Offline 81.27.69.181:28115 checked 5d ago
pllm-test-1
Connect
srv = rust.server("81.27.69.181:28117")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| Empty DataFrame · no wipe seen yet. | |||||
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Procedural Map
- size
- –
- seed
- –
Server
srv.info()- address
- 81.27.69.181:28115
- region
- –
- max players
- 4
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 23 Oct 2026, 05:41 UTC
- hostname
- –
- first seen
- 23 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 150 on average | 92/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 128/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 118 on average | 124/225 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 93 on average | 44/700 |
| 4 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 88 on average | 3/200 |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 19/1000 |
Quick answers
From the figures on this page.
Population
Against other Rust servers, how does pllm-test-1 rank?
Player hours over seven days put pllm-test-1 at #15,339, in the top 69% of the ranked set.
What population does pllm-test-1 carry?
Offline now for pllm-test-1, with the last sample 5 days 23 hours ago. Over the last seven days it averaged 0 players.
Server facts
What Rust version does pllm-test-1 run?
The build is Rust network protocol 2635 and build 168909 on Linux, run by pllm-test-1. Steam updates your game for you, but the protocol must match to join.
How reliable is pllm-test-1, and is it up?
The latest sample has pllm-test-1 offline, with a last sighting 5 days 23 hours ago. 0 of 120 hours up over the last 5 full days, or 0%. The first row Rust Data holds for it is dated 23 October 2026.
In which location is pllm-test-1 hosted?
For pllm-test-1, no region is published. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 81.27.69.181:28115.
Settings and map
Which rules apply on pllm-test-1, and what settings?
You will not find a gather rate in the string pllm-test-1. Eight players per group: that is the game's default, and it applies here. Recorded as survival, the usual game, with gathering, building and raiding. Fighting and raiding between players are allowed. Browser listing: Modded. Plugins or settings modify the game. Plugins installed: Carbon. Anti-cheat status: VAC on.
Which map has pllm-test-1 loaded?
The game generates its map: procedural, on pllm-test-1.
Wipe schedule
On what schedule does pllm-test-1 wipe?
A rhythm cannot be read from the wipes of pllm-test-1 on record, which are too few. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. The world it runs now was generated 6 days 2 hours ago.
Lists and tags
Which lists on Rust Data hold pllm-test-1, and which filters?
On Rust Data, pllm-test-1 appears in these lists: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
How should you read the server tags on pllm-test-1?
The game's server browser reads these tags from pllm-test-1: gmrust (Game mode): Rust survival in its standard form; mp4 (Max players): The server lists 4 slots; ts8 (Group limit): Team limit of 8, as shipped by default; v2635 (Protocol): The server speaks protocol 2635, so match your game version; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code is set; ^z (Modded): The Modded section lists it, because plugins or settings change the game; ^y (Carbon): Runs on Carbon for plugins. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.
Join steps
What is the way into pllm-test-1?
The manual route: launch Rust, F1, then client.connect 81.27.69.181:28115. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.