Online 80.221.91.195:28015 checked 12m ago
MS Project | SOLO/DUO
Connect
srv = rust.server("80.221.91.195:28016")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · no rhythm it keeps
srv.wipe_schedule()
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Thu 15 Oct, 20:05 UTC13d ago | 0 | NaN | running | 0 |
| 1 | Sat 26 Sep, 09:07 UTC32d ago | 1 | halved by day 1 | 19.5 days | 1 |
| 2 | Thu 17 Sep, 20:03 UTC41d ago | 1 | halved by day 1 | 8.5 days | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
3500 · seed 150644954
- map
- Procedural Map
- size
- 3500
- seed
- 150644954
Server
srv.info()- address
- 80.221.91.195:28015
- region
- –
- max players
- 25
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 15 Oct 2026, 20:05 UTC
- hostname
- –
- first seen
- 13 Sep 2026
About this server · in its own words
print(srv.description)
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 157 on average | 89/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 124/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 116 on average | 96/225 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 91 on average | 79/700 |
| 4 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 88 on average | 25/200 |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 18/1000 |
Quick answers
From the figures on this page.
Population data
How does MS Project | SOLO/DUO compare in the rankings?
Player hours over seven days put MS Project | SOLO/DUO at #15,339, in the top 69% of the ranked set.
What population does MS Project | SOLO/DUO carry?
MS Project | SOLO/DUO reports 0 players at this refresh, with 25 slots configured. Over the last seven days it averaged 0 players.
About the server
How smoothly does MS Project | SOLO/DUO run?
Server fps over the last 48 hours averages 237; the floor is 229. The entity count peaked at 72,127, covering buildings, deployables and the rest of the world. Memory peaked at 2,984 MB. Low fps plus an entity count on the way up is the lag players report.
What Rust version does MS Project | SOLO/DUO run?
Rust network protocol 2633 and build 162929 on Linux is what MS Project | SOLO/DUO runs. The protocol has to match before you can join, and Steam does the updating.
How reliable is MS Project | SOLO/DUO, and is it up?
The current sample puts MS Project | SOLO/DUO online. Count back 10 hours from its reported uptime to get the last restart. Over the last 7 full days the hours up number 168 of 168, 100%. The first row Rust Data holds for it is dated 13 September 2026.
Where does MS Project | SOLO/DUO sit?
For MS Project | SOLO/DUO, no region is published. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. You can reach it at 80.221.91.195:28015.
Map and rules
Which rules apply on MS Project | SOLO/DUO, and what settings?
No gather rate appears in the name: MS Project | SOLO/DUO. The group limit sits at the default of 8 players. Recorded as survival, gather, build, raid: the standard loop. Combat and raiding between players: both allowed. It appears under Modded, where plugins or settings change how the game plays. Carbon plugins run on it. VAC is running: Valve's anti-cheat is on.
Which map has MS Project | SOLO/DUO selected?
The game generates the map on MS Project | SOLO/DUO: procedural, size 3,500, seed 150644954. Because size and seed determine the map, it can be viewed on RustMaps via this page.
Wipe schedule
On what schedule does MS Project | SOLO/DUO wipe?
MS Project | SOLO/DUO wipes on no fixed rhythm, so there is nothing to predict. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. This world was created 13 days 2 hours ago.
On MS Project | SOLO/DUO, what happens on wipe day?
Recent wipes averaged 1 players at their peak. The crowd on the latest wipe topped out 0 hours after it began. Half the peak or more was held to the next wipe in 0% of recent wipes. The drop under half arrived by day 1 in the other cases.
Tags and filters
Where does MS Project | SOLO/DUO appear among Rust Data lists and filters?
On Rust Data, MS Project | SOLO/DUO appears in these lists: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Which meanings do the tags on MS Project | SOLO/DUO hold?
The game's server browser reads these tags from MS Project | SOLO/DUO: gmrust (Game mode): Survival play, standard Rust; mp25 (Max players): The server lists 25 slots; ts8 (Group limit): Team limit of 8, as shipped by default; v2633 (Protocol): The server speaks protocol 2633, so match your game version; cs162929 (Build): Build number: 162929; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): The region field is empty; ^z (Modded): The Modded section lists it, because plugins or settings change the game; ^y (Carbon): The plugin framework in use is Carbon. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.
Connecting
What is the way to join MS Project | SOLO/DUO?
Enter client.connect 80.221.91.195:28015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.