Rust Data

rustdata.spaceservers79.127.254.131:28016.ipynb

Run all rust-data · live

‹ All servers

Online 79.127.254.131:28015 checked 8m ago

Hunter's Cove

moddedoxide

Connect

srv = rust.server("79.127.254.131:28016")
print(srv.connect_command)

Right now

srv.summary()
players now 1/1 # 100% full
7-day average 1 # peak 1
rank #9,445 # top 42%
last wipe 3d ago # no schedule published
next wipe – # no rhythm it keeps

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep2 Oct17 Oct23 Oct29 Oct

Top 42% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · no rhythm it keeps

srv.wipe_schedule()

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap2.1 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Mon 26 OctTue 20 OctSat 17 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Mon 26 Oct, 02:52 UTC3d ago 1 NaN running 1
1 Tue 20 Oct, 02:54 UTC9d ago 1 held half 6 days 1
2 Sat 17 Oct, 02:31 UTC12d ago 1 held half 3 days 1
3 Thu 15 Oct, 22:27 UTC13d ago 1 NaN 1.2 days 1
4 Thu 1 Oct, 00:34 UTC28d ago 1 NaN 16.1 days 1
5 Tue 29 Sep, 22:54 UTC29d ago 1 NaN 1.1 days 1
6 Tue 29 Sep, 06:47 UTC29d ago 1 NaN 0.7 days 1
7 Fri 25 Sep, 05:48 UTC33d ago NaN NaN 4 days 1
8 Thu 24 Sep, 01:03 UTC35d ago NaN NaN 1.2 days 0
9 Sat 12 Sep, 02:23 UTC47d ago NaN NaN 11.9 days 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

Custom map, no picture published
map
ShatterpointIsle
size
–
seed
–

Server

srv.info()
address
79.127.254.131:28015
region
–
max players
1
group limit
8, the default
wipe schedule
–
last wipe
26 Oct 2026, 02:52 UTC
hostname
–
first seen
17 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0ShockRust | Blue | NoLimitno group limit · 154 on average3/500
1МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average135/100
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 117 on average32/225
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average12/700
4RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average5/200
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average1/1000

Quick answers

From the figures on this page.

Player counts

How does Hunter's Cove compare in the rankings?

Rank #9,445 on seven-day player hours for Hunter's Cove, within the top 42% of all ranked servers.

How full does Hunter's Cove run?

The sample now reads 1 players for Hunter's Cove, out of 1 slots. Over the last seven days it averaged 1 players and peaked at 1.

About the server

Which Rust version is Hunter's Cove on?

Rust network protocol 2635 and build 168909 on Windows is what Hunter's Cove runs. The protocol has to match before you can join, and Steam does the updating.

Is Hunter's Cove up, and what does its uptime show?

Hunter's Cove reports itself online at the current refresh. Over the last 7 full days the hours up number 7 of 168, 4%. Rust Data logged it first on 17 September 2026.

Where does Hunter's Cove sit?

No region is published by Hunter's Cove. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. 79.127.254.131:28015 is its address.

Map and rules

Which rules apply on Hunter's Cove, and what settings?

The name Hunter's Cove carries no gather rate. Eight players per group: that is the game's default, and it applies here. Game mode survival, with this note: gather, build, raid: the standard loop. Raids and player combat are enabled. Browser listing: Modded. Plugins or settings modify the game. The plugin count is Oxide. VAC, Valve's anti-cheat, is enabled.

Wipe schedule

When does Hunter's Cove wipe, and on what schedule?

Irregular wipe times on Hunter's Cove leave no next wipe to forecast. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. This world was created 3 days ago.

What is wipe day on Hunter's Cove like?

Across recent wipes the busiest point averaged 1 players. 1 hours after the latest wipe, the crowd reached its peak. Half the peak or more was held to the next wipe in 100% of recent wipes.

Tags, lists

Which lists on Rust Data hold Hunter's Cove, and which filters?

On Rust Data, Hunter's Cove appears in these lists: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Which meanings do the tags on Hunter's Cove hold?

These tags are published by Hunter's Cove and read by the game's server browser: gmrust (Game mode): Rust survival in its standard form; mp1 (Max players): 1 slots in total; ts8 (Group limit): The default cap applies: 8 per team; v2635 (Protocol): The server speaks protocol 2635, so match your game version; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): The region field is empty; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The Modded section lists it, because plugins or settings change the game. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

Join steps

How can I connect to Hunter's Cove?

The manual route: launch Rust, F1, then client.connect 79.127.254.131:28015. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you. Expect to wait in a queue: it is full right now.

Server tags · what each one means

srv.tags.decode()

Published as mp1,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Rust survival in its standard form.
mp1
Max players 1 slots in total.
ts8
Group limit The default cap applies: 8 per team.
v2635
Protocol The server speaks protocol 2635, so match your game version.
cs168909
Build Recorded game build: 168909.
ptrak
Networking Standard network layer for Rust: RakNet.
$r?
Region code The region field is empty.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The Modded section lists it, because plugins or settings change the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 36,352 players 11,696 servers online