Rust Data

rustdata.spaceservers81.217.56.227:28022.ipynb

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Offline 81.217.56.227:28020 checked 1h ago

Voltageland

moddedoxide

Connect

srv = rust.server("81.217.56.227:28022")
print(srv.connect_command)

Right now

srv.summary()
players now 1/5 # 20% full
7-day average 0 # peak 1
rank #6,264 # top 28%
last wipe 27d ago # no schedule published
next wipe 7d 13h # Thu 5 Nov, 19:00 UTC FW
display(Image(srv.banner))

Players

srv.players.plot(range="48h")
AveragePeak
00.250.50.75109:0017:0000:0006:0013:0004:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
01020304009:0017:0000:0006:0013:0004:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
12.5k5k7.5k10k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 28% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · force wipes only

srv.wipe_schedule()

Next wipe Thursday 5 November, 19:00 UTC, in 7d 13h. # The force wipe · high confidence

wipe-day peak1players, last three wipes

Coming wipes

inatkind
07d 13hThu 5 Nov, 19:00 UTCFW force wipe
135d 13hThu 3 Dec, 19:00 UTCFW force wipe

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Thu 1 Oct, 20:23 UTC FW27d ago 1 NaN running 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

2500 · seed 3486489
Map of Voltageland
map
Custom Map
size
2500
seed
3486489

Server

srv.info()
address
81.217.56.227:28020
region
–
max players
5
group limit
8, the default
wipe schedule
–
last wipe
1 Oct 2026, 20:23 UTC
hostname
–
first seen
13 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0ShockRust | Blue | NoLimitno group limit · 152 on average44/500
1МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average129/100
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 117 on average62/225
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average18/700
4RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average3/200
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average4/1000

Quick answers

From the figures on this page.

Population

Against other Rust servers, how does Voltageland rank?

Player hours over seven days put Voltageland at #6,264, in the top 28% of the ranked set.

What population does Voltageland carry?

Voltageland returns no live count at this refresh, having last been seen 1 hours ago. Over the last seven days it averaged 0 players and peaked at 1. Averaged by hour over 48 hours, 09:00 UTC is the busiest, at 1 players.

Server data

What does performance look like on Voltageland?

Averaged over 48 hours: 29 server fps, never under 6. Entity numbers reached 98,485, and that includes buildings, deployables and the rest. The memory field tops out at 2,556 MB. Low fps plus an entity count on the way up is the lag players report.

Which Rust version is Voltageland on?

Version Rust network protocol 2635 and build 168909 on Windows is reported by Voltageland. The protocol has to match before you can join, and Steam does the updating.

How reliable is Voltageland, and is it up?

The latest sample has Voltageland offline, with a last sighting 1 hours ago. The uptime it reports puts the last restart about 11 minutes ago. Over the last 7 full days the hours up number 128 of 168, 76%. The first row Rust Data holds for it is dated 13 September 2026.

Which location does Voltageland run from?

No region is published by Voltageland. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 81.217.56.227:28020.

Map and rules

Which settings and rules does Voltageland run?

You will not find a gather rate in the string Voltageland. No custom cap; the default of 8 players per group stands. survival is the game mode here, and gather, build, raid: the standard loop. Combat and raiding between players: both allowed. It appears under Modded, where plugins or settings change how the game plays. Plugins installed: Oxide. Anti-cheat status: VAC on.

Which map has Voltageland selected?

The game generates the map on Voltageland: procedural, size 2,500, seed 3486489. The same size and seed produce the same map; this page links to RustMaps so it can be viewed. Recorded under map name: Custom Map.

Wipe data

When does Voltageland wipe, and how often?

The only wipe Voltageland takes is the monthly force wipe. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe that hits all Rust servers. A new world was started 27 days 9 hours ago, and that is the one in play.

What is wipe day on Voltageland like?

Recent wipes averaged 1 players at their peak. 0 hours after the latest wipe, the crowd reached its peak.

Tags, lists

Where does Voltageland appear among Rust Data lists and filters?

The Rust Data lists that Voltageland fits are: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

How should you read the server tags on Voltageland?

These tags are published by Voltageland and read by the game's server browser: gmvanilla (Game mode): The mode is vanilla survival; mp5 (Max players): Slot count: 5; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): Region code: not set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

How to join

What is the way into Voltageland?

In Rust, F1 opens the console: type client.connect 81.217.56.227:28020. Launch Rust on this page does the same by opening the game through Steam and connecting.

Server tags · what each one means

srv.tags.decode()

Published as mp5,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode The mode is vanilla survival.
mp5
Max players Slot count: 5.
ts8
Group limit Unchanged from default, teams hold up to 8.
v2635
Protocol To join, your game must run protocol 2635.
cs168909
Build Recorded game build: 168909.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code Region code: not set.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 32,059 players 11,620 servers online