Online 81.82.119.76:28015 checked 12m ago
Server name on in-game server list
Connect
srv = rust.server("81.82.119.76:28017")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 35% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · too few wipes seen yet
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Mon 26 Oct, 00:55 UTC2d ago | 1 | NaN | running | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Procedural Map
- size
- –
- seed
- –
Server
srv.info()- address
- 81.82.119.76:28015
- region
- –
- max players
- 5
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 26 Oct 2026, 00:55 UTC
- hostname
- –
- first seen
- 26 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 157 on average | 84/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 | EU · groups of 8+ · weekly · 128 on average | 127/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 115 on average | 82/225 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 88 on average | 31/700 |
| 4 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 87 on average | 6/200 |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 83 on average | 13/1000 |
Quick answers
From the figures on this page.
Population
What position does Server name on in-game server list take in the server rankings?
Over the last seven days Server name on in-game server list sits at #7,826 on player hours, in the top 35% of ranked servers.
What population does Server name on in-game server list carry?
The sample now reads 0 players for Server name on in-game server list, out of 5 slots. Over the last seven days it averaged 0 players and peaked at 1. The 48-hour sample puts the busiest hour at 21:00 UTC, averaging 1 players.
Server data
Which Rust version is Server name on in-game server list on?
The build is Rust network protocol 2635 and build 168909 on Windows, run by Server name on in-game server list. Steam updates your game for you, but the protocol must match to join.
Is Server name on in-game server list up, and what does its uptime show?
Server name on in-game server list reports itself online at the current refresh. Uptime of 100% across the last 1 full day: 24 hours of 24. Rust Data logged it first on 26 October 2026.
In which location is Server name on in-game server list hosted?
For Server name on in-game server list, no region is published. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. 81.82.119.76:28015 is its address.
Settings and map
Which rules apply on Server name on in-game server list, and what settings?
The name Server name on in-game server list carries no gather rate. The group limit sits at the default of 8 players. survival is the game mode here, and the usual game, with gathering, building and raiding. Combat and raiding between players: both allowed. It appears under Modded, where plugins or settings change how the game plays. Plugins installed: Oxide. Anti-cheat status: VAC on.
What is the map on Server name on in-game server list?
A procedural map runs on Server name on in-game server list, generated by the game.
Wipe schedule
When does Server name on in-game server list wipe, and on what schedule?
The record for Server name on in-game server list holds too few wipes to show a rhythm. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. A new world was started 2 days 5 hours ago, and that is the one in play.
What is wipe day on Server name on in-game server list like?
The average peak over recent wipes is 1 players. The crowd on the latest wipe topped out 1 hours after it began.
Tags and filters
Which lists on Rust Data hold Server name on in-game server list, and which filters?
The Rust Data lists that Server name on in-game server list fits are: Modded Rust servers. Under these filters on the server list, it is listed: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
Which meanings do the tags on Server name on in-game server list hold?
These tags are published by Server name on in-game server list and read by the game's server browser: gmrust (Game mode): Survival play, standard Rust; mp5 (Max players): 5 slots in total; ts8 (Group limit): Team limit of 8, as shipped by default; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): The server runs build 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.
Connecting
What is the way to join Server name on in-game server list?
Enter client.connect 81.82.119.76:28015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.