Rust Data

rustdata.spaceservers82.17.236.46:28116.ipynb

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Offline 82.17.236.46:28115 checked 14d ago

Private Rust Development - 641 Blueprints

moddedcarbon

Connect

srv = rust.server("82.17.236.46:28116")
print(srv.connect_command)

Right now

srv.summary()
players now 0/10 # 0% full
7-day average 0 # peak –
rank #15,244 # top 71%
last wipe 25d ago # no schedule published
next wipe – # too few wipes seen yet

Players

srv.players.plot(range="48h")
No hourly history yet.

Hourly average and peak, UTC.

Server performance

srv.performance.plot(measure="fps", range="48h")
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank · daily · 1 is best

srv.rank.plot(invert=True)  # 1 is best
RankRank in region
15k10k15k20k29 Sep3 Oct7 Oct12 Oct16 Oct20 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule · too few wipes seen yet

srv.wipe_schedule()

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes · newest first

srv.wipes.head(20)
wipedpeakcrowdlastedplayers_before
0 Sat 3 Oct, 16:25 UTC25d ago 1 NaN running 0

# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

display(srv.map, srv.info())

Map

No map picture published
map
Procedural Map
size
–
seed
–

Server

srv.info()
address
82.17.236.46:28115
region
–
max players
10
group limit
8, the default
wipe schedule
–
last wipe
3 Oct 2026, 16:25 UTC
hostname
–
first seen
29 Sep 2026

Similar servers · the same kind of game, then region, group limit, rate and wipes

rust.similar(srv).head(6)
serverlike_thisplayers
0ShockRust | Blue | NoLimitno group limit · 157 on average67/500
1МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average122/100
2RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 116 on average68/225
3404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 91 on average60/700
4RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average16/200
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average10/1000

Quick answers

From the figures on this page.

Population data

Against other Rust servers, how does Private Rust Development - 641 Blueprints rank?

Rank #15,244 on seven-day player hours for Private Rust Development - 641 Blueprints, within the top 71% of all ranked servers.

How many players does Private Rust Development - 641 Blueprints hold at once?

The current row shows Private Rust Development - 641 Blueprints offline; the last response was 14 days 23 hours ago.

Server facts

What Rust version does Private Rust Development - 641 Blueprints run?

Rust network protocol 2634 and build 167398 on Windows is what Private Rust Development - 641 Blueprints runs. Steam updates your game for you, but the protocol must match to join.

Is Private Rust Development - 641 Blueprints up, and what does its uptime show?

Private Rust Development - 641 Blueprints is offline at this refresh; the last response came 14 days 23 hours ago. 0 of 168 hours up over the last 7 full days, or 0%. Rust Data logged it first on 29 September 2026.

In which location is Private Rust Development - 641 Blueprints hosted?

There is no region published for Private Rust Development - 641 Blueprints. Rust Data does not look up where the machine stands; it shows where a server says it is. 82.17.236.46:28115 is its address.

Map and rules

Which rules apply on Private Rust Development - 641 Blueprints, and what settings?

You will not find a gather rate in the string Private Rust Development - 641 Blueprints. The group limit sits at the default of 8 players. survival is the game mode here, and the base game, where you gather, build and raid. Raids and player combat are enabled. It appears under Modded, where plugins or settings change how the game plays. Carbon plugins run on it. Anti-cheat status: VAC off.

What is the map on Private Rust Development - 641 Blueprints?

A procedural map runs on Private Rust Development - 641 Blueprints, generated by the game.

Wipe schedule

On what schedule does Private Rust Development - 641 Blueprints wipe?

A rhythm cannot be read from the wipes of Private Rust Development - 641 Blueprints on record, which are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe runs, and no Rust server is exempt. A new world was started 25 days 6 hours ago, and that is the one in play.

What is wipe day on Private Rust Development - 641 Blueprints like?

The average peak over recent wipes is 1 players. 0 hours after the latest wipe, the crowd reached its peak.

Lists and tags

Which Rust Data filters and lists contain Private Rust Development - 641 Blueprints?

On Rust Data, Private Rust Development - 641 Blueprints appears in these lists: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Which meanings do the tags on Private Rust Development - 641 Blueprints hold?

The game's server browser reads these tags from Private Rust Development - 641 Blueprints: gmrust (Game mode): Survival play, standard Rust; mp10 (Max players): Slot count: 10; ts8 (Group limit): The default cap applies: 8 per team; v2634 (Protocol): The server speaks protocol 2634, so match your game version; cs167398 (Build): The server runs build 167398; ptrak (Networking): The network layer is RakNet, standard for the game; $r? (Region code): The region field is empty; ^z (Modded): Plugins or settings alter the game, so it sits under Modded; ^y (Carbon): Runs on Carbon for plugins. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.

Join steps

What is the way to join Private Rust Development - 641 Blueprints?

The manual route: launch Rust, F1, then client.connect 82.17.236.46:28115. The shortcut is Launch Rust on this page, which opens the game through Steam and connects you.

Server tags · what each one means

srv.tags.decode()

Published as mp10,ptrak,$r?,v2634,gmrust,cs167398,ts8,^z,^y

Game

gmrust
Game mode Survival play, standard Rust.
mp10
Max players Slot count: 10.
ts8
Group limit The default cap applies: 8 per team.
v2634
Protocol The server speaks protocol 2634, so match your game version.
cs167398
Build The server runs build 167398.
ptrak
Networking The network layer is RakNet, standard for the game.
$r?
Region code The region field is empty.

Mods and access

^z
Modded Plugins or settings alter the game, so it sits under Modded.
^y
Carbon Runs on Carbon for plugins.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Rust Data 58,600 players 11,758 servers online