Rust Data

rustdata.spaceservers82.153.118.107:28046.ipynb

Run all rust-data · live

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Online 82.153.118.107:28045 checked 8m ago

Old Gits

moddedoxide

Connect

srv = rust.server("82.153.118.107:28046")
print(srv.connect_command)

Right now

srv.summary()
players now 0/50 # 0% full
7-day average 0 # peak 1
rank #12,442 # top 56%
last wipe 26d ago # no schedule published
next wipe – # too few wipes seen yet
display(Image(srv.banner))

Players

srv.players.plot(range="48h")
AveragePeak
0123407:0016:0001:0010:0020:0005:00

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
01020304007:0016:0001:0010:0020:0005:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 56% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · too few wipes seen yet

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Fri 2 Oct, 06:55 UTC26d ago 1 NaN running 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

3000 · seed 1376193229
Map of Old Gits
map
Procedural Map
size
3000
seed
1376193229
Open on RustMaps

Server

srv.info()
address
82.153.118.107:28045
region
–
max players
50
group limit
8, the default
wipe schedule
–
last wipe
2 Oct 2026, 06:55 UTC
hostname
–
first seen
14 Sep 2026

About this server · in its own words

print(srv.description)
A high-performance Rust server, powered by CPUs running at 4.5-5Ghz, supported by super-fast SSD/NVME drives, and fortified with robust 12Tbps DDoS protection from path.net. What sets us apart? Ô×£ Lightning-fast Deployment in Just 30 Seconds Ô×£ Global Server Locations for Optimal Latency Ô×£ Top-of-the-line Hardware Ensuring Unwavering Reliability Ô×£ Shielded with 12Tbps Anycasted DDoS Protection and A2S Caching by path.net Unlock the ultimate gaming experience today! Purchase your own server now at eugamehost.com/rust-server-hosting.

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0ShockRust | Blue | NoLimitno group limit · 151 on average54/500
1МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average130/100
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 117 on average72/225
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average22/700
4RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average3/200
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average6/1000

Quick answers

From the figures on this page.

Player counts

How does Old Gits compare in the rankings?

Over the last seven days Old Gits sits at #12,442 on player hours, in the top 56% of ranked servers.

How many players does Old Gits hold at once?

Current row: 0 players on Old Gits, against 50 slots. Over the last seven days it averaged 0 players and peaked at 1.

Server facts

How well does Old Gits perform?

Averaged over 48 hours: 30 server fps, never under 21. Entity numbers reached 51,296, and that includes buildings, deployables and the rest. The memory field tops out at 1,749 MB. Lag, as players feel it, comes from an entity count that climbs and fps that falls.

What Rust version does Old Gits run?

Version Rust network protocol 2635 and build 168909 on Windows is reported by Old Gits. The protocol has to match before you can join, and Steam does the updating.

How reliable is Old Gits, and is it online now?

Online is the state at the latest refresh for Old Gits. A restart about 23 hours ago is what its reported uptime implies. Uptime of 99% across the last 7 full days: 167 hours of 168. The first row Rust Data holds for it is dated 14 September 2026.

Which location does Old Gits run from?

No region is published by Old Gits. Rust Data does not look up where the machine stands; it shows where a server says it is. You can reach it at 82.153.118.107:28045.

Settings and map

Which settings and rules does Old Gits run?

The name Old Gits carries no gather rate. Eight players per group: that is the game's default, and it applies here. survival is the game mode here, and the usual game, with gathering, building and raiding. Fighting and raiding between players are allowed. It appears under Modded, where plugins or settings change how the game plays. Oxide plugins run on it. VAC, Valve's anti-cheat, is enabled.

Which map has Old Gits loaded?

The game generates the map on Old Gits: procedural, size 3,000, seed 1376193229. The same size and seed produce the same map; this page links to RustMaps so it can be viewed.

Wipe schedule

When does Old Gits wipe, and on what schedule?

A rhythm cannot be read from the wipes of Old Gits on record, which are too few. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. This world was created 26 days 23 hours ago.

On Old Gits, what happens on wipe day?

Across recent wipes the busiest point averaged 1 players. The crowd on the latest wipe topped out 1 hours after it began.

Lists and tags

Which Rust Data filters and lists contain Old Gits?

These Rust Data lists include Old Gits: Modded Rust servers. Under these filters on the server list, it is listed: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

How should you read the server tags on Old Gits?

The game's server browser reads these tags from Old Gits: gmrust (Game mode): Rust survival in its standard form; mp50 (Max players): Slot count: 50; ts8 (Group limit): Team limit of 8, as shipped by default; v2635 (Protocol): The server speaks protocol 2635, so match your game version; cs168909 (Build): The server runs build 168909; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): Region code: not set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded listing: the game is changed by plugins or settings. The tags also hold the current player count, the queue and when the world was made; these appear at the top of this page.

How to join

What is the way to join Old Gits?

The manual route: launch Rust, F1, then client.connect 82.153.118.107:28045. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.

Server tags · what each one means

srv.tags.decode()

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Rust survival in its standard form.
mp50
Max players Slot count: 50.
ts8
Group limit Team limit of 8, as shipped by default.
v2635
Protocol The server speaks protocol 2635, so match your game version.
cs168909
Build The server runs build 168909.
ptrak
Networking Standard network layer for Rust: RakNet.
$r?
Region code Region code: not set.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Modded listing: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 33,246 players 11,617 servers online