Offline 82.153.118.122:28015 checked 17d ago
Paradise Lost
Connect
srv = rust.server("82.153.118.122:28016")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · no rhythm it keeps
srv.wipe_schedule()
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Mon 21 Sep, 12:47 UTC37d ago | 1 | NaN | running | 0 |
| 1 | Fri 18 Sep, 18:33 UTC40d ago | 1 | held half | 2.8 days | 0 |
| 2 | Wed 16 Sep, 17:02 UTC42d ago | 1 | held half | 2.1 days | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
3500 · seed 1836326490
- map
- Procedural Map
- size
- 3500
- seed
- 1836326490
Server
srv.info()- address
- 82.153.118.122:28015
- region
- –
- max players
- 50
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 21 Sep 2026, 12:47 UTC
- hostname
- –
- first seen
- 15 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 149 on average | 156/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 132/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 118 on average | 188/225 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 93 on average | 77/700 |
| 4 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 88 on average | 8/200 |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 22/1000 |
Quick answers
From the figures on this page.
Player counts
What position does Paradise Lost take in the server rankings?
Over the last seven days Paradise Lost sits at #15,719 on player hours, in the top 71% of ranked servers.
What population does Paradise Lost carry?
The current row shows Paradise Lost offline; the last response was 17 days 16 hours ago.
Server data
What is the Rust version on Paradise Lost?
Version Rust network protocol 2633 and build 164530 on Windows is reported by Paradise Lost. The protocol has to match before you can join, and Steam does the updating.
How reliable is Paradise Lost, and is it up?
The latest sample has Paradise Lost offline, with a last sighting 17 days 16 hours ago. Uptime of 0% across the last 7 full days: 0 hours of 168. The first row Rust Data holds for it is dated 15 September 2026.
Which location does Paradise Lost run from?
For Paradise Lost, no region is published. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. 82.153.118.122:28015 is its address.
Rules, settings, map
Which settings and rules does Paradise Lost run?
No gather rate appears in the name: Paradise Lost. The group limit sits at the default of 8 players. Game mode survival, with this note: gather, build, raid: the standard loop. Raids and player combat are enabled. It appears under Modded, where plugins or settings change how the game plays. Plugins installed: Oxide. Anti-cheat status: VAC on.
Which map has Paradise Lost selected?
Paradise Lost runs a procedural map of size 3,500 with seed 1836326490, generated by the game. Size and seed fix the map, so RustMaps can show it, linked from this page.
Wipes and dates
When does Paradise Lost wipe, and how often?
No next wipe can be predicted for Paradise Lost, which wipes at irregular times. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. This world was created 37 days 22 hours ago.
What is wipe day on Paradise Lost like?
Across recent wipes the busiest point averaged 1 players. The crowd on the latest wipe topped out 0 hours after it began. Recent wipes kept the crowd above half the peak until the next wipe 100% of the time.
Tags and filters
Which lists on Rust Data hold Paradise Lost, and which filters?
The Rust Data lists that Paradise Lost fits are: Modded Rust servers. Under these filters on the server list, it is listed: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Which meanings do the tags on Paradise Lost hold?
Read by the game's server browser, the tags Paradise Lost publishes are: gmrust (Game mode): Survival play, standard Rust; mp50 (Max players): Slot count: 50; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2633 (Protocol): Protocol 2633 is required; a different game version cannot connect; cs164530 (Build): The server runs build 164530; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): Region code: not set; ^o (Oxide): Runs on Oxide (uMod) for plugins; ^z (Modded): Modded listing: the game is changed by plugins or settings. At the top of this page you will also find the current players, the queue and the world creation time, all taken from the tags.
Connecting
What is the way into Paradise Lost?
In Rust, F1 opens the console: type client.connect 82.153.118.122:28015. Launch Rust on this page does the same by opening the game through Steam and connecting.