Rust Data

rustdata.spaceservers82.115.42.123:28017.ipynb

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Offline 82.115.42.123:28015 checked 5d ago

Combat Local - Carbon Dev

moddedcarbon

Connect

srv = rust.server("82.115.42.123:28017")
print(srv.connect_command)

Right now

srv.summary()
players now 0/10 # 0% full
7-day average 0 # peak –
rank #15,276 # top 69%
last wipe 5d ago # no schedule published
next wipe – # no wipe seen yet

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k24 Oct25 Oct26 Oct27 Oct28 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
Empty DataFrame · no wipe seen yet.

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

Custom map, no picture published
map
Custom Map
size
–
seed
–

Server

srv.info()
address
82.115.42.123:28015
region
–
max players
10
group limit
8, the default
wipe schedule
–
last wipe
24 Oct 2026, 11:50 UTC
hostname
–
first seen
24 Oct 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0ShockRust | Blue | NoLimitno group limit · 150 on average36/500
1МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average121/100
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 120 on average71/225
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 96 on average30/700
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 92 on average74/700
5RustSpain.com | EU MainEU · groups of 12+ · weekly · 85 on average293/310

Quick answers

From the figures on this page.

Player counts

What position does Combat Local - Carbon Dev take in the server rankings?

Over the last seven days Combat Local - Carbon Dev sits at #15,276 on player hours, in the top 69% of ranked servers.

How many players does Combat Local - Carbon Dev hold at once?

Offline now for Combat Local - Carbon Dev, with the last sample 5 days 4 hours ago. Over the last seven days it averaged 0 players.

About the server

Which Rust version is Combat Local - Carbon Dev on?

Version Rust network protocol 2635 and build 168909 on Windows is reported by Combat Local - Carbon Dev. The protocol has to match before you can join, and Steam does the updating.

How reliable is Combat Local - Carbon Dev, and is it up?

Offline now for Combat Local - Carbon Dev, last seen 5 days 4 hours ago. 0 of 96 hours up over the last 4 full days, or 0%. Rust Data logged it first on 24 October 2026.

Which location does Combat Local - Carbon Dev run from?

No region is published by Combat Local - Carbon Dev. Rust Data does not look up where the machine stands; it shows where a server says it is. 82.115.42.123:28015 is its address.

Settings and map

What rules and settings are recorded for Combat Local - Carbon Dev?

No gather rate appears in the name: Combat Local - Carbon Dev. No custom cap; the default of 8 players per group stands. Recorded as survival, the base game, where you gather, build and raid. Combat and raiding between players: both allowed. Modded is the browser category: plugins or settings alter the game. Carbon plugins run on it. Anti-cheat status: VAC on.

Wipe schedule

When does Combat Local - Carbon Dev wipe, and how often?

A rhythm cannot be read from the wipes of Combat Local - Carbon Dev on record, which are too few. The monthly force wipe applies to every Rust server, including this one; the next falls on Thursday 5 November at 19:00 UTC. A new world was started 5 days 10 hours ago, and that is the one in play.

Lists and tags

Where does Combat Local - Carbon Dev appear among Rust Data lists and filters?

On Rust Data, Combat Local - Carbon Dev appears in these lists: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.

Which meanings do the tags on Combat Local - Carbon Dev hold?

These tags are published by Combat Local - Carbon Dev and read by the game's server browser: gmrust (Game mode): Rust survival in its standard form; mp10 (Max players): The server lists 10 slots; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs168909 (Build): Recorded game build: 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region field is empty; ^z (Modded): The Modded section lists it, because plugins or settings change the game; ^y (Carbon): The plugin framework in use is Carbon. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.

Join steps

How can I connect to Combat Local - Carbon Dev?

Enter client.connect 82.115.42.123:28015 in the console (F1 in Rust). Or press Launch Rust here, which opens Rust through Steam and makes the connection.

Server tags · what each one means

srv.tags.decode()

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Rust survival in its standard form.
mp10
Max players The server lists 10 slots.
ts8
Group limit Unchanged from default, teams hold up to 8.
v2635
Protocol Protocol 2635 is required; a different game version cannot connect.
cs168909
Build Recorded game build: 168909.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code The region field is empty.

Mods and access

^z
Modded The Modded section lists it, because plugins or settings change the game.
^y
Carbon The plugin framework in use is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 75,264 players 11,770 servers online