Rust Data

rustdata.spaceservers81.98.90.0:28016.ipynb

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Offline 81.98.90.0:28015 checked 16d ago

Local Carbon Plugin Dev

moddedcarbon

Connect

srv = rust.server("81.98.90.0:28016")
print(srv.connect_command)

Right now

srv.summary()
players now 0/4 # 0% full
7-day average 0 # peak –
rank #15,849 # top 72%
last wipe 17d ago # no schedule published
next wipe – # too few wipes seen yet

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k3 Oct6 Oct8 Oct12 Oct14 Oct17 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · too few wipes seen yet

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap8 daysbetween real wipes
wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

Sat 10 OctFri 2 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Sat 10 Oct, 23:02 UTC17d ago 1 NaN running 1
1 Fri 2 Oct, 23:35 UTC25d ago 1 NaN 8 days 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

No map picture published
map
Procedural Map
size
–
seed
–

Server

srv.info()
address
81.98.90.0:28015
region
–
max players
4
group limit
8, the default
wipe schedule
–
last wipe
10 Oct 2026, 23:02 UTC
hostname
–
first seen
2 Oct 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0ShockRust | Blue | NoLimitno group limit · 163 on average49/500
1МИНИ-КАРТА 2Х | STORM | FPS+ 24.10EU · groups of 8+ · weekly · 128 on average121/100
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 113 on average64/225
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 87 on average60/700
4RustSpain.com | EU MainEU · groups of 12+ · weekly · 87 on average12/200
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 83 on average16/1000

Quick answers

From the figures on this page.

Population data

Against other Rust servers, how does Local Carbon Plugin Dev rank?

Rank #15,849 on seven-day player hours for Local Carbon Plugin Dev, within the top 72% of all ranked servers.

How full does Local Carbon Plugin Dev run?

The current row shows Local Carbon Plugin Dev offline; the last response was 16 days 23 hours ago.

Server data

What Rust version does Local Carbon Plugin Dev run?

Version Rust network protocol 2634 and build 166652 on Windows is reported by Local Carbon Plugin Dev. The protocol has to match before you can join, and Steam does the updating.

Is Local Carbon Plugin Dev up, and what does its uptime show?

Local Carbon Plugin Dev is offline at this refresh; the last response came 16 days 23 hours ago. 0 of 168 hours up over the last 7 full days, or 0%. The first row Rust Data holds for it is dated 2 October 2026.

In which location is Local Carbon Plugin Dev hosted?

For Local Carbon Plugin Dev, no region is published. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 81.98.90.0:28015.

Map and rules

What rules and settings are recorded for Local Carbon Plugin Dev?

You will not find a gather rate in the string Local Carbon Plugin Dev. The group limit sits at the default of 8 players. survival is the game mode here, and the base game, where you gather, build and raid. Fighting and raiding between players are allowed. Browser listing: Modded. Plugins or settings modify the game. Carbon plugins run on it. VAC is running: Valve's anti-cheat is on.

Which map has Local Carbon Plugin Dev selected?

Local Carbon Plugin Dev runs a procedural map, which the game generates.

Wipe data

When does Local Carbon Plugin Dev wipe, and on what schedule?

The record for Local Carbon Plugin Dev holds too few wipes to show a rhythm. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. This world was created 17 days 1 hours ago.

On Local Carbon Plugin Dev, what happens on wipe day?

Across recent wipes the busiest point averaged 1 players. The crowd on the latest wipe topped out 0 hours after it began.

Tags and filters

Which lists on Rust Data hold Local Carbon Plugin Dev, and which filters?

These Rust Data lists include Local Carbon Plugin Dev: Modded Rust servers. Under these filters on the server list, it is listed: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

How should you read the server tags on Local Carbon Plugin Dev?

Read by the game's server browser, the tags Local Carbon Plugin Dev publishes are: gmrust (Game mode): Survival play, standard Rust; mp4 (Max players): The server lists 4 slots; ts8 (Group limit): The default cap applies: 8 per team; v2634 (Protocol): Protocol 2634 is required; a different game version cannot connect; cs166652 (Build): Build number: 166652; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): No region code is set; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; ^y (Carbon): The plugin framework in use is Carbon. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

Join steps

What is the way into Local Carbon Plugin Dev?

Enter client.connect 81.98.90.0:28015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.

Server tags · what each one means

srv.tags.decode()

Published as mp4,ptrak,$r?,v2634,gmrust,cs166652,ts8,^z,^y

Game

gmrust
Game mode Survival play, standard Rust.
mp4
Max players The server lists 4 slots.
ts8
Group limit The default cap applies: 8 per team.
v2634
Protocol Protocol 2634 is required; a different game version cannot connect.
cs166652
Build Build number: 166652.
ptrak
Networking Standard network layer for Rust: RakNet.
$r?
Region code No region code is set.

Mods and access

^z
Modded Plugins or settings alter the game, so it sits under Modded.
^y
Carbon The plugin framework in use is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 54,071 players 11,717 servers online