Offline 80.57.92.220:25565 checked 20d ago
Olo testing
Connect
srv = rust.server("80.57.92.220:25566")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · no rhythm it keeps
srv.wipe_schedule()
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 20 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Thu 1 Oct, 18:34 UTC FW28d ago | 2 | NaN | running | 1 |
| 1 | Sun 27 Sep, 11:18 UTC32d ago | 2 | held half | 4.3 days | 1 |
| 2 | Sat 26 Sep, 15:27 UTC33d ago | 2 | NaN | 0.8 days | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Procedural Map
- size
- –
- seed
- –
Server
srv.info()- address
- 80.57.92.220:25565
- region
- –
- max players
- 2
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 1 Oct 2026, 18:34 UTC
- hostname
- –
- first seen
- 26 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 149 on average | 4/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 125/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 121 on average | 45/225 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 96 on average | 10/700 |
| 4 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 | EU · groups of 16+ · monthly · 93 on average | 45/700 |
| 5 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 85 on average | 207/215 |
Quick answers
From the figures on this page.
Player counts
Against other Rust servers, how does Olo testing rank?
Rank #15,849 on seven-day player hours for Olo testing, within the top 72% of all ranked servers.
How many players does Olo testing hold at once?
The current row shows Olo testing offline; the last response was 20 days 2 hours ago.
Server facts
What Rust version does Olo testing run?
Version Rust network protocol 2634 and build 166586 on Windows is reported by Olo testing. Joining needs the same protocol on your game; Steam handles the update.
How reliable is Olo testing, and is it up?
Olo testing is offline at this refresh; the last response came 20 days 2 hours ago. Uptime of 0% across the last 7 full days: 0 hours of 168. The first row Rust Data holds for it is dated 26 September 2026.
In which location is Olo testing hosted?
For Olo testing, no region is published. Rust Data does not look up where the machine stands; it shows where a server says it is. 80.57.92.220:25565 is its address.
Map and rules
Which rules apply on Olo testing, and what settings?
No gather rate appears in the name: Olo testing. The group limit sits at the default of 8 players. survival is the game mode here, and the usual game, with gathering, building and raiding. Combat and raiding between players: both allowed. It appears under Modded, where plugins or settings change how the game plays. Plugins installed: Oxide. VAC is running: Valve's anti-cheat is on.
What is the map on Olo testing?
Olo testing runs a procedural map, which the game generates.
Wipes and dates
When does Olo testing wipe, and how often?
Irregular wipe times on Olo testing leave no next wipe to forecast. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. A new world was started 28 days 5 hours ago, and that is the one in play.
On Olo testing, what happens on wipe day?
The average peak over recent wipes is 2 players. 20 hours after the latest wipe, the crowd reached its peak. The crowd stayed above half that peak until the next wipe in 100% of recent wipes.
Tags and filters
Which lists on Rust Data hold Olo testing, and which filters?
The Rust Data lists that Olo testing fits are: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Which meanings do the tags on Olo testing hold?
Read by the game's server browser, the tags Olo testing publishes are: gmrust (Game mode): Survival play, standard Rust; mp2 (Max players): Slot count: 2; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2634 (Protocol): To join, your game must run protocol 2634; cs166586 (Build): Recorded game build: 166586; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): No region code is set; ^o (Oxide): Runs on Oxide (uMod) for plugins; ^z (Modded): Modded listing: the game is changed by plugins or settings. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.
Join steps
How can I connect to Olo testing?
In Rust, F1 opens the console: type client.connect 80.57.92.220:25565. Launch Rust on this page does the same by opening the game through Steam and connecting.