Rust Data

rustdata.spaceservers81.163.20.131:28217.ipynb

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Online 81.163.20.131:28215 checked 9m ago

SCRAPNOIR | STAGE (closed test)

moddedcarbon

Connect

srv = rust.server("81.163.20.131:28217")
print(srv.connect_command)

Right now

srv.summary()
players now 0/10 # 0% full
7-day average 0 # peak –
rank #15,327 # top 69%
last wipe 11d ago # no schedule published
next wipe – # too few wipes seen yet

Players

srv.players.plot(range="48h")
AveragePeak
0123418:0003:0012:0022:0007:0016:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k18 Oct20 Oct22 Oct25 Oct27 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · too few wipes seen yet

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 5 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Sun 18 Oct, 10:27 UTC11d ago 1 NaN running 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

4000 · seed 18102026
Custom map, no picture published
map
Custom Map
size
4000
seed
18102026

Server

srv.info()
address
81.163.20.131:28215
region
–
max players
10
group limit
8, the default
wipe schedule
–
last wipe
18 Oct 2026, 15:31 UTC
hostname
–
first seen
18 Oct 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0ShockRust | Blue | NoLimitno group limit · 151 on average149/500
1МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average127/100
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average193/225
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 94 on average96/700
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 88 on average225/700
5RustSpain.com | EU MainEU · groups of 12+ · weekly · 84 on average345/350

Quick answers

From the figures on this page.

Population

What position does SCRAPNOIR | STAGE (closed test) take in the server rankings?

Rank #15,327 on seven-day player hours for SCRAPNOIR | STAGE (closed test), within the top 69% of all ranked servers.

What population does SCRAPNOIR | STAGE (closed test) carry?

The sample now reads 0 players for SCRAPNOIR | STAGE (closed test), out of 10 slots. Over the last seven days it averaged 0 players.

Server facts

Which Rust version is SCRAPNOIR | STAGE (closed test) on?

The build is Rust network protocol 2634 and build 167781 on Linux, run by SCRAPNOIR | STAGE (closed test). The protocol has to match before you can join, and Steam does the updating.

Is SCRAPNOIR | STAGE (closed test) up, and what does its uptime show?

The current sample puts SCRAPNOIR | STAGE (closed test) online. Uptime of 99% across the last 7 full days: 167 hours of 168. Its earliest recorded date in Rust Data is 18 October 2026.

In which location is SCRAPNOIR | STAGE (closed test) hosted?

There is no region published for SCRAPNOIR | STAGE (closed test). Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. You can reach it at 81.163.20.131:28215.

Rules, settings, map

Which rules apply on SCRAPNOIR | STAGE (closed test), and what settings?

No gather rate appears in the name: SCRAPNOIR | STAGE (closed test). Eight players per group: that is the game's default, and it applies here. Game mode survival, with this note: the base game, where you gather, build and raid. Fighting and raiding between players are allowed. Modded is the browser category: plugins or settings alter the game. Carbon plugins run on it. VAC is running: Valve's anti-cheat is on.

Which map has SCRAPNOIR | STAGE (closed test) loaded?

Size 4,000, seed 18102026: the procedural map on SCRAPNOIR | STAGE (closed test), generated by the game. The same size and seed produce the same map; this page links to RustMaps so it can be viewed. Custom Map is what the map name field says.

Wipe schedule

When does SCRAPNOIR | STAGE (closed test) wipe, and how often?

The record for SCRAPNOIR | STAGE (closed test) holds too few wipes to show a rhythm. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. A new world was started 11 days 2 hours ago, and that is the one in play.

On SCRAPNOIR | STAGE (closed test), what happens on wipe day?

Across recent wipes the busiest point averaged 1 players. The crowd on the latest wipe topped out 5 hours after it began.

Tags and filters

Which Rust Data filters and lists contain SCRAPNOIR | STAGE (closed test)?

The Rust Data lists that SCRAPNOIR | STAGE (closed test) fits are: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How should you read the server tags on SCRAPNOIR | STAGE (closed test)?

These tags are published by SCRAPNOIR | STAGE (closed test) and read by the game's server browser: gmrust (Game mode): Survival play, standard Rust; mp10 (Max players): Slot count: 10; ts8 (Group limit): Team limit of 8, as shipped by default; v2634 (Protocol): To join, your game must run protocol 2634; cs167781 (Build): Recorded game build: 167781; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): Region code: not set; ^z (Modded): Modded listing: the game is changed by plugins or settings; ^y (Carbon): Plugin framework: Carbon. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.

Connecting

What is the way into SCRAPNOIR | STAGE (closed test)?

Enter client.connect 81.163.20.131:28215 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection. https://scrapnoir.com is the website recorded for it.

Server tags · what each one means

srv.tags.decode()

Published as mp10,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z,^y

Game

gmrust
Game mode Survival play, standard Rust.
mp10
Max players Slot count: 10.
ts8
Group limit Team limit of 8, as shipped by default.
v2634
Protocol To join, your game must run protocol 2634.
cs167781
Build Recorded game build: 167781.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code Region code: not set.

Mods and access

^z
Modded Modded listing: the game is changed by plugins or settings.
^y
Carbon Plugin framework: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 102,314 players 11,909 servers online