Offline 80.123.69.14:28215 checked 14d ago
Outpost Dev (local)
Connect
srv = rust.server("80.123.69.14:28217")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| Empty DataFrame · no wipe seen yet. | |||||
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Procedural Map
- size
- –
- seed
- –
Server
srv.info()- address
- 80.123.69.14:28215
- region
- –
- max players
- 10
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 7 Oct 2026, 13:12 UTC
- hostname
- –
- first seen
- 7 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 151 on average | 160/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 120/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 118 on average | 191/225 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 94 on average | 97/700 |
| 4 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 | EU · groups of 16+ · monthly · 88 on average | 230/700 |
| 5 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 84 on average | 345/350 |
Quick answers
From the figures on this page.
Player counts
Against other Rust servers, how does Outpost Dev (local) rank?
Player hours over seven days put Outpost Dev (local) at #15,199, in the top 70% of the ranked set.
How many players does Outpost Dev (local) hold at once?
Outpost Dev (local) returns no live count at this refresh, having last been seen 14 days 18 hours ago.
About the server
What Rust version does Outpost Dev (local) run?
Rust network protocol 2634 and build 167058 on Windows is what Outpost Dev (local) runs. Joining needs the same protocol on your game; Steam handles the update.
Is Outpost Dev (local) up, and what does its uptime show?
Outpost Dev (local) is offline at this refresh; the last response came 14 days 18 hours ago. Over the last 7 full days the hours up number 0 of 168, 0%. Rust Data logged it first on 7 October 2026.
In which location is Outpost Dev (local) hosted?
No region is published by Outpost Dev (local). Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. You can reach it at 80.123.69.14:28215.
Map and rules
Which settings and rules does Outpost Dev (local) run?
The name Outpost Dev (local) carries no gather rate. The group limit sits at the default of 8 players. survival is the game mode here, and gather, build, raid: the standard loop. Raids and player combat are enabled. It appears under Modded, where plugins or settings change how the game plays. Oxide plugins run on it. VAC, Valve's anti-cheat, is enabled.
What is the map on Outpost Dev (local)?
A procedural map runs on Outpost Dev (local), generated by the game.
Wipes and dates
On what schedule does Outpost Dev (local) wipe?
Too few wipes are on record for Outpost Dev (local) to reveal its rhythm. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. The world it runs now was generated 22 days 4 hours ago.
Lists and tags
Where does Outpost Dev (local) appear among Rust Data lists and filters?
On Rust Data, Outpost Dev (local) appears in these lists: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the server tags on Outpost Dev (local)?
Read by the game's server browser, the tags Outpost Dev (local) publishes are: gmrust (Game mode): Survival play, standard Rust; mp10 (Max players): The server lists 10 slots; ts8 (Group limit): Team limit of 8, as shipped by default; v2634 (Protocol): To join, your game must run protocol 2634; cs167058 (Build): Recorded game build: 167058; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): Region code: not set; ^o (Oxide): Runs on Oxide (uMod) for plugins; ^z (Modded): Modded listing: the game is changed by plugins or settings. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.
Join steps
How can I connect to Outpost Dev (local)?
In Rust, F1 opens the console: type client.connect 80.123.69.14:28215. Launch Rust on this page does the same by opening the game through Steam and connecting.