Offline 79.127.169.75:28015 checked 26d ago
PvE test
Connect
srv = rust.server("79.127.169.75:28017")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| Empty DataFrame · no wipe seen yet. | |||||
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Procedural Map
- size
- –
- seed
- –
Server
srv.info()- address
- 79.127.169.75:28015
- region
- –
- max players
- 4
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 2 Oct 2026, 11:46 UTC
- hostname
- –
- first seen
- 2 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 155 on average | 28/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 131/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 117 on average | 33/225 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 93 on average | 13/700 |
| 4 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 88 on average | 4/200 |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 1/1000 |
Quick answers
From the figures on this page.
Population data
How does PvE test compare in the rankings?
Over the last seven days PvE test sits at #15,958 on player hours, in the top 70% of ranked servers.
How many players does PvE test hold at once?
The current row shows PvE test offline; the last response was 26 days 2 hours ago.
Server data
What is the Rust version on PvE test?
Version Rust network protocol 2634 and build 166586 on Windows is reported by PvE test. The protocol has to match before you can join, and Steam does the updating.
Is PvE test up, and what does its uptime show?
The latest sample has PvE test offline, with a last sighting 26 days 2 hours ago. 0 of 168 hours up over the last 7 full days, or 0%. The first row Rust Data holds for it is dated 2 October 2026.
Which location does PvE test run from?
No region is published by PvE test. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. 79.127.169.75:28015 is its address.
Settings and map
What rules and settings are recorded for PvE test?
No gather rate appears in the name: PvE test. The group limit sits at the default of 8 players. Game mode survival, with this note: gather, build, raid: the standard loop. Combat and raiding between players: both allowed. It appears under Modded, where plugins or settings change how the game plays. The plugin count is Oxide. VAC is running: Valve's anti-cheat is on.
Which map has PvE test loaded?
The game generates its map: procedural, on PvE test.
Wipe data
When does PvE test wipe, and on what schedule?
The record for PvE test holds too few wipes to show a rhythm. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. This world was created 26 days 15 hours ago.
Tags, lists
Which lists on Rust Data hold PvE test, and which filters?
These Rust Data lists include PvE test: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Which meanings do the tags on PvE test hold?
The game's server browser reads these tags from PvE test: gmrust (Game mode): Rust survival in its standard form; mp4 (Max players): Slot count: 4; ts8 (Group limit): Team limit of 8, as shipped by default; v2634 (Protocol): The server speaks protocol 2634, so match your game version; cs166586 (Build): Build number: 166586; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded listing: the game is changed by plugins or settings. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.
Join steps
How can I connect to PvE test?
The manual route: launch Rust, F1, then client.connect 79.127.169.75:28015. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.