Rust Data

rustdata.spaceservers81.196.159.177:28017.ipynb

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Online 81.196.159.177:28015 checked 9m ago

RustTrain - Private Training Grounds

moddedoxide

Connect

srv = rust.server("81.196.159.177:28017")
print(srv.connect_command)

Right now

srv.summary()
players now 0/10 # 0% full
7-day average 0 # peak 1
rank #9,380 # top 42%
last wipe 2d ago # no schedule published
next wipe – # too few wipes seen yet

Players

srv.players.plot(range="48h")
AveragePeak
00.250.50.75116:0023:0007:0022:0006:0013:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
05010015020016:0023:0007:0022:0006:0013:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k26 Oct27 Oct28 Oct29 Oct

Top 42% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · too few wipes seen yet

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Tue 27 Oct, 08:48 UTC2d ago 1 NaN running 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

6000 · seed 1337
Map of RustTrain - Private Training Grounds
map
Custom Map
size
6000
seed
1337

Server

srv.info()
address
81.196.159.177:28015
region
–
max players
10
group limit
8, the default
wipe schedule
–
last wipe
27 Oct 2026, 08:48 UTC
hostname
–
first seen
26 Oct 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0ShockRust | Blue | NoLimitno group limit · 149 on average181/500
1МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average123/100
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average172/225
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 94 on average85/700
4RustSpain.com | EU MainEU · groups of 12+ · weekly · 86 on average176/200
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 86 on average237/700

Quick answers

From the figures on this page.

Population data

Against other Rust servers, how does RustTrain - Private Training Grounds rank?

Over the last seven days RustTrain - Private Training Grounds sits at #9,380 on player hours, in the top 42% of ranked servers.

How many players does RustTrain - Private Training Grounds hold at once?

The sample now reads 0 players for RustTrain - Private Training Grounds, out of 10 slots. Over the last seven days it averaged 0 players and peaked at 1. Peak hour in the last 48 hours: 21:00 UTC, mean 1 players.

Server data

How smoothly does RustTrain - Private Training Grounds run?

Averaged over 48 hours: 124 server fps, never under 70. Buildings, deployables and all else in the world took the count as high as 210,748 entities. The memory field tops out at 4,499 MB. What players call lag is these two fields together: low fps and a rising entity count.

Which Rust version is RustTrain - Private Training Grounds on?

Rust network protocol 2635 and build 168909 on Windows is what RustTrain - Private Training Grounds runs. Joining needs the same protocol on your game; Steam handles the update.

How reliable is RustTrain - Private Training Grounds, and is it up?

Online is the state at the latest refresh for RustTrain - Private Training Grounds. A restart about 16 hours ago is what its reported uptime implies. Over the last 2 full days the hours up number 40 of 48, 83%. Rust Data logged it first on 26 October 2026.

Which location does RustTrain - Private Training Grounds run from?

There is no region published for RustTrain - Private Training Grounds. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. 81.196.159.177:28015 is its address.

Settings and map

What rules and settings are recorded for RustTrain - Private Training Grounds?

No gather rate appears in the name: RustTrain - Private Training Grounds. Eight players per group: that is the game's default, and it applies here. survival is the game mode here, and gather, build, raid: the standard loop. Fighting and raiding between players are allowed. Modded is the browser category: plugins or settings alter the game. Oxide plugins run on it. VAC, Valve's anti-cheat, is enabled.

Which map has RustTrain - Private Training Grounds selected?

The game generates the map on RustTrain - Private Training Grounds: procedural, size 6,000, seed 1337. The same size and seed produce the same map; this page links to RustMaps so it can be viewed. Custom Map is what the map name field says.

Wipe schedule

On what schedule does RustTrain - Private Training Grounds wipe?

A rhythm cannot be read from the wipes of RustTrain - Private Training Grounds on record, which are too few. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. A new world was started 2 days 6 hours ago, and that is the one in play.

What is wipe day on RustTrain - Private Training Grounds like?

Recent wipes averaged 1 players at their peak. Peak population on the latest wipe came 1 hours in.

Lists and tags

Where does RustTrain - Private Training Grounds appear among Rust Data lists and filters?

These Rust Data lists include RustTrain - Private Training Grounds: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

How should you read the server tags on RustTrain - Private Training Grounds?

The game's server browser reads these tags from RustTrain - Private Training Grounds: gmrust (Game mode): Survival play, standard Rust; mp10 (Max players): 10 slots in total; ts8 (Group limit): Team limit of 8, as shipped by default; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region field is empty; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.

Join steps

What is the way into RustTrain - Private Training Grounds?

In Rust, F1 opens the console: type client.connect 81.196.159.177:28015. Launch Rust on this page does the same by opening the game through Steam and connecting.

Server tags · what each one means

srv.tags.decode()

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival play, standard Rust.
mp10
Max players 10 slots in total.
ts8
Group limit Team limit of 8, as shipped by default.
v2635
Protocol To join, your game must run protocol 2635.
cs168909
Build Recorded game build: 168909.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code The region field is empty.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 81,723 players 11,855 servers online