Rust Data

rustdata.spaceservers78.46.93.232:29006.ipynb

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Offline 78.46.93.232:29005 checked 10d ago

DEV SERVER

moddedcarbon

Connect

srv = rust.server("78.46.93.232:29006")
print(srv.connect_command)

Right now

srv.summary()
players now 0/17 # 0% full
7-day average 0 # peak –
rank #15,290 # top 70%
last wipe 15d ago # no schedule published
next wipe – # no rhythm it keeps
display(Image(srv.banner))

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k24 Sep29 Sep4 Oct14 Oct19 Oct24 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · no rhythm it keeps

srv.wipe_schedule()

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1.8 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

Mon 12 OctSun 11 OctMon 28 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Mon 12 Oct, 18:24 UTC15d ago 1 NaN running 0
1 Sun 11 Oct, 17:32 UTC16d ago 1 NaN 1 days 0
2 Mon 28 Sep, 10:07 UTC30d ago 1 NaN 13.3 days 1
3 Sun 27 Sep, 12:55 UTC30d ago 1 NaN 0.9 days 1
4 Thu 24 Sep, 21:04 UTC33d ago 1 NaN 2.7 days 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

3500 · seed 1256
Map of DEV SERVER
map
Procedural Map
size
3500
seed
1256
Open on RustMaps

Server

srv.info()
address
78.46.93.232:29005
region
–
max players
17
group limit
8, the default
wipe schedule
–
last wipe
12 Oct 2026, 18:24 UTC
hostname
–
first seen
24 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0ShockRust | Blue | NoLimitno group limit · 155 on average164/500
1МИНИ-КАРТА 2Х | STORM | FPS+ 24.10EU · groups of 8+ · weekly · 128 on average123/100
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 115 on average192/225
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 88 on average125/700
4RustSpain.com | EU MainEU · groups of 12+ · weekly · 87 on average12/200
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average52/1000

Quick answers

From the figures on this page.

Population

How does DEV SERVER compare in the rankings?

Player hours over seven days put DEV SERVER at #15,290, in the top 70% of the ranked set.

What population does DEV SERVER carry?

DEV SERVER returns no live count at this refresh, having last been seen 10 days 12 hours ago.

Server facts

What is the Rust version on DEV SERVER?

The build is Rust network protocol 2634 and build 167398 on Linux, run by DEV SERVER. Joining needs the same protocol on your game; Steam handles the update.

Is DEV SERVER up, and what does its uptime show?

The latest sample has DEV SERVER offline, with a last sighting 10 days 12 hours ago. Uptime of 0% across the last 7 full days: 0 hours of 168. Its earliest recorded date in Rust Data is 24 September 2026.

Which location does DEV SERVER run from?

No region is published by DEV SERVER. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. You can reach it at 78.46.93.232:29005.

Map and rules

Which rules apply on DEV SERVER, and what settings?

The name DEV SERVER carries no gather rate. No custom cap; the default of 8 players per group stands. Recorded as survival, gather, build, raid: the standard loop. Combat and raiding between players: both allowed. It appears under Modded, where plugins or settings change how the game plays. Carbon plugins run on it. VAC is running: Valve's anti-cheat is on.

Which map has DEV SERVER loaded?

Size 3,500, seed 1256: the procedural map on DEV SERVER, generated by the game. The same size and seed produce the same map; this page links to RustMaps so it can be viewed.

Wipe schedule

When does DEV SERVER wipe, and how often?

DEV SERVER wipes on no fixed rhythm, so there is nothing to predict. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. A new world was started 15 days 16 hours ago, and that is the one in play.

On DEV SERVER, what happens on wipe day?

The average peak over recent wipes is 1 players. Peak population on the latest wipe came 1 hours in.

Lists and tags

Which Rust Data filters and lists contain DEV SERVER?

On Rust Data, DEV SERVER appears in these lists: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

How should you read the server tags on DEV SERVER?

These tags are published by DEV SERVER and read by the game's server browser: gmvanilla (Game mode): Game mode: vanilla survival; mp17 (Max players): Slot count: 17; ts8 (Group limit): The default cap applies: 8 per team; v2634 (Protocol): Protocol 2634 is required; a different game version cannot connect; cs167398 (Build): Recorded game build: 167398; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): No region code is set; ^z (Modded): Modded listing: the game is changed by plugins or settings; ^y (Carbon): Plugin framework: Carbon. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.

Connecting

What is the way to join DEV SERVER?

The manual route: launch Rust, F1, then client.connect 78.46.93.232:29005. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.

Server tags · what each one means

srv.tags.decode()

Published as mp17,ptrak,$r?,v2634,gmvanilla,cs167398,ts8,^z,^y

Game

gmvanilla
Game mode Game mode: vanilla survival.
mp17
Max players Slot count: 17.
ts8
Group limit The default cap applies: 8 per team.
v2634
Protocol Protocol 2634 is required; a different game version cannot connect.
cs167398
Build Recorded game build: 167398.
ptrak
Networking Network traffic runs over RakNet, the game standard.
$r?
Region code No region code is set.

Mods and access

^z
Modded Modded listing: the game is changed by plugins or settings.
^y
Carbon Plugin framework: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 57,098 players 11,670 servers online