Online 80.147.75.52:28015 checked 11m ago
Picker-Kumpels RUST 24/7
Connect
srv = rust.server("80.147.75.52:28017")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 23% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · force wipes only
srv.wipe_schedule()
Next wipe Thursday 5 November, 19:00 UTC, in 8d 21h. # The force wipe · high confidence
Coming wipes
| in | at | kind | |
|---|---|---|---|
| 0 | 8d 21h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 1 | 36d 21h | Thu 3 Dec, 19:00 UTC | FW force wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 4, 24 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Thu 1 Oct, 18:06 UTC FW26d ago | 4 | NaN | running | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
6000 · seed 8072007
- map
- Procedural Map
- size
- 6000
- seed
- 8072007
Server
srv.info()- address
- 80.147.75.52:28015
- region
- –
- max players
- 50
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 1 Oct 2026, 18:06 UTC
- hostname
- –
- first seen
- 13 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 164 on average | 136/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 | EU · groups of 8+ · weekly · 128 on average | 135/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 112 on average | 129/225 |
| 3 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 87 on average | 29/200 |
| 4 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 86 on average | 124/700 |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 83 on average | 43/1000 |
Quick answers
From the figures on this page.
Population data
Against other Rust servers, how does Picker-Kumpels RUST 24/7 rank?
Rank #5,003 on seven-day player hours for Picker-Kumpels RUST 24/7, within the top 23% of all ranked servers.
How many players does Picker-Kumpels RUST 24/7 hold at once?
The sample now reads 2 players for Picker-Kumpels RUST 24/7, out of 50 slots. Over the last seven days it averaged 0 players and peaked at 4. Averaged by hour over 48 hours, 20:00 UTC is the busiest, at 2 players.
Server data
What does performance look like on Picker-Kumpels RUST 24/7?
Averaged over 48 hours: 108 server fps, never under 56. The entity count peaked at 216,633, covering buildings, deployables and the rest of the world. A high of 6,250 MB of memory used. What players call lag is these two fields together: low fps and a rising entity count.
Which Rust version is Picker-Kumpels RUST 24/7 on?
Rust network protocol 2635 and build 168909 on Linux is what Picker-Kumpels RUST 24/7 runs. Steam updates your game for you, but the protocol must match to join.
How reliable is Picker-Kumpels RUST 24/7, and is it up?
Online is the state at the latest refresh for Picker-Kumpels RUST 24/7. The uptime it reports puts the last restart about 5 days 1 hours ago. 168 of 168 hours up over the last 7 full days, or 100%. Its earliest recorded date in Rust Data is 13 September 2026.
Where does Picker-Kumpels RUST 24/7 sit?
No region is published by Picker-Kumpels RUST 24/7. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. You can reach it at 80.147.75.52:28015.
Map and rules
Which settings and rules does Picker-Kumpels RUST 24/7 run?
You will not find a gather rate in the string Picker-Kumpels RUST 24/7. The group limit sits at the default of 8 players. Recorded as survival, gather, build, raid: the standard loop. Combat and raiding between players: both allowed. Modded is the browser category: plugins or settings alter the game. Carbon plugins run on it. Anti-cheat status: VAC off.
Which map has Picker-Kumpels RUST 24/7 selected?
The game generates the map on Picker-Kumpels RUST 24/7: procedural, size 6,000, seed 8072007. The same size and seed produce the same map; this page links to RustMaps so it can be viewed.
Wipes and dates
When does Picker-Kumpels RUST 24/7 wipe, and on what schedule?
A single wipe each month, the force wipe, is all Picker-Kumpels RUST 24/7 does. On Thursday 5 November at 19:00 UTC the force wipe comes; that is the next wipe, and every Rust server takes it. A new world was started 26 days 3 hours ago, and that is the one in play.
What is wipe day on Picker-Kumpels RUST 24/7 like?
Across recent wipes the busiest point averaged 4 players. Peak population on the latest wipe came 24 hours in.
Tags, lists
Which Rust Data filters and lists contain Picker-Kumpels RUST 24/7?
On Rust Data, Picker-Kumpels RUST 24/7 appears in these lists: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
How should you read the server tags on Picker-Kumpels RUST 24/7?
These tags are published by Picker-Kumpels RUST 24/7 and read by the game's server browser: gmrust (Game mode): Rust survival in its standard form; mp50 (Max players): 50 slots in total; ts8 (Group limit): The default cap applies: 8 per team; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code is set; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; ^y (Carbon): Runs on Carbon for plugins. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
How to join
What is the way into Picker-Kumpels RUST 24/7?
The manual route: launch Rust, F1, then client.connect 80.147.75.52:28015. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.