Offline 79.112.86.235:28015 checked 27d ago
[ESP]FOREVER
Connect
srv = rust.server("79.112.86.235:28017")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 59% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · force wipes only
srv.wipe_schedule()
Next wipe Thursday 5 November, 19:00 UTC, in 7d 22h. # The force wipe · high confidence
Coming wipes
| in | at | kind | |
|---|---|---|---|
| 0 | 7d 22h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 1 | 35d 22h | Thu 3 Dec, 19:00 UTC | FW force wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Thu 1 Oct, 18:37 UTC FW27d ago | 2 | NaN | running | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
4000 · seed 100816564
- map
- Procedural Map
- size
- 4000
- seed
- 100816564
Server
srv.info()- address
- 79.112.86.235:28015
- region
- –
- max players
- 400
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 1 Oct 2026, 18:37 UTC
- hostname
- –
- first seen
- 13 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 157 on average | 205/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 127 on average | 121/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 115 on average | 183/225 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 90 on average | 126/700 |
| 4 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 88 on average | 19/200 |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 50/1000 |
Quick answers
From the figures on this page.
Player counts
How does [ESP]FOREVER compare in the rankings?
Rank #13,613 on seven-day player hours for [ESP]FOREVER, within the top 59% of all ranked servers.
How full does [ESP]FOREVER run?
Offline now for [ESP]FOREVER, with the last sample 27 days ago.
Server data
What is the Rust version on [ESP]FOREVER?
Version Rust network protocol 2634 and build 166494 on Windows is reported by [ESP]FOREVER. Joining needs the same protocol on your game; Steam handles the update.
How reliable is [ESP]FOREVER, and is it online now?
The latest sample has [ESP]FOREVER offline, with a last sighting 27 days ago. Uptime of 0% across the last 7 full days: 0 hours of 168. The first row Rust Data holds for it is dated 13 September 2026.
In which location is [ESP]FOREVER hosted?
There is no region published for [ESP]FOREVER. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. 79.112.86.235:28015 is its address.
Rules, settings, map
What rules and settings are recorded for [ESP]FOREVER?
You will not find a gather rate in the string [ESP]FOREVER. Eight players per group: that is the game's default, and it applies here. Game mode survival, with this note: gather, build, raid: the standard loop. Combat and raiding between players: both allowed. Browser listing: Modded. Plugins or settings modify the game. Plugins installed: Carbon. VAC, Valve's anti-cheat, is enabled.
Which map has [ESP]FOREVER selected?
The game generates the map on [ESP]FOREVER: procedural, size 4,000, seed 100816564. Size and seed fix the map, so RustMaps can show it, linked from this page.
Wipes and dates
On what schedule does [ESP]FOREVER wipe?
A single wipe each month, the force wipe, is all [ESP]FOREVER does. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world it runs now was generated 27 days 1 hours ago.
What is wipe day on [ESP]FOREVER like?
Recent wipes averaged 2 players at their peak. The crowd on the latest wipe topped out 1 hours after it began.
Lists and tags
Where does [ESP]FOREVER appear among Rust Data lists and filters?
On Rust Data, [ESP]FOREVER appears in these lists: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Which meanings do the tags on [ESP]FOREVER hold?
These tags are published by [ESP]FOREVER and read by the game's server browser: gmvanilla (Game mode): The mode is vanilla survival; mp400 (Max players): 400 slots in total; ts8 (Group limit): The default cap applies: 8 per team; v2634 (Protocol): Protocol 2634 is required; a different game version cannot connect; cs166494 (Build): Recorded game build: 166494; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): The region field is empty; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; ^y (Carbon): The plugin framework in use is Carbon. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.
Join steps
What is the way into [ESP]FOREVER?
The manual route: launch Rust, F1, then client.connect 79.112.86.235:28015. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.