Rust Data

rustdata.spaceservers80.242.59.110:10010.ipynb

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Online 80.242.59.110:10000 checked 11m ago

Magic Dev

moddedoxide

Connect

srv = rust.server("80.242.59.110:10010")
print(srv.connect_command)

Right now

srv.summary()
players now 0/200 # 0% full
7-day average 0 # peak 2
rank #5,999 # top 27%
last wipe 5d ago # no schedule published
next wipe – # no rhythm it keeps

Players

srv.players.plot(range="48h")
AveragePeak
00.511.5205:0014:0000:0008:0017:0002:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
02040608005:0014:0000:0008:0017:0002:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Top 27% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · no rhythm it keeps

srv.wipe_schedule()

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap2.5 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 2

The first 48 hours of its last wipes

Sat 24 OctFri 23 OctThu 22 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 41 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Sat 24 Oct, 17:42 UTC5d ago 2 NaN running 0
1 Fri 23 Oct, 13:45 UTC6d ago 1 NaN 1.2 days 0
2 Thu 22 Oct, 16:27 UTC7d ago 1 NaN 0.9 days 0
3 Wed 14 Oct, 07:28 UTC15d ago 5+1 queue halved by day 3 8.4 days 0
4 Tue 13 Oct, 11:55 UTC16d ago 2 NaN 0.8 days 0
5 Fri 9 Oct, 13:43 UTC20d ago 1 halved by day 1 3.9 days 0
6 Wed 23 Sep, 15:17 UTC36d ago 1 halved by day 1 15.9 days 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

4500 · seed 1886581633
Map of Magic Dev
map
BAЙП ПPЯMO CEЙЧAC!
size
4500
seed
1886581633

Server

srv.info()
address
80.242.59.110:10000
region
–
max players
200
group limit
8, the default
wipe schedule
–
last wipe
24 Oct 2026, 17:42 UTC
hostname
–
first seen
13 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0ShockRust | Blue | NoLimitno group limit · 151 on average19/500
1МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average126/100
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 122 on average51/225
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 97 on average9/700
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 94 on average29/700
5RustSpain.com | EU MainEU · groups of 12+ · weekly · 87 on average49/200

Quick answers

From the figures on this page.

Population

How does Magic Dev compare in the rankings?

Over the last seven days Magic Dev sits at #5,999 on player hours, in the top 27% of ranked servers.

How full does Magic Dev run?

Current row: 0 players on Magic Dev, against 200 slots. Over the last seven days it averaged 0 players and peaked at 2. The 48-hour sample puts the busiest hour at 08:00 UTC, averaging 1 players.

Server facts

How smoothly does Magic Dev run?

The 48-hour average is 38 server fps, with a low of 10. The entity count peaked at 99,108, covering buildings, deployables and the rest of the world. Memory peaked at 3,468 MB. What players call lag is these two fields together: low fps and a rising entity count.

What is the Rust version on Magic Dev?

The build is Rust network protocol 2635 and build 168909 on Windows, run by Magic Dev. Joining needs the same protocol on your game; Steam handles the update.

How reliable is Magic Dev, and is it online now?

Online is the state at the latest refresh for Magic Dev. A restart about 5 days 8 hours ago is what its reported uptime implies. Uptime of 99% across the last 7 full days: 167 hours of 168. Its earliest recorded date in Rust Data is 13 September 2026.

In which location is Magic Dev hosted?

For Magic Dev, no region is published. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 80.242.59.110:10000.

Rules, settings, map

Which settings and rules does Magic Dev run?

The name Magic Dev carries no gather rate. No custom cap; the default of 8 players per group stands. Recorded as survival, gather, build, raid: the standard loop. Fighting and raiding between players are allowed. Browser listing: Modded. Plugins or settings modify the game. The plugin count is Oxide. VAC, Valve's anti-cheat, is enabled.

Which map has Magic Dev selected?

Size 4,500, seed 1886581633: the procedural map on Magic Dev, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page. BAЙП ПPЯMO CEЙЧAC! is what the map name field says.

Wipe data

When does Magic Dev wipe, and how often?

Irregular wipe times on Magic Dev leave no next wipe to forecast. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. The world it runs now was generated 5 days 10 hours ago.

On Magic Dev, what happens on wipe day?

The average peak over recent wipes is 1 players. Peak population on the latest wipe came 41 hours in. Half the peak or more was held to the next wipe in 0% of recent wipes. The drop under half arrived by day 2 in the other cases.

Tags and filters

Which lists on Rust Data hold Magic Dev, and which filters?

The Rust Data lists that Magic Dev fits are: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

How should you read the server tags on Magic Dev?

Read by the game's server browser, the tags Magic Dev publishes are: gmrust (Game mode): Rust survival in its standard form; mp200 (Max players): 200 slots in total; ts8 (Group limit): Team limit of 8, as shipped by default; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded listing: the game is changed by plugins or settings; jp0 (Custom tag): A plugin or the owner added this; standard Rust does not define it. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.

Connecting

What is the way into Magic Dev?

In Rust, F1 opens the console: type client.connect 80.242.59.110:10000. Launch Rust on this page does the same by opening the game through Steam and connecting.

Server tags · what each one means

srv.tags.decode()

Published as mp200,ptrak,jp0,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Rust survival in its standard form.
mp200
Max players 200 slots in total.
ts8
Group limit Team limit of 8, as shipped by default.
v2635
Protocol To join, your game must run protocol 2635.
cs168909
Build Recorded game build: 168909.
ptrak
Networking Standard network layer for Rust: RakNet.
$r?
Region code No region code is set.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Modded listing: the game is changed by plugins or settings.

Other

jp0
Custom tag A plugin or the owner added this; standard Rust does not define it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 41,075 players 11,634 servers online