Rust Data

rustdata.spaceservers79.127.254.134:28016.ipynb

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Offline 79.127.254.134:28015 checked 1d ago

Hunter's Cove

moddedoxide

Connect

srv = rust.server("79.127.254.134:28016")
print(srv.connect_command)

Right now

srv.summary()
players now 1/1 # 100% full
7-day average 1 # peak 1
rank #11,541 # top 52%
last wipe 3d ago # no schedule published
next wipe – # no rhythm it keeps

Players

srv.players.plot(range="48h")
AveragePeak
00.250.50.75122:0023:0000:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct29 Oct

Top 52% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · no rhythm it keeps

srv.wipe_schedule()

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1.1 daysbetween real wipes
on rhythm38%of its recent wipes
wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

Mon 26 OctSat 17 OctThu 15 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 45 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Mon 26 Oct, 02:52 UTC3d ago 1 NaN running 0
1 Sat 17 Oct, 02:31 UTC12d ago 1 NaN 9 days 0
2 Thu 15 Oct, 22:27 UTC13d ago 1 NaN 1.2 days 1
3 Thu 15 Oct, 01:40 UTC14d ago 1 NaN 0.9 days 1
4 Tue 13 Oct, 23:20 UTC15d ago 1 NaN 1.1 days 1
5 Mon 12 Oct, 23:03 UTC16d ago 1 NaN 1 days 1
6 Sat 3 Oct, 06:32 UTC25d ago 1 held half 9.7 days 1
7 Fri 2 Oct, 21:15 UTC26d ago 1 NaN 0.4 days 1
8 Fri 2 Oct, 03:16 UTC26d ago 1 NaN 0.7 days 1
9 Sat 26 Sep, 04:55 UTC32d ago 1 NaN 5.9 days 1

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

Custom map, no picture published
map
ShatterpointIsle
size
–
seed
–

Server

srv.info()
address
79.127.254.134:28015
region
–
max players
1
group limit
8, the default
wipe schedule
–
last wipe
26 Oct 2026, 02:52 UTC
hostname
–
first seen
16 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0ShockRust | Blue | NoLimitno group limit · 154 on average19/500
1МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average130/100
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 117 on average34/225
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average13/700
4RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average5/200
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average1/1000

Quick answers

From the figures on this page.

Population data

Against other Rust servers, how does Hunter's Cove rank?

Rank #11,541 on seven-day player hours for Hunter's Cove, within the top 52% of all ranked servers.

How many players does Hunter's Cove hold at once?

Offline now for Hunter's Cove, with the last sample 26 hours ago. Over the last seven days it averaged 1 players and peaked at 1. Averaged by hour over 48 hours, 23:00 UTC is the busiest, at 1 players.

Server facts

What Rust version does Hunter's Cove run?

Rust network protocol 2635 and build 168909 on Windows is what Hunter's Cove runs. Steam updates your game for you, but the protocol must match to join.

How reliable is Hunter's Cove, and is it online now?

The latest sample has Hunter's Cove offline, with a last sighting 26 hours ago. 3 of 168 hours up over the last 7 full days, or 2%. Its earliest recorded date in Rust Data is 16 September 2026.

Where does Hunter's Cove sit?

There is no region published for Hunter's Cove. Rust Data does not look up where the machine stands; it shows where a server says it is. 79.127.254.134:28015 is its address.

Rules, settings, map

Which settings and rules does Hunter's Cove run?

You will not find a gather rate in the string Hunter's Cove. Eight players per group: that is the game's default, and it applies here. survival is the game mode here, and the base game, where you gather, build and raid. Combat and raiding between players: both allowed. Browser listing: Modded. Plugins or settings modify the game. The plugin count is Oxide. VAC, Valve's anti-cheat, is enabled.

Wipe data

When does Hunter's Cove wipe, and how often?

Hunter's Cove wipes on no fixed rhythm, so there is nothing to predict. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. This world was created 3 days ago.

On Hunter's Cove, what happens on wipe day?

Across recent wipes the busiest point averaged 1 players. Peak population on the latest wipe came 45 hours in.

Lists and tags

Which Rust Data filters and lists contain Hunter's Cove?

These Rust Data lists include Hunter's Cove: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Which meanings do the tags on Hunter's Cove hold?

The game's server browser reads these tags from Hunter's Cove: gmrust (Game mode): Rust survival in its standard form; mp1 (Max players): The server lists 1 slots; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): The server runs build 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region field is empty; ^o (Oxide): Runs on Oxide (uMod) for plugins; ^z (Modded): The Modded section lists it, because plugins or settings change the game. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

Join steps

How can I connect to Hunter's Cove?

Enter client.connect 79.127.254.134:28015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.

Server tags · what each one means

srv.tags.decode()

Published as mp1,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Rust survival in its standard form.
mp1
Max players The server lists 1 slots.
ts8
Group limit Unchanged from default, teams hold up to 8.
v2635
Protocol To join, your game must run protocol 2635.
cs168909
Build The server runs build 168909.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code The region field is empty.

Mods and access

^o
Oxide Runs on Oxide (uMod) for plugins.
^z
Modded The Modded section lists it, because plugins or settings change the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 35,842 players 11,691 servers online