Offline 81.196.215.13:28021 checked 1d ago
Test Server RaidSim
Connect
srv = rust.server("81.196.215.13:28023")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 25% of all ranked servers. Ranked on player hours over the last seven days.
World resets · a new world every few hours; none of these counts as a wipe
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Wed 28 Oct, 11:58 UTC1d ago | NaN | NaN | NaN | 0 |
| 1 | Wed 28 Oct, 05:47 UTC1d ago | NaN | NaN | NaN | 1 |
| 2 | Tue 27 Oct, 18:40 UTC1d ago | NaN | NaN | NaN | 1 |
| 3 | Tue 27 Oct, 15:48 UTC2d ago | NaN | NaN | NaN | 1 |
| 4 | Mon 26 Oct, 11:21 UTC3d ago | NaN | NaN | NaN | 1 |
| 5 | Sun 25 Oct, 13:04 UTC4d ago | 1 | NaN | 0.9 days | 1 |
| 6 | Mon 19 Oct, 09:15 UTC10d ago | 1 | NaN | 6.2 days | 1 |
| 7 | Sun 18 Oct, 18:40 UTC10d ago | 1 | NaN | 0.6 days | 0 |
| 8 | Wed 14 Oct, 11:41 UTC15d ago | 0 | NaN | 4.3 days | 1 |
| 9 | Mon 12 Oct, 12:20 UTC17d ago | NaN | NaN | NaN | 0 |
| 10 | Mon 12 Oct, 11:00 UTC17d ago | NaN | NaN | NaN | 0 |
| 11 | Mon 12 Oct, 10:37 UTC17d ago | 1 | held half | 2 days | 0 |
| 12 | Sun 11 Oct, 22:30 UTC17d ago | 1 | NaN | 0.5 days | 0 |
| 13 | Sat 10 Oct, 08:19 UTC19d ago | 1 | NaN | 1.6 days | 0 |
| 14 | Fri 9 Oct, 16:12 UTC20d ago | 1 | NaN | 0.7 days | 0 |
| 15 | Wed 7 Oct, 10:34 UTC22d ago | 1 | halved by day 1 | 2.2 days | 0 |
| 16 | Tue 6 Oct, 22:16 UTC22d ago | 1 | NaN | 0.5 days | 1 |
| 17 | Tue 6 Oct, 14:13 UTC23d ago | NaN | NaN | NaN | 0 |
| 18 | Tue 6 Oct, 14:02 UTC23d ago | NaN | NaN | NaN | 0 |
| 19 | Tue 6 Oct, 09:53 UTC23d ago | 1 | NaN | 0.5 days | 1 |
display(srv.map, srv.info())
Map
- map
- discord.gg/raidsim
- size
- –
- seed
- –
Server
srv.info()- address
- 81.196.215.13:28021
- region
- –
- max players
- 3
- group limit
- 100 max
- wipe schedule
- –
- last wipe
- resets constantly
- hostname
- –
- first seen
- 13 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | РУССКИЙ ДЛЯ НОВИЧКОВ | WIPE 29.10 | EU · groups of 8+ · weekly · 112 on average | 197/300 |
| 1 | RaidLab | groups of 8+ · 33 on average | 0/50 |
| 2 | EU Hub 01 | EU · groups of 1000+ · 23 on average | 4/3300 |
| 3 | 404 RUST /ДЛЯ НОВИЧКОВ /МОСКОВСКИЙ 19.10 | EU · groups of 8+ · monthly · 3 on average | 3/300 |
| 4 | Warriors | groups of 8+ · 2 on average | 2/100 |
| 5 | A Shockbyte Rust Server | groups of 8+ · 2 on average | 0/40 |
Quick answers
From the figures on this page.
Population data
What position does Test Server RaidSim take in the server rankings?
Over the last seven days Test Server RaidSim sits at #5,614 on player hours, in the top 25% of ranked servers.
What population does Test Server RaidSim carry?
Test Server RaidSim returns no live count at this refresh, having last been seen 25 hours ago. Over the last seven days it averaged 1 players and peaked at 2. Peak hour in the last 48 hours: 21:00 UTC, mean 2 players.
Server facts
What is the Rust version on Test Server RaidSim?
Rust network protocol 2635 and build 168909 on Windows is what Test Server RaidSim runs. Steam updates your game for you, but the protocol must match to join.
How reliable is Test Server RaidSim, and is it online now?
Offline now for Test Server RaidSim, last seen 25 hours ago. Over the last 7 full days the hours up number 43 of 168, 26%. Its earliest recorded date in Rust Data is 13 September 2026.
In which location is Test Server RaidSim hosted?
There is no region published for Test Server RaidSim. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. You can reach it at 81.196.215.13:28021.
Settings and map
What rules and settings are recorded for Test Server RaidSim?
You will not find a gather rate in the string Test Server RaidSim. The cap on a group is 100 players. Game mode survival, with this note: gather, build, raid: the standard loop. Fighting and raiding between players are allowed. It appears under Modded, where plugins or settings change how the game plays. Oxide plugins run on it. VAC is running: Valve's anti-cheat is on.
Wipes and dates
When does Test Server RaidSim wipe, and on what schedule?
No wipe schedule exists for Test Server RaidSim, since the world is remade every few hours and none of those resets is a wipe.
Tags and filters
Where does Test Server RaidSim appear among Rust Data lists and filters?
The Rust Data lists that Test Server RaidSim fits are: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
How should you read the server tags on Test Server RaidSim?
The game's server browser reads these tags from Test Server RaidSim: gmrust (Game mode): Rust survival in its standard form; mp3 (Max players): 3 slots in total; ts100 (Group limit): No team may exceed 100; v2635 (Protocol): The server speaks protocol 2635, so match your game version; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): Region code: not set; ^o (Oxide): Runs on Oxide (uMod) for plugins; ^z (Modded): Plugins or settings alter the game, so it sits under Modded. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
Connecting
What is the way to join Test Server RaidSim?
In Rust, F1 opens the console: type client.connect 81.196.215.13:28021. Launch Rust on this page does the same by opening the game through Steam and connecting.