Online 80.242.59.83:35090 checked 14m ago
Development Server
Connect
srv = rust.server("80.242.59.83:35092")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 15 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 36% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · too few wipes seen yet
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Fri 23 Oct, 09:48 UTC5d ago | 2 | NaN | running | 0 |
| 1 | Fri 16 Oct, 13:46 UTC12d ago | 4 | halved by day 1 | 6.8 days | 1 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Operator · miragerust.com
rust.servers(operator="miragerust.com").sort_values("players")
16 servers publish a miragerust.com hostname; the busiest are listed.
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 150 on average | 108/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 130/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 118 on average | 147/225 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 93 on average | 45/700 |
| 4 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 88 on average | 4/200 |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 18/1000 |
Quick answers
From the figures on this page.
Population
Against other Rust servers, how does Development Server rank?
Rank #7,988 on seven-day player hours for Development Server, within the top 36% of all ranked servers.
How full does Development Server run?
The sample now reads 0 players for Development Server, out of 2,000 slots. Over the last seven days it averaged 0 players and peaked at 2.
Server data
How smoothly does Development Server run?
Averaged over 48 hours: 398 server fps, never under 251. Buildings, deployables and all else in the world took the count as high as 140,481 entities. A high of 3,906 MB of memory used. Lag, as players feel it, comes from an entity count that climbs and fps that falls.
Which Rust version is Development Server on?
Version Rust network protocol 2635 and build 168909 on Windows is reported by Development Server. The protocol has to match before you can join, and Steam does the updating.
Is Development Server up, and what does its uptime show?
The current sample puts Development Server online. A restart about 3 days 15 hours ago is what its reported uptime implies. Uptime of 94% across the last 7 full days: 158 hours of 168. Rust Data logged it first on 15 October 2026.
In which location is Development Server hosted?
For Development Server, no region is published. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 80.242.59.83:35090.
Map and rules
Which rules apply on Development Server, and what settings?
No gather rate appears in the name: Development Server. Group size tops out at 150 players. Recorded as survival, gather, build, raid: the standard loop. Fighting and raiding between players are allowed. Modded is the browser category: plugins or settings alter the game. Carbon plugins run on it. The VAC field reads off.
What is the map on Development Server?
The game generates the map on Development Server: procedural, size 4,750, seed 1337. Because size and seed determine the map, it can be viewed on RustMaps via this page. Under map name you will find: Custom Map.
Wipe data
On what schedule does Development Server wipe?
Too few wipes are on record for Development Server to reveal its rhythm. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. A new world was started 5 days 22 hours ago, and that is the one in play.
On Development Server, what happens on wipe day?
Recent wipes averaged 3 players at their peak. Peak population on the latest wipe came 0 hours in. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. Otherwise the crowd fell below half by day 1.
Lists and tags
Which Rust Data filters and lists contain Development Server?
The Rust Data lists that Development Server fits are: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
Who operates Development Server?
Development Server and 15 other servers we track both publish a miragerust.com hostname, so the same operator most likely runs them.
How should you read the server tags on Development Server?
These tags are published by Development Server and read by the game's server browser: gmrust (Game mode): Rust survival in its standard form; mp2000 (Max players): Slot count: 2,000; ts150 (Group limit): Team size tops out at 150; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): Region code: not set; ^z (Modded): Modded listing: the game is changed by plugins or settings; ^y (Carbon): Plugin framework: Carbon. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
Connecting
What is the way into Development Server?
In Rust, F1 opens the console: type client.connect 80.242.59.83:35090. Launch Rust on this page does the same by opening the game through Steam and connecting. You will find its website at https://miragerust.gg/.