Rust Data

rustdata.spaceservers81.104.202.229:28017.ipynb

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Offline 81.104.202.229:28015 checked 5d ago

JayTDZ Test Server

moddedoxide

Connect

srv = rust.server("81.104.202.229:28017")
print(srv.connect_command)

Right now

srv.summary()
players now 1/10 # 10% full
7-day average 1 # peak 1
rank #8,328 # top 37%
last wipe 10d ago # no schedule published
next wipe – # no rhythm it keeps

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep30 Sep5 Oct20 Oct25 Oct30 Oct

Top 37% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · no rhythm it keeps

srv.wipe_schedule()

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap11.6 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Mon 19 OctSat 17 OctSat 26 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Mon 19 Oct, 18:20 UTC10d ago 1 NaN running 1
1 Sat 17 Oct, 14:00 UTC12d ago 1 held half 2.2 days 1
2 Sat 26 Sep, 12:46 UTC33d ago 1 held half 21.1 days 1

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

No map picture published
map
Procedural Map
size
–
seed
–

Server

srv.info()
address
81.104.202.229:28015
region
–
max players
10
group limit
8, the default
wipe schedule
–
last wipe
19 Oct 2026, 18:20 UTC
hostname
–
first seen
13 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0ShockRust | Blue | NoLimitno group limit · 151 on average35/500
1МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average128/100
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 123 on average38/225
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 97 on average12/700
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 94 on average34/700
5RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average46/200

Quick answers

From the figures on this page.

Player counts

Against other Rust servers, how does JayTDZ Test Server rank?

Player hours over seven days put JayTDZ Test Server at #8,328, in the top 37% of the ranked set.

How many players does JayTDZ Test Server hold at once?

The current row shows JayTDZ Test Server offline; the last response was 5 days 8 hours ago. Over the last seven days it averaged 1 players and peaked at 1.

About the server

What is the Rust version on JayTDZ Test Server?

Rust network protocol 2635 and build 168909 on Windows is what JayTDZ Test Server runs. Joining needs the same protocol on your game; Steam handles the update.

How reliable is JayTDZ Test Server, and is it online now?

The latest sample has JayTDZ Test Server offline, with a last sighting 5 days 8 hours ago. 8 of 168 hours up over the last 7 full days, or 5%. The first row Rust Data holds for it is dated 13 September 2026.

Which location does JayTDZ Test Server run from?

For JayTDZ Test Server, no region is published. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. 81.104.202.229:28015 is its address.

Map and rules

Which rules apply on JayTDZ Test Server, and what settings?

No gather rate appears in the name: JayTDZ Test Server. Eight players per group: that is the game's default, and it applies here. Game mode survival, with this note: the base game, where you gather, build and raid. Raids and player combat are enabled. It appears under Modded, where plugins or settings change how the game plays. The plugin count is Oxide. VAC is running: Valve's anti-cheat is on.

What is the map on JayTDZ Test Server?

The game generates its map: procedural, on JayTDZ Test Server.

Wipe data

When does JayTDZ Test Server wipe, and on what schedule?

No next wipe can be predicted for JayTDZ Test Server, which wipes at irregular times. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. A new world was started 10 days 11 hours ago, and that is the one in play.

What is wipe day on JayTDZ Test Server like?

Across recent wipes the busiest point averaged 1 players. The crowd on the latest wipe topped out 0 hours after it began. Recent wipes kept the crowd above half the peak until the next wipe 100% of the time.

Lists and tags

Which lists on Rust Data hold JayTDZ Test Server, and which filters?

On Rust Data, JayTDZ Test Server appears in these lists: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Which meanings do the tags on JayTDZ Test Server hold?

The game's server browser reads these tags from JayTDZ Test Server: gmrust (Game mode): Rust survival in its standard form; mp10 (Max players): Slot count: 10; ts8 (Group limit): The default cap applies: 8 per team; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region field is empty; ^o (Oxide): Runs on Oxide (uMod) for plugins; ^z (Modded): Plugins or settings alter the game, so it sits under Modded. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

Join steps

What is the way to join JayTDZ Test Server?

Enter client.connect 81.104.202.229:28015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.

Server tags · what each one means

srv.tags.decode()

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Rust survival in its standard form.
mp10
Max players Slot count: 10.
ts8
Group limit The default cap applies: 8 per team.
v2635
Protocol To join, your game must run protocol 2635.
cs168909
Build Build number: 168909.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code The region field is empty.

Mods and access

^o
Oxide Runs on Oxide (uMod) for plugins.
^z
Modded Plugins or settings alter the game, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 38,989 players 11,611 servers online