Offline 79.209.90.240:28505 checked 25d ago
Local Dev Server (Carbon)
Connect
srv = rust.server("79.209.90.240:28506")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · too few wipes seen yet
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Sat 3 Oct, 09:21 UTC25d ago | 0 | NaN | running | 1 |
| 1 | Wed 30 Sep, 13:27 UTC28d ago | 1 | NaN | 2.8 days | 1 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Custom Map
- size
- –
- seed
- –
Server
srv.info()- address
- 79.209.90.240:28505
- region
- –
- max players
- 50
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 2 Oct 2026, 19:31 UTC
- hostname
- –
- first seen
- 29 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 155 on average | 28/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 130/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 117 on average | 29/225 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 93 on average | 13/700 |
| 4 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 88 on average | 3/200 |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 2/1000 |
Quick answers
From the figures on this page.
Population
What position does Local Dev Server (Carbon) take in the server rankings?
Over the last seven days Local Dev Server (Carbon) sits at #16,006 on player hours, in the top 70% of ranked servers.
How full does Local Dev Server (Carbon) run?
Offline now for Local Dev Server (Carbon), with the last sample 25 days 15 hours ago.
Server facts
What is the Rust version on Local Dev Server (Carbon)?
Rust network protocol 2634 and build 166655 on Windows is what Local Dev Server (Carbon) runs. The protocol has to match before you can join, and Steam does the updating.
How reliable is Local Dev Server (Carbon), and is it online now?
Offline now for Local Dev Server (Carbon), last seen 25 days 15 hours ago. 0 of 168 hours up over the last 7 full days, or 0%. Rust Data logged it first on 29 September 2026.
Where does Local Dev Server (Carbon) sit?
For Local Dev Server (Carbon), no region is published. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 79.209.90.240:28505.
Rules, settings, map
Which rules apply on Local Dev Server (Carbon), and what settings?
You will not find a gather rate in the string Local Dev Server (Carbon). The group limit sits at the default of 8 players. Game mode survival, with this note: the usual game, with gathering, building and raiding. Fighting and raiding between players are allowed. Browser listing: Modded. Plugins or settings modify the game. Carbon plugins run on it. Anti-cheat status: VAC on.
Wipes and dates
On what schedule does Local Dev Server (Carbon) wipe?
Too few wipes are on record for Local Dev Server (Carbon) to reveal its rhythm. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. The world it runs now was generated 26 days 7 hours ago.
What is wipe day on Local Dev Server (Carbon) like?
The average peak over recent wipes is 0 players. Peak population on the latest wipe came 0 hours in.
Tags, lists
Where does Local Dev Server (Carbon) appear among Rust Data lists and filters?
The Rust Data lists that Local Dev Server (Carbon) fits are: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
How should you read the server tags on Local Dev Server (Carbon)?
The game's server browser reads these tags from Local Dev Server (Carbon): gmrust (Game mode): Rust survival in its standard form; mp50 (Max players): 50 slots in total; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2634 (Protocol): The server speaks protocol 2634, so match your game version; cs166655 (Build): Build number: 166655; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region field is empty; ^z (Modded): Modded listing: the game is changed by plugins or settings; ^y (Carbon): The plugin framework in use is Carbon. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.
Connecting
What is the way to join Local Dev Server (Carbon)?
Enter client.connect 79.209.90.240:28505 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.