Rust Data

rustdata.spaceservers78.47.161.198:28017.ipynb

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Offline 78.47.161.198:28015 checked 1h ago

Staging Dev Server

moddedcarbon

Connect

srv = rust.server("78.47.161.198:28017")
print(srv.connect_command)

Right now

srv.summary()
players now 0/50 # 0% full
7-day average 0 # peak –
rank #15,339 # top 69%
no wipes 'resets' # 60 new worlds this week: a reset every few hours, not a wipe schedule
next wipe – # resets, no wipes

Players

srv.players.plot(range="48h")
AveragePeak
0123413:0021:0005:0013:0022:0006:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
010020030040013:0021:0005:0013:0022:0006:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k21 Oct23 Oct24 Oct26 Oct27 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

World resets · a new world every few hours; none of these counts as a wipe

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Thu 29 Oct, 05:27 UTC2h ago NaN NaN NaN 0
1 Thu 29 Oct, 04:27 UTC3h ago NaN NaN NaN 0
2 Thu 29 Oct, 02:27 UTC5h ago NaN NaN NaN 0
3 Thu 29 Oct, 01:27 UTC6h ago NaN NaN NaN 0
4 Wed 28 Oct, 23:27 UTC8h ago NaN NaN NaN 0
5 Wed 28 Oct, 22:27 UTC9h ago NaN NaN NaN 0
6 Wed 28 Oct, 21:27 UTC10h ago NaN NaN NaN 0
7 Wed 28 Oct, 20:27 UTC11h ago NaN NaN NaN 0
8 Wed 28 Oct, 19:27 UTC12h ago NaN NaN NaN 0
9 Wed 28 Oct, 16:57 UTC14h ago NaN NaN NaN 0
display(srv.map, srv.info())

Map

3000 · seed 12345
Map of Staging Dev Server
map
Procedural Map
size
3000
seed
12345
Open on RustMaps

Server

srv.info()
address
78.47.161.198:28015
region
–
max players
50
group limit
8, the default
wipe schedule
–
last wipe
resets constantly
hostname
–
first seen
21 Oct 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0CSL | EU StagingEU · groups of 8+ · 23 on average0/64
1404 RUST / ДЛЯ НОВИЧКОВ / МОСКОВСКИЙ 29.10EU · groups of 8+ · monthly · 3 on average6/300
2A Shockbyte Rust Servergroups of 8+ · 2 on average0/40
3Warriorsgroups of 8+ · 2 on average2/100
4[IR][1X] Mz RUST | No KIT | SkinBox | Vanilla+groups of 8+ · 1x · 2 on average0/50
5404 RUST / ДЛЯ НОВИЧКОВ / МОСКОВСКИЙ 29.10EU · groups of 8+ · monthly · 2 on average0/300

Quick answers

From the figures on this page.

Population

How does Staging Dev Server compare in the rankings?

Rank #15,339 on seven-day player hours for Staging Dev Server, within the top 69% of all ranked servers.

What population does Staging Dev Server carry?

The current row shows Staging Dev Server offline; the last response was 1 hours ago. Over the last seven days it averaged 0 players.

Server data

How well does Staging Dev Server perform?

The 48-hour average is 254 server fps, with a low of 251. Entity numbers reached 45,000, and that includes buildings, deployables and the rest. A high of 1,518 MB of memory used. What players call lag is these two fields together: low fps and a rising entity count.

What is the Rust version on Staging Dev Server?

The build is Rust network protocol 2635 and build 169621 on Linux, run by Staging Dev Server. Joining needs the same protocol on your game; Steam handles the update.

How reliable is Staging Dev Server, and is it online now?

The latest sample has Staging Dev Server offline, with a last sighting 1 hours ago. A restart about 30 minutes ago is what its reported uptime implies. 53 of 168 hours up over the last 7 full days, or 32%. The first row Rust Data holds for it is dated 21 October 2026.

Where does Staging Dev Server sit?

For Staging Dev Server, no region is published. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. You can reach it at 78.47.161.198:28015.

Rules, settings, map

What rules and settings are recorded for Staging Dev Server?

The name Staging Dev Server carries no gather rate. Eight players per group: that is the game's default, and it applies here. Game mode survival, with this note: the usual game, with gathering, building and raiding. Fighting and raiding between players are allowed. Modded is the browser category: plugins or settings alter the game. The plugin count is Carbon. VAC is running: Valve's anti-cheat is on.

Which map has Staging Dev Server selected?

The game generates the map on Staging Dev Server: procedural, size 3,000, seed 12345. The same size and seed produce the same map; this page links to RustMaps so it can be viewed.

Wipes and dates

When does Staging Dev Server wipe, and how often?

No wipe schedule exists for Staging Dev Server, since the world is remade every few hours and none of those resets is a wipe.

Tags, lists

Which Rust Data filters and lists contain Staging Dev Server?

These Rust Data lists include Staging Dev Server: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.

How should you read the server tags on Staging Dev Server?

These tags are published by Staging Dev Server and read by the game's server browser: gmrust (Game mode): Survival play, standard Rust; mp50 (Max players): Slot count: 50; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs169621 (Build): Build number: 169621; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): Region code: not set; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; ^y (Carbon): The plugin framework in use is Carbon. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.

How to join

What is the way to join Staging Dev Server?

Enter client.connect 78.47.161.198:28015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.

Server tags · what each one means

srv.tags.decode()

Published as mp50,ptrak,$r?,v2635,gmrust,cs169621,ts8,^z,^y

Game

gmrust
Game mode Survival play, standard Rust.
mp50
Max players Slot count: 50.
ts8
Group limit Unchanged from default, teams hold up to 8.
v2635
Protocol Protocol 2635 is required; a different game version cannot connect.
cs169621
Build Build number: 169621.
ptrak
Networking Standard network layer for Rust: RakNet.
$r?
Region code Region code: not set.

Mods and access

^z
Modded Plugins or settings alter the game, so it sits under Modded.
^y
Carbon The plugin framework in use is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 39,799 players 11,618 servers online