Offline 82.20.120.138:28015 checked 1d ago
My Local Testing Server
Connect
srv = rust.server("82.20.120.138:28016")
print(srv.connect_command)
Right now
srv.summary()
Players
srv.players.plot(range="48h")
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
srv.performance.plot(measure="fps", range="48h")
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank · daily · 1 is best
srv.rank.plot(invert=True) # 1 is best
Top 47% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
srv.wipe_schedule()
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes · newest first
srv.wipes.head(20)
| wiped | peak | crowd | lasted | players_before | |
|---|---|---|---|---|---|
| Empty DataFrame · no wipe seen yet. | |||||
# Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
display(srv.map, srv.info())
Map
- map
- Procedural Map
- size
- –
- seed
- –
Server
srv.info()- address
- 82.20.120.138:28015
- region
- –
- max players
- 10
- group limit
- 8, the default
- wipe schedule
- –
- last wipe
- 25 Oct 2026, 09:31 UTC
- hostname
- –
- first seen
- 25 Oct 2026
Similar servers · the same kind of game, then region, group limit, rate and wipes
rust.similar(srv).head(6)
| server | like_this | players | |
|---|---|---|---|
| 0 | ShockRust | Blue | NoLimit | no group limit · 153 on average | 33/500 |
| 1 | МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 131/100 |
| 2 | RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 117 on average | 41/225 |
| 3 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 93 on average | 10/700 |
| 4 | RustSpain.com | EU Main | EU · groups of 12+ · weekly · 88 on average | 1/200 |
| 5 | 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 | EU · groups of 16+ · monthly · 84 on average | 1/1000 |
Quick answers
From the figures on this page.
Population data
Against other Rust servers, how does My Local Testing Server rank?
Rank #10,422 on seven-day player hours for My Local Testing Server, within the top 47% of all ranked servers.
How full does My Local Testing Server run?
The current row shows My Local Testing Server offline; the last response was 24 hours ago. Over the last seven days it averaged 0 players and peaked at 1. The 48-hour sample puts the busiest hour at 02:00 UTC, averaging 0 players.
Server facts
Which Rust version is My Local Testing Server on?
The build is Rust network protocol 2635 and build 168909 on Windows, run by My Local Testing Server. Steam updates your game for you, but the protocol must match to join.
How reliable is My Local Testing Server, and is it up?
The latest sample has My Local Testing Server offline, with a last sighting 24 hours ago. Over the last 3 full days the hours up number 4 of 72, 6%. Rust Data logged it first on 25 October 2026.
In which location is My Local Testing Server hosted?
No region is published by My Local Testing Server. Where a server says it is, that is what Rust Data shows; the machine's actual location is not looked up. You can reach it at 82.20.120.138:28015.
Settings and map
What rules and settings are recorded for My Local Testing Server?
The name My Local Testing Server carries no gather rate. Eight players per group: that is the game's default, and it applies here. Recorded as survival, the usual game, with gathering, building and raiding. Fighting and raiding between players are allowed. Browser listing: Modded. Plugins or settings modify the game. Oxide plugins run on it. Anti-cheat status: VAC on.
Which map has My Local Testing Server loaded?
A procedural map runs on My Local Testing Server, generated by the game.
Wipe data
On what schedule does My Local Testing Server wipe?
Too few wipes are on record for My Local Testing Server to reveal its rhythm. Wipes are forced on all Rust servers once a month, and the next one is Thursday 5 November at 19:00 UTC. The world it runs now was generated 3 days 18 hours ago.
Lists and tags
Which lists on Rust Data hold My Local Testing Server, and which filters?
These Rust Data lists include My Local Testing Server: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Which meanings do the tags on My Local Testing Server hold?
These tags are published by My Local Testing Server and read by the game's server browser: gmrust (Game mode): Survival play, standard Rust; mp10 (Max players): Slot count: 10; ts8 (Group limit): Unchanged from default, teams hold up to 8; v2635 (Protocol): To join, your game must run protocol 2635; cs168909 (Build): The server runs build 168909; ptrak (Networking): Network traffic runs over RakNet, the game standard; $r? (Region code): The region field is empty; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The Modded section lists it, because plugins or settings change the game. Current players, queue length and world creation time are among the tags and are displayed at the top of this page.
Join steps
What is the way into My Local Testing Server?
In Rust, F1 opens the console: type client.connect 82.20.120.138:28015. Launch Rust on this page does the same by opening the game through Steam and connecting.