,709 on seven-day player hours for My Local Rust Server [78.148.63.98:28015], within the top 70% of all ranked servers.

How full does My Local Rust Server [78.148.63.98:28015] run?

The current row shows My Local Rust Server [78.148.63.98:28015] offline; the last response was 28 days 10 hours ago.

Server data

What Rust version does My Local Rust Server [78.148.63.98:28015] run?

Rust network protocol 2633 and build 163207 on Windows is what My Local Rust Server [78.148.63.98:28015] runs. Joining needs the same protocol on your game; Steam handles the update.

How reliable is My Local Rust Server [78.148.63.98:28015], and is it online now?

My Local Rust Server [78.148.63.98:28015] is offline at this refresh; the last response came 28 days 10 hours ago. Uptime of 0% across the last 7 full days: 0 hours of 168. The first row Rust Data holds for it is dated 15 September 2026.

Where does My Local Rust Server [78.148.63.98:28015] sit?

No region is published by My Local Rust Server [78.148.63.98:28015]. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. 78.148.63.98:28015 is its address.

Rules, settings, map

Which rules apply on My Local Rust Server [78.148.63.98:28015], and what settings?

The name My Local Rust Server [78.148.63.98:28015] carries no gather rate. No custom cap; the default of 8 players per group stands. survival is the game mode here, and gather, build, raid: the standard loop. Combat and raiding between players: both allowed. Modded is the browser category: plugins or settings alter the game. Plugins installed: Oxide. VAC is running: Valve's anti-cheat is on.

What is the map on My Local Rust Server [78.148.63.98:28015]?

The game generates its map: procedural, on My Local Rust Server [78.148.63.98:28015].

Wipes and dates

When does My Local Rust Server [78.148.63.98:28015] wipe, and how often?

Irregular wipe times on My Local Rust Server [78.148.63.98:28015] leave no next wipe to forecast. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. The world it runs now was generated 28 days 21 hours ago.

On My Local Rust Server [78.148.63.98:28015], what happens on wipe day?

Recent wipes averaged 1 players at their peak. Peak population on the latest wipe came 0 hours in. Half the peak or more was held to the next wipe in 100% of recent wipes.

Tags, lists

Which Rust Data filters and lists contain My Local Rust Server [78.148.63.98:28015]?

The Rust Data lists that My Local Rust Server [78.148.63.98:28015] fits are: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

How should you read the server tags on My Local Rust Server [78.148.63.98:28015]?

Read by the game's server browser, the tags My Local Rust Server [78.148.63.98:28015] publishes are: gmrust (Game mode): Survival play, standard Rust; mp10 (Max players): 10 slots in total; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2633 (Protocol): To join, your game must run protocol 2633; cs163207 (Build): Recorded game build: 163207; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The Modded section lists it, because plugins or settings change the game. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

Connecting

What is the way into My Local Rust Server [78.148.63.98:28015]?

The manual route: launch Rust, F1, then client.connect 78.148.63.98:28015. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.

Server tags · what each one means

srv.tags.decode()

Published as mp10,ptrak,$r?,v2633,gmrust,cs163207,ts8,^o^z

Game

gmrust
Game mode Survival play, standard Rust.
mp10
Max players 10 slots in total.
ts8
Group limit Unchanged from default, teams hold up to 8.
v2633
Protocol To join, your game must run protocol 2633.
cs163207
Build Recorded game build: 163207.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code No region code is set.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded The Modded section lists it, because plugins or settings change the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 62,312 players 11,738 servers online