Rust Data

rustdata.spaceservers82.13.12.23:28027.ipynb

Run all rust-data · live

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Offline 82.13.12.23:28025 checked 21h ago

Creative / Build

Connect

srv = rust.server("82.13.12.23:28027")
print(srv.connect_command)

Right now

srv.summary()
players now 1/1 # 100% full
7-day average 1 # peak 1
rank #13,900 # top 63%
last wipe 22h ago # no schedule published
next wipe – # no wipe seen yet

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k27 Oct28 Oct

Top 63% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
Empty DataFrame · no wipe seen yet.

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

No map picture published
map
Procedural Map
size
–
seed
–

Server

srv.info()
address
82.13.12.23:28025
region
–
max players
1
group limit
8, the default
wipe schedule
–
last wipe
27 Oct 2026, 11:02 UTC
hostname
–
first seen
27 Oct 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0【南瓜】Build-TestEA · groups of 8+ · 10 on average13/101
1Raichu Staging | F1 Spawn | Noclip | DLC UnlockedEU · groups of 8+ · 1 on average4/25
2[EU] Builders Sanctuary 3.0 Creative | Sandbox | Minigames |EU · groups of 8+ · 112 on average61/999
3[NA] Builders Sanctuary 3.0 Creative | Sandbox | Minigames |NA · groups of 8+ · 90 on average45/999
4[AU] Rusticated.com - Creative Sandbox | Build | Never WipesOC · groups of 8+ · 51 on average94/150
5Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFAEU · groups of 30+ · weekly · 35 on average67/100

Quick answers

From the figures on this page.

Population data

How does Creative / Build compare in the rankings?

Player hours over seven days put Creative / Build at #13,900, in the top 63% of the ranked set.

How full does Creative / Build run?

Creative / Build returns no live count at this refresh, having last been seen 21 hours ago. Over the last seven days it averaged 1 players and peaked at 1. The 48-hour sample puts the busiest hour at 11:00 UTC, averaging 1 players.

About the server

What is the Rust version on Creative / Build?

Rust network protocol 2635 and build 168909 on Windows is what Creative / Build runs. Steam updates your game for you, but the protocol must match to join.

How reliable is Creative / Build, and is it online now?

Creative / Build is offline at this refresh; the last response came 21 hours ago. The first row Rust Data holds for it is dated 27 October 2026.

Which location does Creative / Build run from?

For Creative / Build, no region is published. The location shown by Rust Data is what a server says, not a lookup of where the machine stands. You can reach it at 82.13.12.23:28025.

Map and rules

What rules and settings are recorded for Creative / Build?

No gather rate appears in the name: Creative / Build. No custom cap; the default of 8 players per group stands. Game mode survival, with this note: the usual game, with gathering, building and raiding. Combat and raiding between players: both allowed. It is a community server, and the browser files it under Community. Anti-cheat status: VAC on.

Which map has Creative / Build loaded?

A procedural map runs on Creative / Build, generated by the game.

Wipes and dates

On what schedule does Creative / Build wipe?

The record for Creative / Build holds too few wipes to show a rhythm. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. A new world was started 22 hours ago, and that is the one in play.

Lists and tags

Which lists on Rust Data hold Creative / Build, and which filters?

On Rust Data, Creative / Build appears in these lists: Servers with build or creative tags, Rust community servers, unfiltered and Rust creative servers, listed. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 24 hours.

How should you read the server tags on Creative / Build?

Read by the game's server browser, the tags Creative / Build publishes are: gmvanilla (Game mode): The mode is vanilla survival; mp1 (Max players): Slot count: 1; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2635 (Protocol): Protocol 2635 is required; a different game version cannot connect; cs168909 (Build): The server runs build 168909; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): No region code is set. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

Join steps

What is the way into Creative / Build?

In Rust, F1 opens the console: type client.connect 82.13.12.23:28025. Launch Rust on this page does the same by opening the game through Steam and connecting.

Server tags · what each one means

srv.tags.decode()

Published as mp1,ptrak,$r?,v2635,gmvanilla,cs168909,ts8

Game

gmvanilla
Game mode The mode is vanilla survival.
mp1
Max players Slot count: 1.
ts8
Group limit Unchanged from default, teams hold up to 8.
v2635
Protocol Protocol 2635 is required; a different game version cannot connect.
cs168909
Build The server runs build 168909.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 48,252 players 11,633 servers online