Offline 81.100.154.125:28015 checked 15d ago
Twofish Carbon Test Server
Connect
srv = rust.server("81.100.154.125:28017")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · too few wipes seen yet
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 14 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Thu 1 Oct, 23:49 UTC FW27d ago | 1 | NaN | running | 0 |
| 1 | Thu 10 Sep, 13:08 UTC48d ago | NaN | NaN | 21.4 days | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Procedural Map
- size
- –
- seed
- –
Server
srv.info()- address
- 81.100.154.125:28015
- region
- –
- max players
- 10
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 1 Oct 2026, 23:49 UTC
- hostname
- –
- first seen
- 13 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 150 on average | 105/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 122/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 118 on average | 149/225 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 93 on average | 46/700 |
| 4 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 88 on average | 4/200 |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 18/1000 |
Quick answers
From the figures on this page.
Population data
Against other Rust servers, how does Twofish Carbon Test Server rank?
Player hours over seven days put Twofish Carbon Test Server at #15,213, in the top 70% of the ranked set.
How full does Twofish Carbon Test Server run?
Offline now for Twofish Carbon Test Server, with the last sample 15 days 5 hours ago.
Server data
What is the Rust version on Twofish Carbon Test Server?
Version Rust network protocol 2634 and build 167231 on Windows is reported by Twofish Carbon Test Server. The protocol has to match before you can join, and Steam does the updating.
How reliable is Twofish Carbon Test Server, and is it up?
Twofish Carbon Test Server is offline at this refresh; the last response came 15 days 5 hours ago. Uptime of 0% across the last 7 full days: 0 hours of 168. The first row Rust Data holds for it is dated 13 September 2026.
Which location does Twofish Carbon Test Server run from?
There is no region published for Twofish Carbon Test Server. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 81.100.154.125:28015.
Settings and map
Which rules apply on Twofish Carbon Test Server, and what settings?
You will not find a gather rate in the string Twofish Carbon Test Server. Eight players per group: that is the game's default, and it applies here. Recorded as survival, the base game, where you gather, build and raid. Combat and raiding between players: both allowed. Modded is the browser category: plugins or settings alter the game. Plugins installed: Carbon. VAC is running: Valve's anti-cheat is on.
Which map has Twofish Carbon Test Server loaded?
Twofish Carbon Test Server runs a procedural map, which the game generates.
Wipe data
On what schedule does Twofish Carbon Test Server wipe?
A rhythm cannot be read from the wipes of Twofish Carbon Test Server on record, which are too few. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. The world it runs now was generated 27 days 8 hours ago.
On Twofish Carbon Test Server, what happens on wipe day?
The average peak over recent wipes is 1 players. Peak population on the latest wipe came 14 hours in.
Tags, lists
Where does Twofish Carbon Test Server appear among Rust Data lists and filters?
The Rust Data lists that Twofish Carbon Test Server fits are: Modded Rust servers. Under these filters on the server list, it is listed: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
How should you read the server tags on Twofish Carbon Test Server?
Read by the game's server browser, the tags Twofish Carbon Test Server publishes are: gmrust (Game mode): Survival play, standard Rust; mp10 (Max players): Slot count: 10; ts8 (Group limit): The default cap applies: 8 per team; v2634 (Protocol): To join, your game must run protocol 2634; cs167231 (Build): Build number: 167231; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code is set; ^z (Modded): The Modded section lists it, because plugins or settings change the game; ^y (Carbon): Runs on Carbon for plugins. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
Join steps
What is the way to join Twofish Carbon Test Server?
The manual route: launch Rust, F1, then client.connect 81.100.154.125:28015. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.