Rust Data

rustdata.spaceservers82.169.117.163:28017.ipynb

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Offline 82.169.117.163:28021 checked 28d ago

adhd/markprivebuildserver/testing

moddedoxide

Connect

srv = rust.server("82.169.117.163:28017")
print(srv.connect_command)

Right now

srv.summary()
players now 0/10 # 0% full
7-day average 0 # peak –
rank #16,330 # top 69%
last wipe 40d ago # no schedule published
next wipe – # too few wipes seen yet

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k20 Sep23 Sep26 Sep2 Oct5 Oct8 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · too few wipes seen yet

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap4 daysbetween real wipes
wipe-day peak2players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Sat 19 SepTue 15 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 0 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Sat 19 Sep, 12:34 UTC40d ago 3 NaN running 1
1 Tue 15 Sep, 13:43 UTC44d ago 2 held half 4 days 1

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

No map picture published
map
Procedural Map
size
–
seed
–

Server

srv.info()
address
82.169.117.163:28021
region
–
max players
10
group limit
8, the default
wipe schedule
–
last wipe
19 Sep 2026, 12:34 UTC
hostname
–
first seen
13 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0ShockRust | Blue | NoLimitno group limit · 150 on average36/500
1МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average132/100
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 120 on average65/225
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 96 on average24/700
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 92 on average73/700
5RustSpain.com | EU MainEU · groups of 12+ · weekly · 85 on average281/310

Quick answers

From the figures on this page.

Player counts

Against other Rust servers, how does adhd/markprivebuildserver/testing rank?

Rank #16,330 on seven-day player hours for adhd/markprivebuildserver/testing, within the top 69% of all ranked servers.

How full does adhd/markprivebuildserver/testing run?

Offline now for adhd/markprivebuildserver/testing, with the last sample 28 days 6 hours ago.

Server facts

What is the Rust version on adhd/markprivebuildserver/testing?

Version Rust network protocol 2633 and build 163794 on Windows is reported by adhd/markprivebuildserver/testing. Steam updates your game for you, but the protocol must match to join.

Is adhd/markprivebuildserver/testing up, and what does its uptime show?

Offline now for adhd/markprivebuildserver/testing, last seen 28 days 6 hours ago. 0 of 168 hours up over the last 7 full days, or 0%. The first row Rust Data holds for it is dated 13 September 2026.

Which location does adhd/markprivebuildserver/testing run from?

There is no region published for adhd/markprivebuildserver/testing. Rust Data does not look up where the machine stands; it shows where a server says it is. 82.169.117.163:28021 is its address.

Rules, settings, map

What rules and settings are recorded for adhd/markprivebuildserver/testing?

No gather rate appears in the name: adhd/markprivebuildserver/testing. No custom cap; the default of 8 players per group stands. Recorded as survival, the usual game, with gathering, building and raiding. Raids and player combat are enabled. Browser listing: Modded. Plugins or settings modify the game. Oxide plugins run on it. VAC is running: Valve's anti-cheat is on.

Which map has adhd/markprivebuildserver/testing loaded?

adhd/markprivebuildserver/testing runs a procedural map, which the game generates.

Wipe data

When does adhd/markprivebuildserver/testing wipe, and how often?

A rhythm cannot be read from the wipes of adhd/markprivebuildserver/testing on record, which are too few. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. The world it runs now was generated 40 days 10 hours ago.

On adhd/markprivebuildserver/testing, what happens on wipe day?

The average peak over recent wipes is 2 players. Peak population on the latest wipe came 0 hours in. Recent wipes kept the crowd above half the peak until the next wipe 100% of the time.

Tags, lists

Which Rust Data filters and lists contain adhd/markprivebuildserver/testing?

On Rust Data, adhd/markprivebuildserver/testing appears in these lists: Modded Rust servers and Servers with build or creative tags. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Which meanings do the tags on adhd/markprivebuildserver/testing hold?

The game's server browser reads these tags from adhd/markprivebuildserver/testing: gmrust (Game mode): Rust survival in its standard form; mp10 (Max players): Slot count: 10; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2633 (Protocol): To join, your game must run protocol 2633; cs163794 (Build): Build number: 163794; ptrak (Networking): Standard network layer for Rust: RakNet; $r? (Region code): The region field is empty; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it sits under Modded. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.

How to join

How can I connect to adhd/markprivebuildserver/testing?

The manual route: launch Rust, F1, then client.connect 82.169.117.163:28021. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.

Server tags · what each one means

srv.tags.decode()

Published as mp10,ptrak,$r?,v2633,gmrust,cs163794,ts8,^o^z

Game

gmrust
Game mode Rust survival in its standard form.
mp10
Max players Slot count: 10.
ts8
Group limit Unchanged from default, teams hold up to 8.
v2633
Protocol To join, your game must run protocol 2633.
cs163794
Build Build number: 163794.
ptrak
Networking Standard network layer for Rust: RakNet.
$r?
Region code The region field is empty.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 74,585 players 11,767 servers online