Offline 80.47.14.21:28023 checked 1d ago
Carbon Test server
Connect
srv = rust.server("80.47.14.21:28025")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · too few wipes seen yet
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Fri 23 Oct, 16:12 UTC5d ago | 0 | NaN | running | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
3000 · seed 836976
- map
- Procedural Map
- size
- 3000
- seed
- 836976
Server
srv.info()- address
- 80.47.14.21:28023
- region
- –
- max players
- 100
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 23 Oct 2026, 16:12 UTC
- hostname
- –
- first seen
- 19 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 156 on average | 37/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 133/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 117 on average | 47/225 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 92 on average | 37/700 |
| 4 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 88 on average | 7/200 |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 5/1000 |
Quick answers
From the figures on this page.
Player counts
How does Carbon Test server compare in the rankings?
Rank #15,349 on seven-day player hours for Carbon Test server, within the top 69% of all ranked servers.
How full does Carbon Test server run?
Offline now for Carbon Test server, with the last sample 43 hours ago. Over the last seven days it averaged 0 players.
Server data
What does performance look like on Carbon Test server?
The 48-hour average is 226 server fps, with a low of 209. Buildings, deployables and all else in the world took the count as high as 47,783 entities. A high of 3,126 MB of memory used. Low fps plus an entity count on the way up is the lag players report.
What Rust version does Carbon Test server run?
Version Rust network protocol 2635 and build 168909 on Linux is reported by Carbon Test server. Joining needs the same protocol on your game; Steam handles the update.
Is Carbon Test server up, and what does its uptime show?
Carbon Test server is offline at this refresh; the last response came 43 hours ago. The uptime it reports puts the last restart about 3 days 12 hours ago. Uptime of 51% across the last 7 full days: 86 hours of 168. Its earliest recorded date in Rust Data is 19 October 2026.
Which location does Carbon Test server run from?
No region is published by Carbon Test server. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. You can reach it at 80.47.14.21:28023.
Map and rules
Which rules apply on Carbon Test server, and what settings?
No gather rate appears in the name: Carbon Test server. No custom cap; the default of 8 players per group stands. Game mode survival, with this note: gather, build, raid: the standard loop. Fighting and raiding between players are allowed. It appears under Modded, where plugins or settings change how the game plays. The plugin count is Carbon. VAC is running: Valve's anti-cheat is on.
Which map has Carbon Test server loaded?
The game generates the map on Carbon Test server: procedural, size 3,000, seed 836976. The same size and seed produce the same map; this page links to RustMaps so it can be viewed.
Wipe schedule
On what schedule does Carbon Test server wipe?
The record for Carbon Test server holds too few wipes to show a rhythm. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. The world it runs now was generated 5 days 8 hours ago.
On Carbon Test server, what happens on wipe day?
Across recent wipes the busiest point averaged 0 players. The crowd on the latest wipe topped out 0 hours after it began.
Tags, lists
Which lists on Rust Data hold Carbon Test server, and which filters?
These Rust Data lists include Carbon Test server: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
How should you read the server tags on Carbon Test server?
Read by the game's server browser, the tags Carbon Test server publishes are: gmvanilla (Game mode): Game mode: vanilla survival; mp100 (Max players): 100 slots in total; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2635 (Protocol): The server speaks protocol 2635, so match your game version; cs168909 (Build): The server runs build 168909; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): Region code: not set; ^z (Modded): Modded listing: the game is changed by plugins or settings; ^y (Carbon): Plugin framework: Carbon. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
Join steps
How can I connect to Carbon Test server?
The manual route: launch Rust, F1, then client.connect 80.47.14.21:28023. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.