Offline 82.17.236.46:28115 checked 14d ago
Private Rust Development - 641 Blueprints
Connect
srv = rust.server("82.17.236.46:28116")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule · too few wipes seen yet
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| 0 | Sat 3 Oct, 16:25 UTC25d ago | 1 | NaN | running | 0 |
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Procedural Map
- size
- –
- seed
- –
Server
srv.info()- address
- 82.17.236.46:28115
- region
- –
- max players
- 10
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 3 Oct 2026, 16:25 UTC
- hostname
- –
- first seen
- 29 Sep 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 157 on average | 67/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 122/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 116 on average | 68/225 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 91 on average | 60/700 |
| 4 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 88 on average | 16/200 |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 10/1000 |
Quick answers
From the figures on this page.
Population data
Against other Rust servers, how does Private Rust Development - 641 Blueprints rank?
Rank #15,244 on seven-day player hours for Private Rust Development - 641 Blueprints, within the top 71% of all ranked servers.
How many players does Private Rust Development - 641 Blueprints hold at once?
The current row shows Private Rust Development - 641 Blueprints offline; the last response was 14 days 23 hours ago.
Server facts
What Rust version does Private Rust Development - 641 Blueprints run?
Rust network protocol 2634 and build 167398 on Windows is what Private Rust Development - 641 Blueprints runs. Steam updates your game for you, but the protocol must match to join.
Is Private Rust Development - 641 Blueprints up, and what does its uptime show?
Private Rust Development - 641 Blueprints is offline at this refresh; the last response came 14 days 23 hours ago. 0 of 168 hours up over the last 7 full days, or 0%. Rust Data logged it first on 29 September 2026.
In which location is Private Rust Development - 641 Blueprints hosted?
There is no region published for Private Rust Development - 641 Blueprints. Rust Data does not look up where the machine stands; it shows where a server says it is. 82.17.236.46:28115 is its address.
Map and rules
Which rules apply on Private Rust Development - 641 Blueprints, and what settings?
You will not find a gather rate in the string Private Rust Development - 641 Blueprints. The group limit sits at the default of 8 players. survival is the game mode here, and the base game, where you gather, build and raid. Raids and player combat are enabled. It appears under Modded, where plugins or settings change how the game plays. Carbon plugins run on it. Anti-cheat status: VAC off.
What is the map on Private Rust Development - 641 Blueprints?
A procedural map runs on Private Rust Development - 641 Blueprints, generated by the game.
Wipe schedule
On what schedule does Private Rust Development - 641 Blueprints wipe?
A rhythm cannot be read from the wipes of Private Rust Development - 641 Blueprints on record, which are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. A new world was started 25 days 6 hours ago, and that is the one in play.
What is wipe day on Private Rust Development - 641 Blueprints like?
The average peak over recent wipes is 1 players. 0 hours after the latest wipe, the crowd reached its peak.
Lists and tags
Which Rust Data filters and lists contain Private Rust Development - 641 Blueprints?
On Rust Data, Private Rust Development - 641 Blueprints appears in these lists: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Which meanings do the tags on Private Rust Development - 641 Blueprints hold?
The game's server browser reads these tags from Private Rust Development - 641 Blueprints: gmrust (Game mode): Survival play, standard Rust; mp10 (Max players): Slot count: 10; ts8 (Group limit): The default cap applies: 8 per team; v2634 (Protocol): The server speaks protocol 2634, so match your game version; cs167398 (Build): The server runs build 167398; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region field is empty; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; ^y (Carbon): Runs on Carbon for plugins. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.
Join steps
What is the way to join Private Rust Development - 641 Blueprints?
The manual route: launch Rust, F1, then client.connect 82.17.236.46:28115. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.