Rust Data

rustdata.spaceservers80.47.14.21:28025.ipynb

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Offline 80.47.14.21:28023 checked 1d ago

Carbon Test server

moddedcarbon

Connect

srv = rust.server("80.47.14.21:28025")
print(srv.connect_command)

Right now

srv.summary()
players now 0/100 # 0% full
7-day average 0 # peak –
rank #15,349 # top 69%
last wipe 5d ago # no schedule published
next wipe – # too few wipes seen yet

Players

srv.players.plot(range="48h")
AveragePeak
0123401:0002:0003:0004:0005:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
010020030040001:0002:0003:0004:0005:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k19 Oct21 Oct23 Oct24 Oct26 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · too few wipes seen yet

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Fri 23 Oct, 16:12 UTC5d ago 0 NaN running 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

3000 · seed 836976
Map of Carbon Test server
map
Procedural Map
size
3000
seed
836976
Open on RustMaps

Server

srv.info()
address
80.47.14.21:28023
region
–
max players
100
group limit
8, the default
wipe schedule
–
last wipe
23 Oct 2026, 16:12 UTC
hostname
–
first seen
19 Oct 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0ShockRust | Blue | NoLimitno group limit · 156 on average37/500
1МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average133/100
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 117 on average47/225
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 92 on average37/700
4RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average7/200
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average5/1000

Quick answers

From the figures on this page.

Player counts

How does Carbon Test server compare in the rankings?

Rank #15,349 on seven-day player hours for Carbon Test server, within the top 69% of all ranked servers.

How full does Carbon Test server run?

Offline now for Carbon Test server, with the last sample 43 hours ago. Over the last seven days it averaged 0 players.

Server data

What does performance look like on Carbon Test server?

The 48-hour average is 226 server fps, with a low of 209. Buildings, deployables and all else in the world took the count as high as 47,783 entities. A high of 3,126 MB of memory used. Low fps plus an entity count on the way up is the lag players report.

What Rust version does Carbon Test server run?

Version Rust network protocol 2635 and build 168909 on Linux is reported by Carbon Test server. Joining needs the same protocol on your game; Steam handles the update.

Is Carbon Test server up, and what does its uptime show?

Carbon Test server is offline at this refresh; the last response came 43 hours ago. The uptime it reports puts the last restart about 3 days 12 hours ago. Uptime of 51% across the last 7 full days: 86 hours of 168. Its earliest recorded date in Rust Data is 19 October 2026.

Which location does Carbon Test server run from?

No region is published by Carbon Test server. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. You can reach it at 80.47.14.21:28023.

Map and rules

Which rules apply on Carbon Test server, and what settings?

No gather rate appears in the name: Carbon Test server. No custom cap; the default of 8 players per group stands. Game mode survival, with this note: gather, build, raid: the standard loop. Fighting and raiding between players are allowed. It appears under Modded, where plugins or settings change how the game plays. The plugin count is Carbon. VAC is running: Valve's anti-cheat is on.

Which map has Carbon Test server loaded?

The game generates the map on Carbon Test server: procedural, size 3,000, seed 836976. The same size and seed produce the same map; this page links to RustMaps so it can be viewed.

Wipe schedule

On what schedule does Carbon Test server wipe?

The record for Carbon Test server holds too few wipes to show a rhythm. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. The world it runs now was generated 5 days 8 hours ago.

On Carbon Test server, what happens on wipe day?

Across recent wipes the busiest point averaged 0 players. The crowd on the latest wipe topped out 0 hours after it began.

Tags, lists

Which lists on Rust Data hold Carbon Test server, and which filters?

These Rust Data lists include Carbon Test server: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.

How should you read the server tags on Carbon Test server?

Read by the game's server browser, the tags Carbon Test server publishes are: gmvanilla (Game mode): Game mode: vanilla survival; mp100 (Max players): 100 slots in total; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2635 (Protocol): The server speaks protocol 2635, so match your game version; cs168909 (Build): The server runs build 168909; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): Region code: not set; ^z (Modded): Modded listing: the game is changed by plugins or settings; ^y (Carbon): Plugin framework: Carbon. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

Join steps

How can I connect to Carbon Test server?

The manual route: launch Rust, F1, then client.connect 80.47.14.21:28023. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.

Server tags · what each one means

srv.tags.decode()

Published as mp100,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^z,^y

Game

gmvanilla
Game mode Game mode: vanilla survival.
mp100
Max players 100 slots in total.
ts8
Group limit Unchanged from default, teams hold up to 8.
v2635
Protocol The server speaks protocol 2635, so match your game version.
cs168909
Build The server runs build 168909.
ptrak
Networking Network traffic runs over RakNet, the game standard.
$r?
Region code Region code: not set.

Mods and access

^z
Modded Modded listing: the game is changed by plugins or settings.
^y
Carbon Plugin framework: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 46,860 players 11,704 servers online